Half-Life 2 RTX Leaked Screenshots-1

Half-Life 2 RTX – New Leaked Screenshots & Gameplay Video

It appears that some new screenshots and a 6-minute gameplay video for Half-Life 2 RTX have been leaked online. Sadly, we don’t have any additional information about these shots. So, we don’t know from which build they originate.

Regarding the gameplay video, we do know that it was captured on December 21st, 2023. So, this is an old build. As such, it does not represent the quality of the game in its current stage. So, make sure to keep that in mind while watching it.

Developed by Orbifold Studios and in collaboration with NVIDIA, Half-Life 2 RTX will bring Full Ray Tracing/Path Tracing to this classic FPS.

Half-Life 2 RTX will support DLSS 3 Frame Generation and DLSS 3.5 Ray Reconstruction. By using Frame Generation, RTX40 series owners will be able to improve the game’s performance. Since we’re talking about a fully path-traced game, you’re going to need it. And no, there is no word on whether it will support FSR 3.0. However, owners of older RTX GPUs will be able to use the “DLSS 3 to FSR 3.0” Mod. From what we’ve seen, this mod works fine in games that support Path Tracing. That, or you can use Lossless Scaling.

This free remaster will also come with new assets. These assets will aim to come close to the original ones but also make the game look on par with most modern-day triple-A titles.

Orbifold Studios has rebuilt materials with Physically Based Rendering (PBR) properties. Not only that but the team added extra geometric detail via Valve’s Hammer editor. In Half-Life 2 RTX, average world textures have 8X the pixels, and assets like the suit feature 20X the geometric detail of the original game.

Finally, there is still no ETA for when this remaster will come out. As soon as we get any word on its release date, we’ll be sure to share it with you.

Enjoy!

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Thanks Reddit

39 thoughts on “Half-Life 2 RTX – New Leaked Screenshots & Gameplay Video”

    1. They will only see it when their graphics card runs RT at a playable frame rate. If somehow they run better at the similar price point they will always bring it up. Everytime nvidia innovates they will just say its a gimmick and when AMD does it; its the best thing ever. These sheeps will never change like apple fanboys.

      1. I have an RTX 3070 Ti. Ray tracing is just a stupid gimmick. All it does is kill FPS. It isn't just AMD fanboys who feel this way. Anyone who likes high FPS gaming feels this way.

    2. for this mean comment, at least 20 seething AMD cultist put you on ignore. welcome to the club. just one tiny remark, and they ignore you for life. that's how fragile AMD fangirls are.

      1. I had 'discussions' with the idiot whose claim to fame was naming Freesync and went on to be employed by AMD. He argued he couldn't see the difference in CP2077 and that his 6900XT was just as good as my 3080. Last I heard of him he had purchased a 4090. Says it all really.

    3. The game actually looks better without ray tracing since the game wasnt designed for it ground up. Just like quake 2 looks better than quake 2 RTX.

        1. the original artstyle is screwed up it doesnt look good trust me ai upscaled textures is better than ray tracing.

    1. Correct, HL2 with higher texture quality, geometry,updated physics and latest lighting tech, from svogi,HBAO+, subsurface scattering, etc

        1. Its ‘rasterised’ version of real time lighting effect with way less performance penalty than the RT version.
          SVOGI for example, its simulated ambience light reflection from nearest object, for example if a car paint red, sunlight reflected from it will also have subtle red around the surface where its being reflected. The most easy to notice is in Bend Studio Days Gone , or in some Cry engine games

    1. You can run it with a 5060 at 240FPS no prob bro

      * at 1080p with DLSS ultra performance that renders the game at 480p and 4X fake frames

    1. Actually, the screenshot you posted is not from 2004 original release, it's from Half-Life 2: Update that was released in 2015.

  1. its a very exciting year for games visuals and for me .im so excited to watch digital foundrys videos after each great looking game comes out and also dsogaming graphics analysis .

  2. Looks GLORIOUS.

    Thank u Jensen, thank u NVIDIA.

    What would we do without you, we'd be still stuck on raster shaitland like certain Red company!

    1. exactly .they brought us ray tracing and path and dsr and frame generation ….and now neural rendering .wow.cant wait to see 2025 games on pc .each triple a game will have some amazing nvidia touch .

  3. RT is the biggest innovation in gaming graphics, and I'm saying this since day one. The amount of tears and foam AMDrones produced since then is magical

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