Cyan has released an official remake of the classic adventure game, Myst. Myst Remake uses Unreal Engine 4, supports both NVIDIA DLSS and AMD FSR, and features ray-traced reflections. So, time to benchmark them and see how this new ray-traced version of this adventure game runs on PC.
For these benchmarks, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, and NVIDIA’s RTX 3080. We also used Windows 10 64-bit and the GeForce 471.68 driver.
Without its Ray Tracing effects, Myst does not really require a high-end GPU. At native 4K, our RTX3080 was able to push a minimum of 110fps and an average of 140fps. We’ve also tested an AMD Radeon RX580 at 1080p/Max Settings, and we were able to get a constant 60fps experience. So yeah, rest assured that the game’s non-ray-traced version can run on a wide range of PC systems.
As said, Myst Remake uses Ray Tracing for its reflections. And, to be honest, we were not really impressed by them. Don’t get me wrong, there is a noticeable visual improvement in water or other reflective surfaces. However, there is also a HUGE performance hit. We’re talking about a 50-60% performance decrease in most cases which is… a lot.
Below you can find some comparison screenshots between the non-ray-traced (left) and the ray-traced (right) versions of Myst. We’ve also included MSI Afterburner so that you can get a better idea of the performance hit.
Now the good news here is that Myst supports both NVIDIA DLSS and AMD FSR. The game uses DLSS Version 2.2.11.0, so there is no reason at all to replace its DLL file.
Below you can find some comparison screenshots between native 4K (left), DLSS (middle) and FSR (right).
As we can see, DLSS does an excellent job at eliminating jaggies. In fact, it can beat native resolution in most cases. Not only that, but it runs noticeably faster than both native 4K and AMD FSR. However, and similarly to native 4K, DLSS looks a bit soft. To its credit, DLSS manages to maintain the softness of native 4K. However, I believe that the game would greatly benefit from an extra layer of sharpness. My guess is that Cyan did not properly adjust the DLSS sharpness. On the other hand, AMD FSR looks sharper than both native 4K and NVIDIA DLSS. However, there is way more aliasing with AMD FSR.
So yeah, DLSS and FSR have pros and cons here. Those that want to avoid jaggies should use DLSS and those that want a sharper image should use FSR. In my opinion, the best solution would be a hybrid between AMD FSR’s sharpness and NVIDIA DLSS’ better aliasing/performance.
All in all, Myst can run great on a wide range of PC configurations without its Ray Tracing reflections. And while these ray-traced reflections require a lot of GPU power, PC gamers can either enable DLSS or FSR in order to improve performance. By using these techniques, you can run the game with more than 90fps in 4K/Max Settings with Ray Tracing on an RTX3080.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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From 100Fps to 40 and the pictures are 99% the same.
I can only see some lite new reflections here and there but this for that cost ?
Hell NO !!!
Do you know what kind of game Myst is? It is not some first person shooter where even the slightest millisecond will have an impact on the gameplay.
Then go and play this at 20fps if you don’t care.
It’s MYST. It doesn’t suffer mechanically (or honestly, visually, from a performance hit.) Vsync and move on with your life of wait for a performance patch to enable raytracing.
Better yet, free sync or g sync. Dips below 60 are a non issue
I don’t disagree (I use a 144 hz gsync) but I didn’t want to say it because I know that not everyone has access to it.
Hey John, what’s the exact model of your RTX 3080? I can see the core clock drops to 1815Mhz pretty often, which is rather low
Everyone should play this game – it is available on Game Pass from day one
Everyone in the comments will disagree i’m sure but FSR looks better to me then DLSS in this game WTF.
So much for ALL that per game training nonsense it’s amazing what a simple tech like FSR can do and remember you can get close to that already in ALL games.
Hope with FSR and Intel’s new tech DLSS dies we do not NEED ANY proprietary BS
End of the day it looks nice to me, I personally think the FSR picture looks even better then the DLSS one it shouldn’t even be that close IMO for a tech that is only supported on one companies GPU
There’s practically no difference apart from the first pair of screenshots where you can see reflection on the marble floor. No reason to gimp your performance with next to no upgrade to visual fidelity.
Ray traced and non ray traced look the same lol
i played the hole game with RTx 3070 and amd 9 3950x in 4k and maximum details without any problems at all and very smooth on quest 2. I agree that is really lacking of sharpness and contrast. Disabling postprocess effects looks better for istance. Volumetric fog and light is not set up at the best on my opinion. They add atmosphere of course, but everything looks too “whitish” and washed out (especially in the forest). Texture are also not optimized to play in 4k to me and models are low poly this is the reason why is not necessary to use a powerful machine to run it at “epic” settings. It’s a pity. It could have been a masterpiece.
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Myst supports both NVIDIA DLSS and AMD FSR”
As all new games should. Support both. God RE8 needs DLSS so bad.
Imagine what else they could do to improve so many other aspects of the visuals here instead of wasting it on ugly, noisy RT Reflections.(Not that UE4’s ugly, noisy smeared mess of Screen Space reflections aren’t terrible either. But worth the performance trade off? ) Surely, decent quality planar reflections wouldn’t cost 80+FPS.
It’d sure be nice to get back to when reflections in video games weren’t an ugly noisy artifact ridden mess.
Its good to see both upscale techs does a pretty good job, personally think dlss have the upper hand but it’s not that strange considering the tensor core offload in the hardware + longer time to get refined. FSR will no doubt see refinements down the road as its quite new.
Such techs are a kind of pre req for raytracing as its way to heavy to render at anywhere near native currently even with hybrid rt/raster.