Marvel's Blade concept arts-1

Here are the first concept arts for Marvel’s Blade

Bethesda and Arkane Lyon have shared the first official concept arts for Marvel’s Blade. These concept arts do not really reveal much, but I’m certain that some Blade fans will find them interesting. So, go ahead and view them after the jump.

Marvel’s Blade will take players to a quarantined section of Paris in the middle of a supernatural emergency. Vampires have emerged, terrorizing the city of lights and forcing Parisians to shelter inside their homes at night to wait for sunrise.

From what we know so far, Marvel’s Blade may be exclusive to Microsoft’s platforms. This means that it will come out on Xbox consoles and PC.

At the TGA 2023 event, Bethesda shared the game’s debut trailer. Again, we don’t know whether Arkane targets this art style or whether this was just a CG trailer. Either way, it will be a while until we get Marvel’s Blade on our hands. So, don’t expect to be playing it until 2026 or 2027. After all, Arkane Lyon is still hiring for this game.

Anyway, enjoy the following concept arts and stay tuned for more!

Marvel's Blade concept arts-1Marvel's Blade concept arts-2Marvel's Blade concept arts-3

24 thoughts on “Here are the first concept arts for Marvel’s Blade”

  1. i never thought i would ever see concept art that looks like a netflix show, but here we are, in our modern era even the concept art looks low budget and uninspiring.

    1. Wait really ? Arkane always did stylized concept art , look at dishonored, i think its quite cool artstyle wise , sure it has that angular look with color flats of Spiderverse thats a bit played out now , but if Im gonna trust Arkane to do anything well its art direction , do you actually not like what theyre showing here ?

  2. From the makers of “REDFALL”.
    They can hide under different names all they want but they were involved in that game one way or another.

    1. Redfall was made by Arkane Austin (US).

      This is about Arkane Lyon (France), which was not involved in Redfall in any way.

      These 2 studios are independent of each other, the last time they worked together was for Dishonored, but that was a decade ago.

      1. Cope like this reminds me of when Mass Effect Andromeda was a disappointment. Fanboys were in denial, swearing up and down that Anthem going to be great because the supposed “A team” at Bioware Edmonton were working on it.

        Anthem came out and was an even bigger dumpster fire than Andromeda!

        1. People who claim inquisition was good because it was better than dragon age 2 were deluded. In fact it all started with mass effect turning into a pseudo shooter and jade empire being tiny and simplistic while kotor was made with consoles in mind and had no modding tools.

  3. LukeFZ is working on FSR2>FSR3 bridge (including FG), it’s on his Patreon Discord and seems to work in any game that has FSR2. Going to try Resident Evil 4.

        1. you dont get it, mods destroy performance, the more objects you spawn in those games and the higher texture quality you have the more cpu and vram you use but all of it has to go through the gpu, so frame generation can fight stuttering which is infamous in those games and improve smoothness by having extra frames in the back load, frame gen is best when you are over 60 fps so you have more frames in the back in case you experience a stutter on a 1% low, also the more you play those games the worse the performance gets as your save file gets bigger and the game has to do more draw calls for all those objects you interacted in each cell that loads as you travel in the worldmap, which with vehicles mod, has to be much faster decreasing performance and stuttering. New vegas does not have a x64 exe and new vegas reloaded that adds shadows is very performance heavy as it calculates shadows with scripts running while the game runs and this is how alot of mods that dont need a esp work as well.

          1. Good point. Their engine has been horseshxt for a such a long time. Starfield is still plagued by many of the same problems.

            That being said I’m not sure if I’d want Bethesda to change their engine, because of the sheer ease of modding it has. In Starfield they tried to nerf/hide the ability to drop in ESP + ESM patches, but with a Script Extender mod that feature was easily fully restored.

          2. so modders already found a solution? Impressive, speaking of esps and script extenders, if you have too many scripts running it bloats the engine so thats a problem too and the only reason you can load up to 255 is because this is how many processes pcs could handle when they made morrowind, since then we can do much more but bethesda is gonna be bethesda, this is where openmw comes in and you can install as many mods as you have ram the limit so far seems to be in them millions and of course millions of mods dont exist for morrowind but looking at how modders are dropping starfield because it sucks, it seems there is not gonna be a problem with the limit, nothing can save this game. Also every bethesda game eventually crashes because they run out of memory not your system memory but how much bethesda has decided their games can use, open mw fixed that for morrowind and it never crashes but the rest, yeah, nothing can be done, maybe frame gen can lower the amount of memory used in those games.

          1. PureDark hasn’t been doing much recently. Since GTA5 he’s been barely making mods. I wouldn’t count on it coming out soon or at all.

  4. the superheroes plague that infected hollywood for the past 13 years is coming to gaming, i’d rather arkane do anything else than a marvel game, make dishonored 3 and stop meddling with this bs

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