Battlefield 6 feature-2

Battlefield 6 Title Update 1.1.3.5 Detailed – Full Patch Notes

DICE will release Title Update 1.1.3.5 for Battlefield 6 on January 20th, and it has shared its full patch notes. So, let’s see what this new update brings to the table.

Patch 1.1.3.5 makes the game feel smoother and easier to play. Melee attacks now respond faster, jet combat feels more polished, and climbing ladders works much better. The update also fixes several UI and HUD problems in Multiplayer and REDSEC. On top of that, it improves stability in Battle Royale and Gauntlet, so crashes and weird bugs should happen less often.

Going into even more details, Update 1.1.3.5 fixes a strange bug where vehicles could explode if you performed a takedown on an enemy who was lying on top of them. Jet cannon damage has also been reduced, so it now takes about 40% more hits to destroy other jets or helicopters. Plus, guns with suppressors will now show a small muzzle flash, but only when viewed up close.

Patch 1.1.3.5 makes knife attacks faster and improves how melee damage is timed when hitting enemies or the environment. It also makes recoil feel more consistent when using a controller, no matter which weapon you use. The update improves how sprinting is affected by melee attacks, too. Now, sprint will only stop until your attack actually hits the target, instead of stopping for the whole animation.

From what I could see, there aren’t any performance tweaks or improvements. So, don’t expect the game to run better than before. The good news is that Battlefield 6 is already a well-optimized game on PC.

Like always, Steam and the EA App will download this update once it becomes available. According to DICE, Patch 1.1.3.5 will go live on Tuesday, January 20, at 9 AM UTC (1 AM PDT, 4 AM EDT, 10 AM CET). Below, you can also find its complete changelog.

Battlefield 6 Patch 1.1.3.5 Release Notes

Major Updates for 1.1.3.5
  • Improved responsiveness, consistency, and sprint behavior for melee attacks, including knives and the sledgehammer.
  • Updated jet combat balance by reducing jet cannon effectiveness against other air vehicles.
  • Updated and refined the UI and HUD across Multiplayer and REDSEC, improving armor bar visibility, reticle presentation, and menu navigation.
CHANGELOG
VEHICLES:
  • Fixed an issue where vehicles could explode when a takedown was performed on an enemy soldier lying on top of them.
  • Reduced jet cannon damage against other jets and helicopters, requiring approximately 40% more hits to destroy enemy air targets.
WEAPONS:
  • Bipod attachments no longer display as always providing a hipfire accuracy bonus, as this bonus only applies while the bipod is deployed.
  • Fixed an issue where the GRIM 1.50x optic on the DB-12 cost fewer loadout points than intended (15 instead of 25).
  • Fixed an issue where the RPKM iron sights would shoot low when using the short barrel.
  • Fixed an issue where the TR-7 Light Barrel incorrectly improved muzzle velocity.
  • Fixed bipod mount input behaviour for Alternate, Lefty Alternate, Southpaw, and Legacy Southpaw presets so the bipod mount now follows the melee button.
  • Improved attack speed for knife melee attacks.
  • Improved buffering behaviour for knife and sledgehammer attacks.
  • Improved consistency of melee damage timing against enemies and the environment.
  • Improved consistency of recoil modifiers when using a controller across different weapons.
  • Improved how sprint is interrupted when performing melee attacks. Sprint is now only interrupted until the attack reaches its target, rather than for the full duration of the animation.
  • In the Firing Range, target dummies can now take damage while in the process of getting back up.
  • Shooting with a suppressor now emits a small muzzle flash when viewed from close range only.
GADGETS:
  • Fixed an issue where the GDPIS was not destroyed when targeted by the XFGM-6D Recon Drone, Defibrillators, or the Repair Tool.
  • Fixed an issue where the Sniper Decoy did not properly hide scope glints from nearby snipers.
Assault Ladder
  • Fixed an issue where ladders positioned above the player could not be entered.
  • Fixed an issue where soldiers could be launched unexpectedly when attempting to enter a ladder.
  • Improved the soldier animations while climbing ladders.
UI & HUD:
  • Added a new option allowing players to customize the reticle colour inside weapon and gadget scopes.
  • Fixed an issue where home screen focus navigation could become locked to the bulletin.
  • Fixed cases where weapon menus displayed incorrect Reload Time stats for LMGs.
  • Soldier lightning improvements to the front-end
  • Improved front-end lighting to enhance the visual quality of soldier characters.
  • The Reticle Colour option now correctly updates reticle colours for Thermal Scopes and other supported gadgets.
VFX & Video:
  • Adjusted explosion particle effects by lowering the shockwave force.
REDSEC
WEAPONS:
  • Fixed an issue where jump landing movement speed reduction behaved inconsistently in REDSEC compared to other multiplayer experiences.
MAP & MODES:
  • Fixed an edge case in Gauntlet mode “Data Extraction” where the drone could disappear permanently if drives were deposited at the exact moment it landed.
UI & HUD:
Battle Royale
  • Fixed an issue where the armor bar could disappear intermittently.
  • Fixed an issue where the Airburst Incendiary Launcher icon appeared as a grenade in the loot feed.
Gauntlet
  • Fixed an issue where the armor bar could disappear after quickly editing a loadout.