Tag Archives: Tainted Grail: The Fall of Avalon

Tainted Grail: The Fall of Avalon Patch v1.06a Adds Shader Preloading, Upgrades Game to Unity 6000.0.51f

Questline has released Patch v1.06a for Tainted Grail: The Fall of Avalon which finally implements shader preloading. As such, the game should now have fewer hitches and stutters while playing it. This was one of my biggest issues with the game. So, it’s good to see the devs finally addressing it. Continue reading Tainted Grail: The Fall of Avalon Patch v1.06a Adds Shader Preloading, Upgrades Game to Unity 6000.0.51f

Tainted Grail: The Fall of Avalon PC Performance Analysis

Tainted Grail: The Fall will leave Early Access and will be fully released later today. And, since Awaken Realms has provided us with a review code, we’ve decided to take a look at its final version. Powered by the Unity Engine, it’s time now to benchmark it and examine its performance on PC. Continue reading Tainted Grail: The Fall of Avalon PC Performance Analysis

Tainted Grail: The Fall of Avalon, open-world RPG inspired by Skyrim & Oblivion, will be fully released on May 23rd

Awaken Realms has announced that its open-world RPG that is heavily inspired by Skyrim and Oblivion, Tainted Grail: The Fall of Avalon, will be fully released on May 23rd. To celebrate this announcement, the publisher has shared a new gameplay trailer that you can find below. Continue reading Tainted Grail: The Fall of Avalon, open-world RPG inspired by Skyrim & Oblivion, will be fully released on May 23rd