Ubisoft has just released Title Update 1.1 for Assassin’s Creed Mirage which is 28GB in size and adds new free content to the game. So, let’s take a closer look at it.
Update 1.1 adds the Valley of Memory. This is a new free story DLC, available to everyone. To begin the Valley of Memory questline, players will need to have started the “Head of the Snake” mission in the base game. Players can also choose to skip ahead in the story directly from the main menu when starting a new game.
Valley of Memory also adds a new world area. This new area is AlUla, and is a breathtaking new setting from the Golden Age of the Abbasid Empire. Largely lost to time, the Valley of Memory is a stunning region that played an important role in the history of the area for centuries. Divided into two main regions, the so-called Land of the Dead in the northern half, and the Land of the Living in the southern half, each sub-region offers unique visual variety and opportunities.
And that’s not all. Valley of Memory adds several hours of new and returning world activities that help you uncover the secrets of AlUla. Familiar activities are back, like world events and world contracts, along with brand-new ones. One new activity is called Stolen Goods, where Basim must steal secret maps from robbers to get important items back.
You can now turn on a new “free jump” option in Mirage’s settings, which lets you manually jump while exploring the game. Basim can also do side and back ejects even if there isn’t a perfect landing spot or handhold. You can switch this “Free” mode on or off in the gameplay menu. There’s also a new “modern” control preset that makes the controls feel better, especially when free jump is turned on.
Another big community request was the ability to replay missions. Now you can do that from the “Animus Sequences” section on your investigation board or by using the Animus icons you find in the world. The update also adds two new difficulty modes: Hardened Assassin and Ultimate Assassin. Hardened Assassin sits between Normal and Hard. On the other hand, Ultimate Assassin is the toughest difficulty in the game, offering a fresh challenge for skilled players.
Like always, Steam and Ubisoft Connect will download this update the next time you launch their clients. Below, you can also find its complete changelog.
Assassin’s Creed Mirage Patch 1.1 Release Notes
NEW STORY CONTENT: VALLEY OF MEMORY
Caution. Spoilers ahead for the main story of Assassin’s Creed Mirage.
A new adventure begins for Basim.
Set before the finale of Mirage’s main narrative, Valley of Memory is a free story expansion for Assassin’s Creed Mirage that begins with a mysterious lead: Basim hears rumors that his long-lost father may still be alive. After speaking with his old friend, Dervis, Basim sets out for AlUla – a land of secrets, ancient ruins, and vibrant oases.
To begin the Valley of Memory questline, players will need to have started the “Head of the Snake” mission in the base game. Players can also choose to skip ahead in the story directly from the main menu when starting a new game. Speak with Dervis to begin your journey to the Valley of Memory.
Once done, speak with Dervis to begin your journey to the Valley of Memory.
For more information, you can check out our guide on how to access the new Valley of Memory content here.
NEW REGION: ALULA
Explore AlUla, a breathtaking new setting from the Golden Age of the Abbasid Empire, set at a crossroads of civilization. Largely lost to time, the Valley of Memory is a stunning region that played an important role in the history of the area for centuries.
Divided into two main regions, the so-called Land of the Dead in the northern half, and the Land of the Living in the southern half, each sub-region offers unique visual variety and opportunities.
NEW WORLD ACTIVITIES
Beyond the main story, Valley of Memory offers additional hours of new and returning world activities which will help you uncover the mysteries of AlUla. Familiar side activities return, including world events and world contracts, alongside brand-new additions:
One such activity is Stolen Goods, where Basim must steal secret maps from robbers to recover valuable items.
Another is Oud Melodies, which challenges players to collect musical themes through parkour sequences – reminiscent of the sea shanties in Assassin’s Creed IV: Black Flag. Once collected, Basim can perform these melodies in a variety of musical settings throughout the world, offering the perfect chance to enjoy a break from the journey.
There are also more surprises waiting to be discovered, allowing players to dive deeper into the history and tales of the time.
FULL GAME IMPROVEMENTS
The update also includes many gameplay improvements and changes to the full game, including some highly requested features from the community. Please note that these improvements will work both in both Alula and Baghdad.
PARKOUR & CONTROLS IMPROVEMENTS
Free Jump
The option to free jump has been added to Mirage’s gameplay settings, giving you the ability to manually jump as you traverse through the game. This can be set to on/off in the gameplay options tab.
Back and Side Ejects
Side and back ejects can now be performed even if there is no clear spot for Basim to land or a clear handhold for him to grab. You can also toggle this “Free” mode on/off in the gameplay options tab. Keep the current “Safe” mode if you prefer that Basim always lands safe and sound.
Control Presets
A new “modern” control preset has been added to the gameplay options to improve the feel of the controls, especially when Free Jump has been enabled.
ANIMUS SEQUENCES (REPLAYABLE MISSIONS FEATURE)
Another highly requested feature from the community was mission replay-ability. Well, we heard you! Main missions and contracts can now be replayed!
You can access them through your investigation board’s “Animus Sequences” section or by interacting with the Animus icons around the world.
New challenges will be available upon replaying a mission, allowing you to complete challenges to earn new rewards, like Animus mods. Animus Mods are auto-refills over time for tools & Assassin Focus and can be activated only in Animus Sequences or in New Game+.
NEW DIFFICULTY SETTINGS
Two new difficulties have been added to the game: Hardened Assassin and Ultimate Assassin. Each new preset also includes one new reward. These can be awarded for completing a permadeath run on the corresponding difficulty setting.
Hardened Assassin sits between Assassin (Normal) and Master Assassin (Hard) and features the same difficulty as Assassin, but with higher defense enemies.
Ultimate Assassin is our new hardest difficulty, providing a new and fresh challenge for experienced players.
For those wanting a more tailored experience, we’ve also added a new Custom Difficulty preset as well!
TIER 3 TOOL UPGRADE
Tools can now be upgraded to level 3, giving them new abilities to help you through the new challenges of the DLC. These include:
Throwing Knives – Throwing Knives become explosive.
Smoke Bomb – Becomes a corrosive bomb that dissolves dead enemies, leaving no trace of them.
Blow Dart – Can now pierce even the most heavily armored enemies.
Noisemaker – Can now put enemies caught in the impact zone to sleep.
Traps – Can now cause enemies caught within their blast radius to enter berserk mode and attack their fellow guards.
ADDITIONAL IMPROVEMENTS & ADDITIONS
GAMEPLAY
Added a new skill to the skill tree: Engineer 2 which allows players to equip all tool lvl1 upgrades.
Added an option to cancel the chain kill once started.
Added new objects that can only be looted by pickpocketing in AlUla.
Rebalanced the notoriety system to coincide with new difficulty settings.
Tool aim assist will now correctly snap to the target’s weak points while behind an enemy. Now you have no excuses…
COMBAT
Added an opportunity to dodge a Shakiriyya attack after being parried.
Modified the Light Attack slash VFX to make the attacks feel more impactful.
Improved the flinch animation on the NPCs during light attacks.
Increased the window of opportunity to perform a kick.
Disabled blend on parry success animation so it feels more responsive.
Increased the size of the parry VFX.
PARKOUR
Improved the trigger condition of the ejects.
Modified the camera and added a VFX to improve the feeling of speed while sprinting.
UI
Added a button on the world map to fast travel between Baghdad and AlUla once the AlUla questline starts.
Updated the objective icons design and descriptions within the quest log to reinforce the differences between the types of objectives.
Removed the skill point notification remaining on screen when there are available skill points to rely on the “new” notification from skill tab.
Added an “upgradable tool” icon when a tool can be upgraded. Displayed next to the Bureau icons, on the map & compass for Banu Musa and the Workbench.
Reduced the size of the Ubisoft Connect notifications.
Added a new tutorial panel and Codex entry explaining Defense tactics in combat.
Made various adjustments to improve the Horse mount camera.
LIST OF BUG FIXES
GAMEPLAY
All claimed rewards are now linked to the player account save. For instance: any reward claimed in Permadeath will now be accessible to all the saves on the player’s account.
Modified how to access permadeath: it can now only be initiated when starting a New Game+, rather than at any time.
Prevented players from falling on a specific ledge in Baghdad.
UI
Resolved an issue where the Options menu would be offset after talking with a merchant with text size set to Large.
Fixed an issue where the “Assassin’s Creed Franchise” button would lead to a page stating that there is no content available.
Numbers in some item descriptions are no longer split when the text is displayed as Large in Japanese language.
Fixed the localization of “Basim Valhalla Costume” in Traditional Chinese.
VISUALS & GRAPHICS
Addressed an issue where the world would look dimmer with almost no highlights after turning on HDR.
Fixed an issue where the Desync screen on PS5 Pro would display broken visuals.
The draped golden fabric of the Dhahabi Master Assassin Costume now moves freely like other costumes.
STABILITY
Fixed rare issues that could create crashes.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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