Alongside its first teaser trailer, Ys Net has released some brand new screenshots for Shenmue 3. Shenmue 3 is powered by Unreal Engine 4 and while its environments look gorgeous, there is really something wrong with the characters as they look like plastic dolls.
Unless this is an art direction, we hope that Ys Net will upgrade the skin shaders and add some additional details to the characters. Right now, these models remind us of the models used in older CG sequences. The look great apart from this plastic look so yeah, this is something that we feel Ys Net needs to fix.
Shenmue 3 is currently planned for a 2018 release.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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dem PS3 graphics
Oh come on they are much better than ps3 graphics.
dreamcast emulator….just saying.
What are you saying?
I think you outta go back and check out what dreamcast games actually look like.
Cant wait for this. I never thought it would ever come.
I s**t my pants seeing this characters… Damn you uncanny valley!
The 3D artist must be think this is still 2002…smh
Can’t wait! =)
Interview with Yu Suzuki:
https://www.vg247.com/2017/08/25/shenmue-3-open-world-dead-eyed-characters-shenmue-4/
About the face animations:
The environments look fantastic, but there’s been a lot of
chatter about the character models this week. What do you have to say to
that? Are improvements coming?
You know, to be honest… the faces, they’ve not been properly deployed
yet. This is a behind-the-scenes story, but up until a point 2 months
ago the face motion has been removed. The developer changed some
structure to the bones of the character model, and this caused a
problem. Because of the problem, we decided to stop working on face
animation for now.
[Suzuki opens his laptop and brings up an internal, unreleased
development video showing facial animation tests for Ryo and Shenhua.
The animations look fairly decent, and certainly avoid the dead-eyed
stares seen in the recent Shenmue footage or Andromeda-style
exaggeration.]
This is still the sample model, the older one, but… this is a test.
We’re going to make this even better. We’re incorporating about 11
different types of face motion, and we’re working towards that. That
will be improved a lot.