The Lords of the Fallen new screenshots-3

New The Lords of the Fallen 4K screenshots show what Unreal Engine 5 may be capable of

CI Games has released a new set of beautiful 4K screenshots for The Lords of the Fallen. The Lords of the Fallen will be powered by Unreal Engine 5, and these screenshots may give us a glimpse at what the engine is capable of.

Now the reason I used the word “may” is because these look like bullshots. I’d love to see the game looking like this, however, these screenshots look fishy.

The Lords of the Fallen takes place more than a thousand years after the events of the first game. Players will embark on an all-new adventure in a vast, interconnected world, more than five times larger than the original game.

The Lords of the Fallen promises to have lots of NPC quests, compelling characters, and rich narrative where players will need to create their own hero before tackling the single-player campaign. Players will also have the option to invite a second player to join their adventure in an uninterrupted online co-op.

Furthermore, players will be able to fully customize their character’s appearance from a wide array of visual options. Players will also be able to develop their own playstyle by upgrading stats, weapons, armour and spells before. And lastly, the game will offer nine classes to choose from.

Enjoy!

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30 thoughts on “New The Lords of the Fallen 4K screenshots show what Unreal Engine 5 may be capable of”

    1. Unlike most game engines these days UE5 was written specifically for DX12 so the performance should be good whereas pretty much everyone else are using DX11 game engines (poorly) converted to DX12.

      Developing a game on a game engine is one thing, developing a game engine itself is a whole different skill set and if you lose a couple core developers like Ubisoft and CDPR did because of bad management everything falls to pieces because no one left really understands how it worked. With UE5 game developers no longer have to worry about that which is why Sony and CDPR are moving over to it for most of their games.

  1. If it actually looks this good when it releases, I will be very pleasantly surprised. But I know better than to get my hopes up for games in current year.

    1. The enemy variety and level design is not as good as dark souls games but the combat is satisfying and fluid (unlike clunky dark souls games).
      ER and Sekiro = 9/10
      BB = 6/10
      LOTF = 5/10
      DS 3 = 4/10
      DS1 = 1/10
      DS2 = 0.01/10

        1. They’re going to have similarities because they’re made by the same developers, but they play nothing like ER or Sekiro.
          The combat is extremely stiff, clunky, and unsatisfying (DS3 to a lesser degree and BB is fine). UI and camera control are a nightmare.
          DS1&2 look flat and ugly, DS3 is a mixed bag, and BB is fine. Once they add proper mouse and keyboard controls, they can get better but not that much.

  2. Another Love Letter To Unreal Engine. John, what gives man? How come when a game like Tomb Raider is released, which is stunning for it’s time, we don’t hear, “New Shadow of The Tomb Raider 4K screenshots show what Foundation Engine may be capable of”. Or “New Doom 4K screenshots show what ID Engine may be capable of”. Or “New Hitman 4K screenshots show what the Glacier Engine may be capable of”. But as soon as Epic passes gas you are all over the story like flies on a very seductive piece of manure.

    1. There hasn’t been a Tomb Raider release since 2018

      Better get used to it since everyone from Sony Studios to CD Project Red is moving over to it ……

    1. It’s very possible some of them to look like that in the polished final version, they’re not that wow. Kinda looks like Elden Ring. I remember the first lords of fallen looked way ahead of its time back then.

  3. I really enjoyed the graphics of the first Lords of the Fallen. The gameplay not so much. Hopefully they correct all of that and make a game on par with other great games of this type

    1. That’s an opinion that is laughably incorrect. Every single photo mode allows you to disable the UI. Of course a developer can do the same as they routinely do. You can look up literally thousands of legit screenshots with no UI

  4. The art direction is looking really good, even if these shots are touched up a bit the core visual style is so much better than the first game. The first shot with the player looking over the valley looks legit to me, the rest not so much. Hopefully seeing some gameplay isn’t far off.

      1. There’s only that one “gameplay teaser trailer” and I can’t really tell anything from it, just constant jump cuts.

  5. Until actual game play exists to look at, I won’t believe any of this bullhype. Enjoy your engagement metric though from all the criticism on the hype attempt.

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