Tomb Raider I-III Remastered Lara Croft

Tomb Raider I-III Remastered vs Original Screenshots Comparison

Aspyr Media has shared some comparison screenshots between Tomb Raider I-III Remastered and the original versions of these classic TR games. These screenshots will give you a glimpse of the graphical improvements that these remasters bring to the table. So, go ahead and take a look at them.

Tomb Raider I-III Remastered will have baked and real-time lighting effects. Players can also expect better textures and higher-quality 3D models. Plus, the devs have replaced the item sprites with 3D models. And yes, Aspyr has also updated the 3D model of Lara. This new 3D model manages to stay true to the original art style. At the same time, Lara is no longer as polygonal as she was in the 32-bit days.

Now in case you’re wondering, no. These remasters will not have any Ray Tracing or Path Tracing effects. They won’t also be compatible with the RTX Remix Mod we shared a few days ago. After all, this collection will be using the DX12 API.

Another cool feature of these remasters is the ability to switch back to the original graphics with the press of a button. This will work similarly to the feature found in Halo: The Master Chief Collection.

Finally, Aspyr has shared the minimum PC system requirements for this collection. PC gamers will at least need an Intel i3 3240 or AMD FX 4100 with 4GB of RAM and an NVIDIA GeForce GT730 or AMD R7 240. The collection will also require 5GB of free disk space.

Tomb Raider I-III Remastered hits the PC on February 14th.

Enjoy and stay tuned for more!

Tomb Raider I-III Remastered vs Original Comparison

15 thoughts on “Tomb Raider I-III Remastered vs Original Screenshots Comparison”

  1. This looks really good. I remember playing the classic trilogy way back on the PSX. I might just pick this up if they do a good job with the porting.

    1. They already had a PC-DOS version to work with. It’s just a matter of converting it to DirectX

      When Tomb Raider came out in 1996 PC graphics cards only had 4-8 MB of VRAM which was a big improvement from a couple of years earlier when a graphics card shared system RAM with the CPU. A a lot of the video processing such as transform and lighting was still done on the CPU

  2. These games are so fücking great that graphics improvements or not makes no difference. I’d love to see them in today’s engines, though, but alas.

  3. It’ll be an interesting alternative to the original games, and even a must-have for the fans.
    I still wonder why they didn’t add TR4, which was also great and had very nice aesthetics and level design. Maybe a licensing issue?
    But I have a feeling it might come in a future update.

    Personally, as usual, I think that the original games + custom launchers is still the best option.
    For example, for TR1, the Croft Engine is great.
    And in general, all custom levels using the level editor. (Look up “Tomb Raider Redux” or “Sabatu’s Tomb Raider”, for starters.)
    You should write an article about this, John!

    Anyway, I can’t wait and will definitely get that remastered version, especially if controls are improved (my only gripe sometimes).

  4. It’ll be an interesting alternative to the original games, and even a must-have for the fans.
    I still wonder why they didn’t add TR4, which was also great and had very nice aesthetics and level design. Maybe a licensing issue?
    But I have a feeling it might come in a future update.

    Personally, as usual, I think that the original games + custom launchers is still the best option.
    For example, for TR1, the Croft Engine is great.
    And in general, all custom levels using the level editor. (Look up “Tomb Raider Redux” or “Sabatu’s Tomb Raider”, for starters.)
    You should write an article about this, John!

    Anyway, I can’t wait and will definitely get that remastered version, especially if controls are improved (my only gripe sometimes).

  5. Hi Neat post There is a problem along with your website in internet explorer would test this IE still is the market chief and a good section of other folks will pass over your magnificent writing due to this problem

  6. I can’t wait to play this actually.
    I’m really curious about Legend style controls in the classic games.

  7. Part of the reason the old ones look so pixelated is the game was rendered at 320 x 240 and upscaled to 640 x 480

    Yes upscaling technology has been around forever …… and it wasn’t until the late 1990’s that “native” resolutions were rendered. This was true for consoles too for instance the SNES only rendered 320 x 240 max and even the Nintendo 64 rendered at a slightly improved 480×360

  8. Im actually love this kind of remaster, it would be better if the gameplay actually utilise the character model of its original CGI

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