Pearl Abyss has released the April 4th Title Update 1.02.00 for Crimson Desert and shared its full patch notes. So, let’s see what this new patch brings to the table.
Patch 1.02.00 will allow you to expand the capacity of your private storage from 240 slots up to a maximum of 1000 slots. You can do so through the expansion of your camp.
Players will start with 240 slots. Then, the first four camp expansions will give them, each and every time, 100 slots. The final camp expansion, the fifth one, will give you 360 slots. In total, we’re looking at 1000 slots.
Update 1.02.00 also adds a “Movement Controls” option. This includes two settings: Basic and Classic. In Basic Mode, you will be holding the sprint key to accelerate. In Classic Mode, you’ll have to repeatedly press the sprint key to accelerate.
Patch 1.02.00 also fixes some technical issues. To be more precise, it fixes an issue where GPU memory usage would increase when the DLSS RR option was configured. It also fixes a rendering issue affecting the character’s face indoors when the graphics preset was set to Low. Moreover, it fixes an issue where foliage and certain other elements were not rendered properly in ray-traced reflections when using FSR-RR / DLSS-RR.
Not only that, but this latest patch will upgrade the AMD FSR SDK to Version 2.2. It will also improve the quality of AMD FSR Frame Generation. Plus, it comes with a number of stability fixes and improvements. As such, the game should be more stable on your PC.
Like always, Steam will download this new update the next time you launch its client. Below, you can also find its full patch notes.
Crimson Desert April 4th Patch 1.02.00 Release Notes
Content
Depending on your progress with the Greymane camp expansion, the capacity of your private storage can now be increased from 240 slots up to a maximum of 1000 slots.
Through the expansion of your camp, which consists of 5 stages in total, you can expand your private storage as follows:
Start with 240 slots
First camp expansion +100 slots
Second camp expansion +100 slots
Third camp expansion +100 slots
Fourth camp expansion +100 slots
Final camp expansion +360 slots
Added an Abyss Nexus in Pailune.
Improved the visibility of explosive barrels when using the “Light Reflection” skill or when shining the lantern on them.
Fixed an issue with combat missions, where comrades would not return until the mission timer expired if the mission was completed before the time limit.
Fixed an issue where the Abyss puzzle state would reset when viewing detailed information of nodes via the map “Details” menu while in the Abyss.
Fixed an issue where the character would become invisible if an Abyss Artifact was obtained before the Abyss completion cutscene played.
Fixed an issue where the skills Healing Force Palm and Aerial Force Palm were also reset when resetting all skills.
Changed the designs of certain gimmick monsters.
Added 1 new armor set and helmet for cats.
Improved Abyss Skybridge Gates so that restored Gates can be teleported to. (This change was applied in Patch 1.01.00)
Fixed an issue where the bank investment refresh time would remain stuck in the “Refreshing” state and not update. (Added: 2026/04/04 5:00 UTC)
Controls & Combat
Added a “Movement Controls” option.
The option can be selected via Main Menu > Others > Settings > Input > Movement Controls, and offers two options: Basic and Classic.
Detailed descriptions can be found in the in-game options menu.
Basic movement controls: Hold the sprint key to accelerate.
Classic movement controls: Repeatedly press the sprint key to accelerate.
The stamina consumption for mounts has been adjusted.
With Basic movement controls, holding the sprint key consumes stamina at set intervals.
With Classic movement controls, stamina is consumed each time the sprint key is pressed.
Improved the conditions for using the Abyss Nexus, allowing them to be used even while moving slightly except in certain situations such as while mounted or while using Flight.
We plan to improve this further in the near future so that the player character can fast travel even while on certain mounts.
Improved so that the Flight skill can be activated even when holding the jump key in mid-air.
Improved responsiveness when inputting a jump after an attack.
Added an Escape key guide when affected by elemental status effects.
Fixed an issue where the Focus state would not be canceled when using Aerial Roll during flight.
Fixed an issue where weapons could not be drawn inside Demeniss Castle under certain conditions.
Fixed an issue where some bosses would teleport too far away during combat.
Fixed an issue where the ‘Double Boost’ horse ability would not activate properly.
Fixed an issue where parry would not activate properly during ‘Focus’ when a two-handed sword was equipped.
Fixed an issue where the camera would turn toward nearby enemies when aiming with a tool.
Fixed an issue where certain interactions were unavailable while specific tools were equipped.
Fixed an issue where repeatedly pressing the sprint key would allow a horse to run at maximum speed regardless of its stats.
Quests
Fixed an issue in Chapter 6 where quest progression became unavailable after defeating a boss following a save/load under certain conditions.
Fixed an issue where quest progression became unavailable if a related item was sold before starting the ‘A Rumor Fueled by Greed’ quest.
Fixed an issue in Chapter 11 where the Inserted Key could disappear from the bag, preventing related quest progression.
NPC & NPC Dialogue
Fixed an issue where certain quest-related NPCs would not appear.
UI Fixes & Improvements
Improved the item use notification in the bottom-right corner so that using it will select the item directly.
Improved the shop UI so that sellable items are prioritized on display.
Reorganized certain positions and content of the key guide displayed in the bottom-right corner to improve visibility.
Improved the UI so that the Save Game and Load Game menus are separated, and added save slot number labels.
Fixed an issue where the minimap scale would reset while riding a mount at maximum speed.
[Keyboard/Mouse] Fixed an issue where the mouse cursor would disappear in the storage menu.
Fixed an issue where item movement would not work properly when entering the horse inventory menu in certain circumstances.
Fixed an issue where certain menus would occasionally not respond to interaction or appear visually awkward.
Fixed an issue where crashes occured when entering or using some UI/menus in certain circumstances.
Improved the game so that the “Stow Weapon” key guide is displayed while in combat when mounted.
Graphics & Settings
Added a “Headgear Visibility” option in Settings > Language & Gameplay.
The following options are available to choose from: Always Show / Show in Combat / Hide in Cutscenes / Always Hide.
Additionally, a feature to hide weapons shown on the character’s back, which many players have requested, is also planned to be added in the near future.
[PC/PlayStation 5/Xbox] Improved FSR upscaling quality.
[PC] Applied FSR SDK 2.2.
[PC] Improved FSR Frame Generation quality.
[PC] Fixed an issue where GPU memory usage would increase when the DLSS RR option was configured.
[PC] Improved GPU load and shimmering in certain circumstances when FSR-RR / DLSS-RR was enabled.
[PC] Fixed an issue where foliage and certain other elements were not rendered properly in ray-traced reflections when FSR-RR / DLSS-RR was enabled.
[PC] Fixed an issue where the top of the screen would flicker when DLAA and HDR options were enabled.
[PC] Fixed a rendering issue affecting the character’s face indoors when the graphics preset was set to Low.
Performance, Stability, Gameplay
Fixed several stability, performance optimization, and crash issues across PC, console, and Mac.
Localization
Fixed various localization errors and improved localization quality (game advice, etc.) across all languages.
Others
Fixed an issue where certain walls in Corridors of the Void were missing.
Improved the sound so that the sound position changes together with the camera perspective.
Fixed various other in-game issues.
Other Fixes
Fixed an issue where the weapon would not be visible when using the ‘Stab’ ability while ‘Unarmed’ was equipped as a secondary weapon.
Improved the UI so that license information can now be viewed in the Credits.
Fixed an issue the audio volume would become low when an NPC won in minigames such as Duo.
Fixed an issue where the background audio would become distorted in certain locations and situations.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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