Obsidian Entertainment has released Title Update 1.0.6.0 for The Outer Worlds 2 and shared its full patch notes. So, let’s see what this new update brings to the table.
Patch 1.0.6.0 fixes many bugs that players reported. For example, it stops Niles from getting stuck in the first trap room. It also fixes an issue where switches and levers could stop working if you saved the game while they were moving. Plus, quests will now correctly update when you finish kill objectives.
Companions will now show up correctly on the player’s ship. You will also get proper credit for collecting all issues of Science Adventures Quarterly. Players making an antidote for Product Envisioner Omid Ormsby will no longer be blocked from getting the chemicals they need. Also, the Stalker perk now works more consistently.
And that’s not all. Patch 1.0.6.0 also fixes a crash that could happen when opening certain menus with Raytracing turned on. It adds a new setting that lets you change Lens Flare intensity. The update also fixes some texture problems that appeared on certain PCs. The patch includes changes to reduce stuttering in some levels and makes footstep sounds more consistent. It also fixes light flickering issues that could happen with Raytracing. Finally, AMD users now have an FSR option they can use.
In total, we’re looking at over 250 tweaks, fixes, and changes. So, consider this a major update for The Outer Worlds 2. Therefore, I won’t waste any more of your time.
Like always, Steam will download this update the next time you launch its client. Below, you can also find its complete changelog. Be warned that there are some spoilers. As I said, it’s also pretty big. So, brace yourselves for a wall of text.
The Outer Worlds 2 Patch 1.0.6.0 Release Notes
Community Mentioned Issues
- Ensure the “Go Out With a Bang” achievement properly unlocks.
- Fix to ensure Niles is able to build explosive gel.
- Fix to prevent Niles from getting stuck in the first trap room.
- Warning prompt now displays on PS5 if the game has not finished downloading when launched.
- Companions now appear in the player ship correctly.
- Ensure the player is able to interact with Ethel when the player has a low reputation with Auntie’s choice.
- Fix Inez’s quest end states when the player has low reputation with Auntie’s Choice.
- Prevent switches and levers from becoming permanently disabled if a save is made during their animation.
- Addressed crash when accessing certain menus with Raytracing enabled.
- Prevent possible quest repetition with the leadership on Paradise Island.
- Ensure the elevator to Secure Telecommunications works when it should.
- Resolved scenario where the first conversation player has with Auntie sometimes dropped.
- Ensure quests consistently reflect when the player completes kill objectives.
- Addressed issue where the player’s weapons failed to appear when equipped.
- Players trying to synthesize an antidote for Product Envisioner Omid Ormsby will no longer be blocked from getting the necessary chemicals.
- The Vendor at Fort Endurance should no longer bravely rally against the Mantisaurs when combat starts.
- Fixed an issue where looping ad-bot audio was playing on the player ship.
- Players will now get proper credit for collecting all issues of Science Adventures Quarterly.
- Adjustments to address stuttering in certain levels.
- Reduced likelihood of companions standing in front of the player during combat.
- Added option to adjust Lens Flare intensity.
- Added missing sound to pistol first raise.
- Resolved issue where some drones would not properly spawn, preventing completion of the “Diabolical Drones of Doom” quest.
- The Zyranium poisoning status effect SFX will no longer re-trigger when exiting conversations while suffering from light or heavy Zyranium poisoning.
- Sneak attack interaction can now be performed, even if your attack will not be lethal.
- Adjustments to footstep SFX to be more consistent across levels and terrain.
- Stalker perk now applies more consistently.
- The player no longer loses access to their base set of recipes if they took the Innovative trait during character creation, but then later removed it during the respec opportunity after Horizon Point Station.
- Fixed a rare issue where the Easily Distracted flaw did not provide extra skill points on level up.
- Fixed various instances of Inez’s Wants To Talk icon displaying above her head, despite her not having anything unique to say.
- Addressed issue with textures displaying incorrectly on certain GPU/Specs.
- Serendipitous Slayer should apply correct Crit Chance bonus.
- Fixed an issue where NPCs who were present when they shouldn’t have been were giving misleading information to the player.
- Facial adjustments should work now in 3rd person.
- Tactical Time Dilation Gadget is added to player inventory on load in circumstances where they do not have it after Niles’ conversation in the introduction.
- Addressed artifacting that appeared in specific level areas.
- Updated The Order of the Ascendant Novice outfit so that the leg will stay properly visible when the player has arm prosthetics.
- Quesnell will now only take the amount of Science Adventures Quarterly requested, instead of all in the player inventory.
- Adjustments to Zeb’s home so that he no longer sometimes falls into the floor.
- Fixed flickering lights when Raytracing is enabled.
- Addressed issue where the elevator to The Monastery became inactive.
- Fixed issue where players could continue to trigger the Exclusion Zone quest addenda just before the failure point.
- Avoid duplicated saves when quickly closing and reopening the save/load menu.
- Fixed issue where the player couldn’t collect Zyranium for Delphinia while in 3rd person.
- Prevented certain buyback items from being bought for less than they sold for.
- Added FSR toggle support for AMD users.
- Resolved issue where some Premium Entitlements were not viewable to some users.
- Fix to allow players to complete “Brain Benders” if they already completed other quests on Paradise Island.
- Ensure Vendors are correctly calculating item values and applying Discounts/Surcharges when buying and selling.
- Companion’s “Upgrade Available” text will not appear if the companion does not have an upgrade available.
- Additional support for disabling irrelevant Niles Wants To Talk icons.
- Player’s paper doll should now reliably stay on ledger screen, even after switching between tabs.
- Conversation node should now display “Hack Required” when speaking with de Vries instead of “????”.
- Treasure Hunter markers will appear on player maps.
- Adjusted some Russian Localization text to be more accurate.
- Resolved issue where players could steal the Oracle Weapon while in 3rd person.
- Equipped Weapon Mod stat modifiers are no longer applied to the preview stats of weapons being examined in your inventory.
- Inez now reacts appropriately to player’s use of medical checks.
- Ormsby voice volume should now be consistent across his quest return conversation.
- Stopped Head Researcher Gould’s arms from occasionally clipping through his body.
- Removed face looking wrong after mirroring.
- Fix sky artifacts directly overhead at some times of day.
- Removed floating asset from Ministry of Accuracy.
- Fixed various issues that would cause some textures to be appear stretched.
- Fixed a minor text spacing error in Technician conversation.
- Fixed a minor text spacing error in Baylor’s conversation.
- The motion sickness mode setting now affects the camera FOV modifications that occur while sprinting.
- Fixed an issue where junking stolen items caused them to no longer be treated as stolen.
- Removed instance of dev text.
- Adjusted Vendor conversation nodes so that they do not show “Leave Conversation” when opening the Vendor shop.
- Fixed typo on Officer Durban’s name for quests located in Outpost Opportunity.
- Revised location of Marchand Venter Tossball Card so the pickup highlight is visible. It’s still in the same room – worry not, guide-writers.
- Removed text where healing dialogue node was marked as “Open Vendor”.
- Added SFX for ED Pistol first raise.
- Removed some test text from Wolcott conversation.
- Fixed an issue where the player could get stuck in 1st person view, despite using 3rd person camera settings.
- Minor adjustments to text to remain consistent with other uses of brackets.
- Visual improvements to terrain on Paradise Island.
- Visual adjustments to shadows across game.
- Adjustments to Chinese localization to be more accurate.
- Extra space in Astrogator text has been removed.
- Several text adjustments for better presentation across conversations.
- Visual art improvements across levels.
- Fixed Bred Knife Weapon Type in Workbench.
- Addresses seamlines in the Cloister landscape.
- Addresses floating assets on Cloister Overlands.
!!! The following section contains spoilers:
- (Spoiler) Fixed a rare bug that could prevent The Rift Lab exit from ever unlocking.
- (Spoiler) The Man in the Moon Man Mask will now continue speaking with you, if you slink off in an embarrassed manner after surviving his verbal roasting. (This allows you to continue the Forbidden Secrets of the Undisputed Claim mission.)
- (Spoiler) The player is now able to continue the quest “An Equitable Arrangement” if they have captured The Archive independently from allying with either faction beforehand.
- (Spoiler) Addressed situation where player was unable to pass off the Calcaduceus to their allies after taking control of The Archive.
- (Spoiler) Science Adventures Quarterly 1 no longer disappears if The Vox is dropped on Fairfield.
- (Spoiler) Out of order support and retroactive fix for calling Spireton lift without support in The Archive before progressing faction quests.
- (Spoiler) Zebulon now reliably walks up to the console in Matriarch’s Tomb.
- (Spoiler) Player is now able to progress Marisol’s second quest if they find the Anchorite clues without her present.
- (Spoiler) Fix issue where opening the door to de Vries’ booth in Greater Tranquility Station failed to start conversation with her. Upon loading a save in this state, the door will be unsealed.
- (Spoiler) Loading autosaves made in Greater Tranquility Station after Niles has left the party and attacked the Commander, but is no longer present in the level, now result in the game progressing as if he was killed to prevent blocked progression.
- (Spoiler) Out of order support within the Rift Modulator room in The Rift Labs to prevent the intercom from becoming disabled.
- (Spoiler) The player can no longer save just before pulling the burndown sequence lever at the end of Winter’s Grasp.
- (Spoiler) Auntie’s Choice troopers at the Forward Operating Base will now properly storm the Bridge when rallied by the player.
- (Spoiler) Set up a fail state for “The Starving Remainder” if player restores the Spireton lift while the quest is mentioned, but not started.
- (Spoiler) Killing Hurley when not aligned with Vailencourt will no longer cause enemy aggro to drop.
- (Spoiler) Victor’s explosion should no longer trap the player in the elevator shaft at The N-Ray Range.
- (Spoiler) The epilogue slides now more accurately reflect players who managed to convince The Order of the Ascendant and Auntie’s Choice to cooperate by the end of the game.
- (Spoiler) Virgil is no longer so disturbed by almost dying, that he forgets to give Tristan’s mod kit.
- (Spoiler) Protectorate reinforcements will properly spawn if player triggers the lift from Spireton while in Protectorate control. The lift will now also come down without reinforcements if the player passes the conversation check.
- (Spoiler) Inez will no longer automatically bring up her second quest unless the player collects The Courier’s message.
- (Spoiler) Ensuring “The Starving Remainder” properly starts and completes if the player turns in quest items on first meeting Auxiliary Dabbler Hoyt Schermerhorn.
- (Spoiler) Adjusted the epilogue slideshow for Ruth Basar’s fate.
- (Spoiler) The player is now able to obtain the Writ from Vigilant Hogarth in Westport if they have entered The Vox Relay already, but have not met Corbin and/or Montelli yet.
- (Spoiler) Inez is no longer omniscient and will not blame the player for dropping The Vox on Fairfield on Paradise Island if she was not recruited.
- (Spoiler) Victor Clemens is properly removed from The N-Ray Range if player talks him down, he will no longer appear in two locations at once.
- (Spoiler) Added an addendum into The Archive quest that warns players to handle work together negotiations before taking The Archive.
- (Spoiler) VFX for Seer Wiley’s healing device should now properly display when active.
Major Issues and Crashes
- Addressed crash on PS5.
- Fixed a crash in the Acoustics update.
- Handled a crash that might happen when a character dies.
- Addressed issue that caused the title to sometimes hang when loading into specific levels.
- Prevent rare crash when using companion abilities.
- Improving crash mitigation in Item Viewer.
- Improving checks for invalid examinable data to prevent a rare crash.
- Fast traveling away while Inez is opening the door to Algid Menagerie will no longer keep the door sealed.
!!! The following section contains spoilers:
- (Spoiler) Addressed rare instance where Inez would not properly use the console in the Skeleton Crabble cave during her quest.
Content & Quests
- Objective beacon text during the quest “The Dawn of a Glorious Betrayal” now displays properly.
- Fixed some situations that led to radio stations dropping out.
- “Controlling for Convenience” quest correctly requires the sample in order to progress and cannot be bypassed by not having the Negotiator perk.
- Lowering the harvester at Sovereign’s Sweet Spire Grove while crouched will no longer result in the player being stuck in the ground.
- Players are no longer able to start incorrect dialogue with Corbin on Horizon Point Station after breaking into his room via intercom.
- Improved beacon accuracy for restoring the Spireton lift within the faction quests.
- “Stalking an Associate of Angry Ascendance” should no longer fail to complete on the talk route.
- Ensure “A Refreshing Bit of News” is closed out if the player skips the quest while it is mentioned.
- Removed stub name for Bloom Intensity option.
- Fixed duplicate item issue with some vendor shops on the ACS Undisputed Claim.
- Added interaction highlight to the Profit Mover Tramicular in the ACS Undisputed Claim.
- Fixed issue with blank requirement text on the Tram in the ACS Undisputed Claim.
- Fixed a rare issue during the “Scappers vs Mantisaurs” events on Cloister where the event can kick off without player intervention, stomping out some dialogue.
- Fixed an issue where The Order of the Ascendant Scientist on Praetor gave the player conflicting instructions in regards to your reward for fixing the lightning towers.
- Companions now stand in their intended spots after a conversation at the start of the quest “Sins of the Past on the Precipice of the Future”.
- Removed invisible collision in the Profit Mover Tramicular in the ACS Undisputed Claim.
- Vicar Orendy will no longer preach while under duress.
- Moved Fairfield crowd proxies to prevent pathing through closed doors.
- Added a Kill Volume to the ACS Undisputed Claim Landing Pad, so that players can’t get stuck out of bounds.
- Fixed an issue where NPCs would not recognize certain previous actions taken by the player.
- Disabled non sequence barks when player triggers beam trap in Matriarch’s Tomb.
- Companion banters on the player ship will no longer trigger when companions aren’t near each other.
- Improved support for finishing the Savannah quest after Vox Relay
- VAL no longer barks when Player acquires Dematerializer on the Incognito if she isn’t nearby.
- Fixed issue with missing beacons in local maps on the ACS Undisputed Claim.
- Fixed item duplication issue for a quest in the ACS Undisputed Claim.
- Including companion ability damage when checking player damage for some key NPC reactions.
- The Order of the Ascendant Courier after Vox Relay can now no longer be killed during conversation with pre placed mines.
- Improved presentation for Monastery NPCs running to lift.
- Assigned proper item ownership in Paradise Island checkpoint.
- Further improvements to anchorite quest beacon breadcrumbing.
- Added quality of life fast travel points to Newton.
!!! The following section contains spoilers:
- (Spoiler) Slight balancing fixes for talking down Seer Wiley.
- (Spoiler) Some N-ray wires were noticed in the consul takeover of Westport; wires have been corrected.
- (Spoiler) Zebulon will restore the correct state on load based on player progress through “Do More Harm”.
- (Spoiler) Support and retroactive fix for talking to companions while Zeb is pathing into The Vault at the end of “Do More Harm”.
- (Spoiler) Fixing reactivity to de Vries secret terminal to only trigger if The Vox has not already been escaped.
- (Spoiler) Fixed issue where Marisol was barking at the wrong time in Svoboda’s office.
Combat & Systems Fixes
- Healing totem beam particles no longer have a chance to persist after the heal effect is removed.
- Pacifist characters no longer taunt the player in combat.
- Fix for the player being able to sell and buy back weapons to gain unlimited ammo.
- Added support for AMD FSR 4 Frame Generation.l
- Added option to adjust Bloom intensity.
- NPCs will no longer climb a ladder infinitely.
- While approaching the Decoder Signal in Frozen Maw, Inez will no longer stall when talking to another companion.
- Fixed a bug with the saved HDR shadows setting not being applied when starting the game.
- Fixed an issue where throwable items could be duplicated.
- Thunderstruck and Matron’s Mauler will correctly change appearance if a grip mod is applied.
- The Zyranium cloud visuals in The Algid Menagerie no longer reappear if the player saves and reloads after they had been deactivated.
- Fairfield Hologram will no longer reappear after save/load if the player removes the projector device.
- Fixed clipping when the player swaps weapons while interacting with computer terminal.
- Fixed an issue where Raptidons were being dealt damage by their own attacks.
- Increased look at tolerance for discovering launchers using the Observation skill.
- Fixed player being in stealth if they are hovering with Automech suit.
- Fixed issue with occasionally being unable to interact with companions in party.
- Bug fix for player hair flickering on the equipment menu.
- Bullets from some weapons won’t be blocked anymore while an elevator is moving.
- Fixed mines and other traps not being able to disarm at certain angles.
- Melee only perks no longer apply to the Dematerializer gun gadget when a melee weapon is currently equipped.
- Fixed lighting in Sovereign’s Sweet Spire Grove on Paradise Island.
- Bright lights will no longer appear when loading into certain areas in Paradise Island and Cloister.
- Vendor map icon is removed if the vendor is killed.
- Fixed Treasure Hunter perk triggering multiple times, increasing odds of extra loot.
- Fixed ceiling turrets spawning Zyranium hazards under the turret instead of on the turret.
- Fixed grey terminal screen at Algid Menagerie lift during intro sequence.
- Tristan will no longer run circles around dead target if using his combat ability as the target dies.
- Fixed observation highlight carrying progress between actors.
- Turrets no longer get launched out of place under certain conditions.
- Fixed issue where guards would not resume pursuing the player for interrogation after save/loading.
- Bunker Mech no longer leaves invisible collision when killed by Big Bang.
- Fixed Dematerializer with Spray Catalyzing perk getting stuck if player tries to cancel while fully charged.
- Added more XP needed for levels 21-25 so players don’t hit level 30 as early. Also lowered the skill check levels across the game so dabbling in skills doesn’t fall off as quickly.
- Vitality Transmitter Mechs have had their Friend-or-Foe settings adjusted, and will no longer heal The Order of the Ascendant ‘s enemies.
- Change to allow melee and drawing weapon to happen together.
- Fixed a bug that made it so you are forced to power attack with melee weapons when in the air.
- Weapons now move normally when you get hit while your weapon is holstered.
- Electric fences now apply damage more gradually instead of in bursts.
- Improved UI clarity when a door is set to be permanently open.
- Fixed issue with the third person flashlight jittering around when shining on objects.
- Fixed Rookie Reward magazine size increase.
Art
- Moved light fixture that was partially blocking a convoluted death trap, making the trap that much more effective.
- Adjusted lighting in Algid Menagerie to better highlight alternate paths.
- Updates to prevent players from dropping into a small slit and getting stuck in Zyranium Lab.
- Addressed invisible landscape issue.
- Improving and repositioning collisions for better gameplay experience.
- Gave spotlights source radius for soft shadow.
- Added a longer shadow draw distance to fix the shadow pop.
- Updated the display case to address 3rd person camera clipping.
- Prevent the player from getting out of bounds on The Cloister Overlands, The Frozen Maw, Golden Ridge, and The Underlands.
- Dead body is no longer separated from the wall in Paradise Island Overlands.
- Added volumes in Golden Ridge so players can’t get stuck.
- Addressed gaps in Paradise Island and Cloister Overlands landscape so player no longer can fall into holes.
- Loot pickup on Cloister was being blocked by ground collision, moved it to a different spot.
- Fixed multiple instances of Z-fighting.
- Various collision and mesh fixes to prevent clipping.
- Blocked off an out of bounds path in Free Market Station next to the Saloon.
- Added fixes for floating assets.
- Adjusted grass to better align with terrain.
- Improved the visuals across the Cloister Overlands.
- Addressed seamlines in the Cloister landscape.
- Gap has been closed on the staircase in Fairfield.
- Re-positioned assets for optimal player viewing.
- Assigned different trim material to fix UVs being offset on barrels
- Visual art improvements on Paradise Island.
- Visual art improvements on Golden Ridge.
- Art updates to prevent player from getting stuck in hole at Vox Relay.
Animation
- MR tactical should not rotate anymore when going into ADS.
- Adjustments to vault parkour in 3rd person to improve movement.
- Fixed animation de-sync between NPC and props at the repackaging plant.
- Updated cinematic fades during Niles’ companion quest.
- Fixed pop in animation when Holstering.
- Adjustments to crouch movement while in 3rd person to remove stuttering.
- Improved Dragoon animation on long jumps.
- NPCs better maintain pose when taking cover.
- Fixed the telepathy our Triple Barrel Shotgun users had when reacting to Distraction Devices.
- Adjusted momentum direction when entering raised vent doors.
- Inez will no longer be present when the player is in conversation with Ethel Tinsley in Fairfield, unless she has already been recruited and is actively in the player’s party.
- N-ray should now finish the animation when you are firing, and it will not interrupt it.
- Ensure sliding completes when in 3rd person to prevent animation issues with long guns.
- Adjusted blend time on walk stops.
- Dematerializer now works correctly and uses turn in place.
- Normal turn in place should play now without additional sliding.
- ADS now interrupts stops as intended
- Bullets should better line up better with the reticle.
- Fixed locomotion post layering settings so long burst and slow beam NPCs are less stiff when they walk outside of combat.
- The knife stab has been adjusted to have more punch.
- Adjusted blending when players go into crouch and ADS while moving.
- Animation when cocking a weapon will no longer skip.
- Adjusted quick melee to look better during movement in 3rd person.
!!! The following section contains spoilers:
- (Spoiler) Removed static shot of space rocks at the beginning of final mission briefing. Focusing on Val’s pretty face instead. :3c
- (Spoiler) Removed fade that was playing .5 seconds after post explosion chat in Horizon Point Station.
- (Spoiler) Set up cameras with ultra wide framing support on Horizon Point Station post explosion chat conversation.
UI/UX
- Ensure character cosmetics are excluded from armor mod lists.
- Added FOV setting for 3rd person perspective.
- Added slider for tattoo intensity in Character Customization.
- Language can now be manually applied on the Accessibility screen that shows when launching the game for the first time (identical to how it functions in the Main Menu Settings).
- Added a prompt for the player to seek assistance with Community Support when an inaccessible Save Game location is identified.
- Release Version will now be displayed on the Main Menu and Pause Menu.
- Low Health tutorial will no longer stay on the screen after the player heals themselves without using the inhaler.
- Updated an untranslated string in the Radio Notification.
- Raytracing setting will revert if you reject graphics changes.
- The “Breakdown Complete” notification no longer stops the “Breakdown Gains” information from being displayed.
- Fixed the Equipment Wheel to ensure equipped slots are displayed correctly.
- Added the ice bridge to the map.
- The Reputation Page will remain locked until the tutorial has been completed.
- Loading Screen input widgets no longer show a partial hold.
Audio
- Grenade audio is now applied more consistently on uneven terrain.
- Dematerializer audio loop stops when canceled.
- Improved Acoustics Culling to improve performance in levels with a lot of audio emitters.
- Reduce dsp instances.
- Player traversal is substantially improved.
- Increased music intensity in key Vox Relay moments.
!!! The following section contains spoilers:
- (Spoiler) Montelli execution sequence dialog now hitting dialog loudness target.
Misc
- Removal of tags for Castilian and Latin American Spanish.
- Credits Corrected for OS development.
- Airship Credits were added to the Outsource Development section of the credits.
- Inez now responds appropriately to situation in conversation with Aza.
- German translation form updated for the word “hold” in the settings.
- Settings capitalization inconsistencies updated to be more consistent.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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