Gearbox has just released the September 18th Title Update for Borderlands 4 and shared its full patch notes. So, let’s see what this new patch brings to the table.
The September 18th Patch is around 800MB in size. According to the changelog, there aren’t any performance tweaks or improvements. Instead, the game focuses on improving its stability.
Going into more details, this new update fixes crashes tied to animation states, audio, and collision checks. Moreover, it addresses various GPU-related crashes. So, in theory, the game should be more stable on your PC. For what it’s worth, I’ve never had any major stability issues. I’m not saying there aren’t issues. Perhaps I was lucky with my PC system. Still, it’s good to see the devs doing something about it.
This new patch also fixes some other issues. For example, it fixed a bug in the “Talk to Zadra” mission where the objective could fail if players quit and relaunched during dialogue. It also fixed an issue where the Reward Center stopped working after claiming the Gilded Glory Pack rewards. On top of that, it updated loot pools so Gilded Glory Pack guns will no longer appear in normal chests.
Despite what Randy Pitchford has said publicly, Gearbox has stated that it’s aware of the performance issues and that it will be looking into them. The devs said this is a top priority for them. So, let’s see whether we’ll get a performance patch for it.
Like always, Steam will download this patch the next time you launch its client. Below, you can also find its complete changelog.
Borderlands 4 September 18th Patch Notes
Stability
Addressed crashes tied to animation states, audio, and collision checks
Addressed various GPU-related crashes
Gameplay & Progression
Resolved an issue where the Reward Center could stop working after claiming the Gilded Glory Pack rewards
Addressed a progression blocker in the mission “Talk to Zadra,” where the objective could fail if players exited and relaunched mid-dialogue
Corrected “Doesn’t own DLC” warnings incorrectly showing up on non-DLC gear
Loot & Items
Updated loot pools so Gilded Glory Pack guns no longer appear in standard chests

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Crazy light on the notes. I've been able to enjoy the game at pretty moderate settings despite being on a non premium CPU according to Randy but Im glad the actual developers are able to address the issues and apologize for them with a promise to continue working on improvement. Been having a blast though as Harlowe who has actually been surprisingly fun to play.
The patch size is almost of the size of the .exe LOL
Dying Light The Beast is out, so this game isn't worth the talk
I think I'll just wait for Epic Games to give it away for free like I did with Borderlands 3
Wasn't 2? Or was that on Steam, i think i mixed up.
They gave away 2, the pre-sequel, and 3. Oh and Tiny Tina's Wonderland.
All I know is I have it in my Epic Games library and didn't pay for it. I played about 10 hours of it and said "I'm glad I didn't have to pay for this"
agree…not going to pay 70 for a game, 35/38 is the psychological threshold
https://www.moddb.com/games/the-amc-tc/news/amc-squad-episode-5-release play this instead it has more guns and content.
Aond dont need an 5090 for 1080p at passable fps… without dlss/mfg gimmicks that were menant for raytracing/pathtracing games
So still nothing to fix the sh*t performance then…
Still requires 5090 for passable 1080p fps without gimmicks that were suppose to be there for raytracing/pathtracing games? When a raster game is performing in the same ballpark as a pathtraced game it's a simple pass, bet they just enabeled lumen and gave proper development like baking lights etc the middle finger to save cost… while raising the prices. Easy pass!
..what? First of all, there are other cards that can do 1080p "badass settings" native no-DLSS no frame-gen, without breaking under 60fps, just look up the benches done by Hardware Unboxed.
Secondly, the game is not raster lit in any way shape or form, it is entirely raytraced through Lumen, even on the lowest settings.
And thirdly, it's an open-world with dynamic time and weather, you cannot do baked lights anymore and make it look modern. Even Horizon: Forbidden West, arguebly one of the most beautiful modern open-world games, shows the limits of rasterized lighting in semi-obscured, shaded, or indoor areas.
I get that it's easy to feel good when ingesting and passing hate without processing the information first, but you have a brain for a reason, try at least to parse through fake information that's only meant to keep you anxious and angry.
60fps is trash tier for paced shooters, 120ish to get it smooth. And BINGO – And there you have the answer, lumen instead of doing proper development to get good scaling and performance aka doing proper lights and shadows and baking them so it scales well across the board.
But i bet dynamic whatever is more important than havng another 75% enjoy the game at passable fps fps's without forced performance killing UE5 features blocking that.
So who is the "hater" to useyour own language? The codemonkeys who think leaving well over 3/4 in a cappy performance for dynamic insert buzzword here in order to save development money or the one who speak up againt such idiocy?
60fps is trash tier for paced shooters, 120ish to get it smooth. And BINGO – And there you have the answer, lumen instead of doing proper development to get good scaling and performance aka doing proper lights and shadows and baking them so it scales well across the board.
But i bet dynamic whatever is more important than havng another 75% enjoy the game at passable fps fps's without forced performance killing UE5 features blocking that.
So who is the "hater" to useyour own language? The codemonkeys who think leaving well over 3/4 in a cappy performance for dynamic insert buzzword here in order to save development money or the one who speak up againt such idiocy?
Entirely ray traced means path traced, this game is not path traced
Yawn. Shelve borderlands while you can.