Mega Crit has released the Beta Patch v0.102.0 for Slay the Spire 2 and shared its full patch notes. So, let’s see what this new beta update brings to the table.
Patch v0.102.0 brings a number of balance tweaks. To be more precise, it buffs Leading Strike, and it nerfs both Speedster and Untouchable. The Skulking Colony enemy and the Nonupeipe’s Fur Coat relic have also been buffed. The update has also changed the History Course relic. When it plays a copy of an X-cost card, it now uses your current energy for its X-value instead of the energy spent the last time the card was played. Note: It still plays the copy for free.
Beta Update v.0.102.0 will also bring changes to Ascension. Ascension 6 will now make card removal at the Merchant start at 100 Gold, and will increase in price by 50 gold per removal instead of 25.
It’s also worth noting that the game will now be more stable on your PC. This new beta patch has fixed a crash that could occur on startup after a Steam Cloud sync conflict. It has also fixed a crash that could occur when the game failed to start and tried to show an error dialog.
Numbers will now be properly formatted on the victory screen. Moreover, if there is an error while spawning a creature into combat, a placeholder is shown instead of softlocking the combat. The devs have also fixed a softlock caused by being able to use your controller to confirm a hand card selection while you are peeking. Additionally, Intel iGPUs will now be using Vulkan by default. This will fix the stability issues these iGPUs had with D3D12.
To download this patch, you’ll have to opt in to its beta build. You can do this by right-clicking on the game’s icon on Steam, selecting Properties, and clicking on the “Game Versions and Beta” tab. Below, you can also find its full patch notes.
Slay the Spire 2 Beta Patch v0.102.00 Release Notes
CONTENT:
General:
- Reworked Ascension 6 from Gloom – “Less rest sites.” -> Inflation – “Removing cards from your deck at the Merchant is more expensive.”
As mentioned last week, affecting map generation through Ascension has increasingly seemed to be a miss. It’s often too hard to tell what change if any is a result of Ascension, or if it was just an unlucky map generation. Instead Ascension 6 will now make card removal at the Merchant start at 100 Gold, and will increase in price by 50 gold per removal instead of 25. I expect this to be felt significantly more than the old Gloom modifier.
Silent:
- Reworked Blade of Ink card: “Rare – Cost 1 – Skill | This turn, whenever you play an Attack, gain 2(3) Strength this turn.” -> “Rare – Cost 1 – Skill – Add 2(3) Inky Shivs into your Hand.”
- Added new Inky enchantment: “This card deals 2 additional damage and applies 1 Weak.”
The Blade of Ink rework is an experiment with generating Enchanted cards mid combat. Definitely let us know how this feels or if Enchantments are best left to things like Events and Relics. I suspect this card will be high impact, and gives Silent another strong Weak applier.
Necrobinder:
- Reworked Borrowed Time card: “Uncommon – Cost 0 – Skill | Apply 3 Doom to yourself. Gain 1(2) Energy.” -> “Uncommon – Cost 1 – Skill | Gain 4(6) energy. Cards cost an additional energy this turn.”
This new Borrowed Time should go particularly well with high cost cards like Reap and Bury and help to flesh out other ways to play Necrobinder.
Enemies:
- Reworked Doormaker Grasp turn and power: now attacks for 20(23) and the power is reworked to “Whenever you play a card, lose 1 energy.”
Doormaker’s Grasp turn was too underwhelming, and overall lowered the difficulty of the fight too much. This new version should make the entire fight high stakes and actually give the player a difficult problem to puzzle over turn to turn instead of making the fight about just living until turn 4.
BALANCE:
Silent:
- Buffed Leading Strike:
- Shivs increased from 1 -> 2
- Damage decreased from 7 -> 3
- Nerfed Speedster: damage decreased from 2(3) -> 1(2)
- Nerfed Untouchable: Block decreased from 7(9) -> 6(8)
Potions & Relics:
- Changed History Course relic: when it plays a copy of an X-cost card, it now uses your current energy for its X-value instead of the energy spent the last time the card was played. Note: It still plays the copy for free
Enemies:
- Buffed Skulking Colony:
- Now attacks on all turns
- Deals slightly more damage
Ancients:
- Buffed Nonupeipe’s Fur Coat relic: now affects restocked Axebots and other enemies that enter combat during a fight
Events:
- Nerfed Hungry For Mushrooms event: Fragrant Mushroom option upgraded cards decreased from 3 -> 2
- Changed Waterlogged Scriptorium event:
- Prickly Sponge option gold cost lowered from 155 -> 99
- Tentacle Quill gold cost lowered from 65 -> 55
- Buffed Whispering Hollow event: Exchange option gold cost decreased from 50 -> 35+-9
ART:
- Added portrait art for the following cards:
- Hotfix
- Modded
- Synthesis
- Sweeping Gaze
- Added new art for Ruby Raiders
- Added background art and VFX for Vantom boss fight
- Added new visuals for the following afflictions:
- Bound
- Entangled
- Galvanized
- Hexed
- Ringing
- Smog
- Updated empty chest VFX, smoke puffs
USER INTERFACE & EXPERIENCE:
General:
- Adjusted and added placeholder assets for score lines in run summary and game over screen
- Adjusted timings and pauses for dialogue for Gremlin Merc
- Adjusted Cultist “Cacaw” dialogue timings
- Adjusted speech bubble positions for Damp and Calcified Cultists
- All monsters now have distinct speech bubble colors
- Players can now navigate between cards/potions/relics in the Timeline unlock screen on controller
- Players can now navigate to the top bar character portrait to see the Ascension hovertip on controller
- Pressing the top bar shortcut while already focusing on a top bar element now moves your controller focus back into your hand
Multiplayer:
- Better handling of intermittent Steam errors
- Disabled skipping chests in multiplayer. Too many people thought it was the Proceed button.
WRITING:
General:
- Foul Potion description now specifies that it deals damage to “ALL players and enemies” instead of “EVERYONE”, making it clearer that it does not hit Osty
- Fixed wording in the Statistics Total Playtime/Fastest win hovertip
Localization:
- Updated translations for various languages
- Fixed translation errors in the following languages:
- German
- Japanese
- Italian
- Spanish
- Thai
- Polish
BUG FIXES:
General:
- Fixed broken Steam rich presence translations
- Fixed a crash that could occur on startup after a Steam Cloud sync conflict
- Fixed a crash that could occur when the game failed to start and tried to show an error dialog
- Fixed an issue where numbers were improperly formatted on the victory screen
- If there is an error while spawning a creature into combat, a placeholder is shown instead of softlocking the combat
- Fixed softlock caused by being able to use your controller to confirm a hand card selection while you are peeking
- Fixed being able to press down arrow to controller navigate the card grid while an upgrade/remove/transform preview is up
- Vulkan is now defaulted to on Intel iGPUs with known D3D12 stability issues
Ironclad:
- Fixed softlock when selecting a card to upgrade via Armaments card while Lethality power still applies
Silent:
- Fixed Bullet Time card getting played by Mayhem power not setting the cost of the cards in your hand to 0
Potions & Relics:
- Fixed Unsettling Lamp relic doubling the Strength you get from Dominate card
- If a potion is discarded just before combat ends, it’s no longer forever unusable
- When clicking a potion that can be thrown at all enemies simultaneously, the potion popup now properly says “Throw” instead of “Drink”
Enemies:
- Fixed an issue where a few enemies’ damage intents were occasionally showing the wrong number
- Fixed not being able to navigate from the relic inventory back to the combat in the Mysterious Knight fight on controller
- Removed broken text from Thieving Hopper enemy’s Escape Artist power hovertip when playing in Polish
- Fixed Soul Nexus animation not playing correctly
Ancients:
- Removed the peek button from the card selection via Neow’s Hefty Tablet relic
- Effects that occur before your turn now interact correctly with Vakuu’s Whispering Earring relic
- Fixed Vakuu’s Whispering Earring relic continuing to play cards after Void Form power ended the turn
- Fixed an issue where Vakuu’s Lord’s Parasol relic would occasionally only obtain some of the items that the Merchant sells
- Fixed being able to end the Lord’s Parasol purchase animation on controller
Events:
- Fixed an issue where, if the player visited a combat-style event without actually starting a combat (i.e. choosing “Return the Key” at The Lantern Key event) and then visited the Merchant immediately after, throwing a Foul Potion at the Merchant would not grant the player any gold
Multiplayer:
- Trash to Treasure power no longer procs from other player’s generated statuses
- Fixed softlock in Thieving Hopper fight if one person is dead when it tries to steal cards
- Fixed state divergence related to Driftwood and Dream Catcher relics
- Player name is now correctly displayed when hovering over your character
- When re-entering the multiplayer host screen, the Ascension is now correctly synced
- You can now reload after saving a game at a rewards screen with non-standard rewards

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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