Konami has just launched Metal Gear Solid Delta: Snake Eater to those who have pre-ordered it. As I’ve informed you, the PC version is locked at 60FPS. However, there is a simple way via which you can unlock the framerate.
Metal Gear Solid Delta: Snake Eater is powered by Unreal Engine 5. So, all you have to do is edit its Engine.INI file.
To remove the framerate limit, go to this folder: AppData\Local\MGSDelta\Saved\Config\Windows. Open the Engine.INI file that you will find inside there. Search for SystemSettings. After that, paste the commands below.
[SystemSettings]
bUseFixedFrameRate=True
bSmoothFrameRate=False
FixedFrameRate=120
FrameRateLimit=120.0
r.Streamline.DLSSG.Enable=1
t.Streamline.Reflex.Enable=1
r.Streamline.DilateMotionVectors=0
With these settings, you will cap the framerate to 120FPS. If you want to get to 240FPS, you’ll simply change FixedFrameRate and FrameRateLimit to 240.
According to reports, if you simply uncap the framerate, the game will have some slowmo issues. To fix them, you’ll have to download this mod. Once you have installed it, you can do the config changes I mentioned above.
It’s also worth noting that the following commands will enable Frame Gen and Reflex. If you don’t want Frame Gen, you’ll have to set r.Streamline.DLSSG.Enable to 0. You can keep Reflex enabled. Still, if you want to also disable Reflex, you’ll have to set t.Streamline.Reflex.Enable to 0.
Now, if you don’t want to use the mod above, you can use MGSDeltaFix. In my opinion, this is the best way to unlock the framerate. I’ve finished the game with it, and for the most part, everything worked great. So, make sure to use it.
Metal Gear Solid Delta: Snake Eater appears to be a heavy game on Max Settings. I’ll soon test it and report back on my findings. Until then, you can use this mod to enable things that should have been included in the first place.
I’ve also seen some “performance” mods. These are your typical UE5 “fake mods”. They will not magically fix the game’s traversal stutters. So, don’t expect much from them.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
No need, I use lossless scaling.
Enjoy your fake fps, higher input latency and visual mess.
Inject nvidia reflex then tweak cfg files with these:
ReflexSetLatencyMarker=1
ReflexFallback= 1
ReflexLowLatency= 1
ReflexLowLatencyBoost= 1
ReflexSetSleepModePerFrame= 1
ReflexGetLatency= 1
LSFG settings
Synce mode: off
Queue target : 0
Max frame latency: 1
Try this then talk about input lag
As for visuals, your base frame rate is probably too low.
I've also seen a lot of rytards who run this with unlocked frame rate, lock your base frame rate if you haven't.
Can you even look outside of your window and see anything in India with all the poop gas and brown sh*t in the air?
A snack in my country costs more than a house in India
I can sense your crooked nose and dark skin from miles away
Locked 60 FPS ….. software Lumen only ….. $70 pricetag ……WTF ???!?!?!?
I own 5000 shares of Nvidia stock ….. Money is not a problem for me
I didn't get rich by wasting my money on overpriced things
Exactly. That's how I also became rich. For 3 years since I got a job, I saved as much money as possible and bought almost nothing other than very basic needs such as food and beverage. For clarity, in these 3 years I only bought a 4K/60Hz monitor in 2022 and a 22TB HDD in 2023 when I REALLY needed them. That's pretty much it.
As for games and every other form of entertainment? Just sail the high seas, don't be so brain dead like these spoiled, rich 'MuriKKKunt buyfags who live in fancy 5-star hotels and dump their money over trash that they don't even NEED in the first place like these low IQ homosexual Jewtendo kiddies who burn literally $80 from their parents' credit cards (whom these parents are also just as extremely dumb and also to blame for spoiling their homosexual kiddies and burning literally $100,000 over a Satanic Talmudick ritual to mutilate their children's PPs) over a mobile-looking trash and a copy and paste of an 11-year-old predecessor like Mario Kart World.
Fortunately, a few years after these homosexual tranny kiddies (most likely just right alongside their soyboy parents as well) burned their money over the soy Switch 2 are gonna end up living on the streets, feeding on trash cans. The much deserved fate of every low IQ subhuman like them.
120 fps causes slow-motion effect and speeds up animations of items, enemies and bosses.
The maximums safe is 119 fps.
I went with 90 fps (1/2 of 180Hz), it's rock solid, on ultra 1440p DLSS Q (TAA is a*s)
It's pointless to unlock framerate since the game isn't optimized to run at high framerate in the first place.
They say that about every game with a fps lock, like Elden Ring and theyv always run just find unlocked. I can't think of one example where unlocking the framerate messes the game up.
Need for Speed Rivals, Dark Souls PtDE both break in major ways when the framerate is unlocked, extremely frustrating since they're locked at 30 FPS.
Both of those can be unlocked and work just fine. My original statement is still accurate. Good try though.
…causing massive issues like falling through the floor in PtDE and everything from the sound not working to desync and abandoning events in Rivals.
I've played both with an unlocked framerate and doing so absolutely causes additional issues.
🌟Bethesda🌟
My point is the game is too unoptimized to run past 60 fps
That's basically only true for old 32 bit games that tie their physics to the framerate. Smart devs stopped doing that over 10 years ago when everything went to 64 bit and used 64 bit physics engines.
My point is the game is too unoptimized to run past 60 fps.
Christ this game is terrible, every single dialogue is cringe as fck, the cutscenes are awful and cring.
There's a Russian guy in this game who's supposed to be badass/cool to 14 year olds just like the cringe lord protagonist, and when you meet him he starts dancing like a f4g and he meows.
I swear I'm not making this up, look it up on Youtube.
Typical braindead console f4gs and their sh*tty exclusives.
🇮🇳 🇮🇱 👉🐒🐒🐒 💩💩💩👳🏿👳🏿🐀🐀🤮🤮
Be quiet or i'm going to order a bacon wrapped burger
This game is 1 to 1 remake of a ps2 game that if i want to be honest, I've enjoyed it at the time of release on ps2, but its a product of its time and giving it a new coat of paint is a disservice to it, yes its cringe and has some very edgy dialogues and lame boss fights and now coupled with UE5 intrinsict flaws and poor peformance, its an easy pass for me.
I'm enjoying this remake. It's extremely faithful to the original (the enemy AI is the same) and I wouldn't be surprised if the old engine were still running in the background. The new (optional) camera is amazing and it drastically improves aiming during combat.
7800X3D, 4080S
4K DLSS-Quality (77% res scale, so it's actualy ultran quality in other games), ultra GI and textures, shadows set to high 50-60fps. With DLSS-Balance (67% res scale, DLSS-Quality equivalent) 60fps for 99% of time, but framerate can dip into 52fps during explosions (shooting the fuel barrels) . With DLSS-Performance locked 60fps. MGSD is more demanding than typical UE5 game, but I'm still happy with the performance and can't complain. I also haven't experienced any stuttering on my PC.
https://uploads.disquscdn.com/images/aedce4a9a560a546f696f85228190f8fc2641088428d626683b1ebda829f4dbd.jpg
https://uploads.disquscdn.com/images/c842d0445a0493d598a34e9358b448cc8d9d107e5c7c3058b2fda284a9d40005.jpg
https://uploads.disquscdn.com/images/4a968b4b7fd0f5efc7f84ce3e8525b0ad86916a38e549a118b8d950d7f79fc62.jpg
https://uploads.disquscdn.com/images/e3889b0346b1585546d156ffe3f22607aeee3bf119954e1c58c612faac7742c3.jpg
https://uploads.disquscdn.com/images/02cf8d03252ae5ee4d7516867ad9a9f9187a23b2708814527aaccb29c2ace8dd.jpg
1440p DLAA Ultra settings
https://uploads.disquscdn.com/images/081d95b9e94c9fe99b1c4ddbcc01b2ccfa6a9896cf53596721691fab83ade775.jpg
https://uploads.disquscdn.com/images/011adf4d92953ab4d25742765ebb73a6693a1f4978acf6cf57e4f800d9e7d104.jpg
https://uploads.disquscdn.com/images/55eccf1eb0cdfa189bc3171ea7c439742200430380f7e8667bf0f968c0f28e7f.jpg
I had it freezing on me 2 times now!
Just a weird UE5 error message.
But overall, it's running well for the engine (means quite poorly).
It's funny how heavy the game is and it doesn't actually look that amazing. It looks good don't get me wrong but it isn't going to win graphics awards, there is still a lot of plain textures and lower quality assets. It struggles to hit 60FPS on high end cards and has a bunch of stutter issues and crashes. Another game six months and three patches away from basic stability.
Indeed… It's sometimes jaw-dropping, while sometimes embarrassing.
Good luck running this sh*t above 60
Great John! I paid for my whole GPU and I want to use me whole gpu
Enjoy your 1650ti, no need for hate
Now this is useful!
So cool to be playing this in modern skin.
Best game ever!