Tripwire Interactive has released a new set of screenshots for its upcoming FPS, Killing Floor 2. Killing Floor 2 is coming first on the PC, and will support NVIDIA’s HBAO+, NVIDIA’s Motion Blur D3D Advanced Sample and PhysX Flex. The game will also feature Sub-Surface Scattering, Bloom Effects, Depth of Field and Screen Space Reflections. Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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2009 called and wanted its graphics back >_>
Still looks 10x better than the first one.
So no complaints from me, and remember it’s supposedly going to have a crazy gore dismemberment system in place. We shall see.
I myself did not like KF1 but still tried to play it for a few hours.
This one, I can get into. Yes, I like the graphics.
And maybe it will finally have some real heft to it.
But one things really perplexes me.
I might be presumptuous here, but I swear a lot of KF1 players don’t have the hardware to be able to play this game. KF1 was popular for numerous reasons, but one of them was the low system requirements. And the fact it sold for so cheap during sales.
Am I wrong to think this one will alienate a large user base? Just asking.
Played over 1000 hours of the first game, so no doubt I’ll play this one for the same of time.
Whats with the purple tint? does this game heard of colors?