Metal Gear Solid Delta Snake Eater color filters-1

Konami has showcased all the color filters of Metal Gear Solid Delta: Snake Eater, including its iconic Legacy Mode

Konami has just showcased all the available color filters that will be available in Metal Gear Solid Delta: Snake Eater. Players will be able to use four color filters. These are Normal, Legacy, Retro and Sepia.

The Normal Mode is without any color grading, and it’s the way the remake should look like. On the other hand, the Legacy Mode will add a “green” color filter to the game, similar to what the original title had. This mod is for all die-hard MGS3 fans.

The Retro Mode feels a bit weird. It looks cool, but there is something that does not sit well with me. And as for the Sepia Mode.? Well, I don’t like it at all. Still, it’s good that Konami has offered it as an option.

Metal Gear Solid Delta: Snake Eater will be a faithful recreation of the original story and game design. Moreover, its development team will be evolving the gameplay with stunning visuals and a seamless user experience.

Players can elect for a newly added, more modern control style. You can also choose to play with a classic control style that more closely recreates the feel of the original game.

In this game, players will outsmart enemies with camouflage, close-quarters combat, stalking, interrogating, climbing, hunting and treating injuries. Moreover, they will pit themselves against an environment where traps catch enemies and prey, threats lurk in the shadows and noises alert predators.

Metal Gear Solid Delta: Snake Eater is powered by Unreal Engine 5, and promises to be a great looking title.

Konami hasn’t revealed a release date for this title. Moreover, the team hasn’t yet shared its PC requirements. As soon as it does, though, we’ll be sure to share them with you.

Finally, I’ve included the first episode of the Metal Gear Production Hotline. This video includes more details and screenshots from Metal Gear Solid Delta: Snake Eater. For instance, it showcases the game’s UI. It also gives us a look at Naked Snake.

Stay tuned for more!

METAL GEAR - PRODUCTION HOTLINE #01 with EN subtitles (METAL GEAR OFFICIAL) | KONAMI

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22 thoughts on “Konami has showcased all the color filters of Metal Gear Solid Delta: Snake Eater, including its iconic Legacy Mode”

  1. I'll be honest I'm thrilled for MGS Delta. It's hitting every point to be one of the best stealth action games in decade. From details, music, to animations. Everything is bold, beautiful and top notch. Best thing it's being made in-house at Konami in UE5 with most of original staff and not involved into any of the idiotic correctness. If everything goes well this will be a big comeback for konami and I'm all for it.

        1. That's because it's made by bloober team and they're directly involved with that shody evil corpos. If I remember correctly, Konami actually asked about improving some characters and gameplay but bloober insisted on making it as it is. Personally, I don't like it and probably won't play it. I'm more excited for Silent Hill F

          1. Definitely! I initially have hoped so. But a contract is signed already so nothing can be done at this point. Konami has lost money with SH2 remake and only modders can save it and they knew that already. Their best bet is Silent Hill F which is being made by chinese team Neobards who have also worked with capcom on DMC HD collection on pc. I have faith they're gonna do it justice. As for bloober they ain't getting another project that's for sure

          2. chinese, and koreans devs aren’t infected with that radical woke bullsh^t that’s so spread in the west. good call on that end by konami.

      1. Not this time as I can see. They're being humble and constantly communicating with their audience taking notes on both good and bad feedback instead of blocking accounts like some of the western devs. They ACTUALLY want to come back to gaming like in their golden age. Man I personally just want a good castlevania remake or new game. It's been ages since lords of shadow

    1. They're even using the same VO from the OG, which means this is going to be a perfect remake! Can't wait. Not even going out so I won't die before the release.

  2. This proves Kogina is a complete useless b*tch who was carried by a solid team.
    It's the opposite when it comes to Western studios. The entire team is always carried by a few straight white dudes.
    We need to purge tr4nnies, women, f4gs and darkies from western studios.

  3. Color filters should be a standard feature in every game, to pick what matches your vibe, or what feel you want it to have. If I made a game, I'd include it and make it tweakable.

  4. @ 9:00 through the video
    "do you want to see more"
    and "information on the master collection vol 2"

    the can make more MGS games, definitely.
    and future canon MGS games as well.
    if they could make future MGS games to play like MGS1 and Ground Zeros.
    that would be awesome.

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