Remedy has just launched Update 10 for its horror game, Alan Wake 2, which brings over 100 fixes, tweaks and improvements. This patch fixes game-breaking critical issues blocking progress in the Scratch. So, that’s good news for those who have encountered them.
In the latest update, Patch 10, Remedy has fixed some problems in the game. The developers made sure to fix the banding issues in some cut-scenes. Also, they sorted out a bizarre issue with the weather. So, you won’t see raining inside buildings anymore. And they’ve even taken care of a funny glitch where Alex Casey used to stand in a weird T-pose.
In Patch 10, the game now doesn’t have problems where furniture and things were in the way and stopped your progress. Remedy also made changes to the fight with the Nightingale boss, making your weapons stronger in Normal Mode. Plus, they made the Cynthia boss fight easier by giving you more ammo and health items.
As always, Epic Games Store will download this latest update the next time you launch its client. Below you can also find its complete changelog.
Remedy has so far released three major patches for Alan Wake 2. That’s three updates in less than a month. In total, these updates have brought over 300 fixes, tweaks and changes.
Alan Wake 2 Title Update 10 Release Notes
Global
- General bugfixes and additional polish
- Fixed multiple localization issues
- Fixed banding present in certain cinematics
- Rebalanced the Taken Diver enemy to be more dangerous
- Added a few missing German and Spanish VO lines
- Increased ammo and health item drop rates from containers in the Cynthia boss fight
- Rebalanced Nightingale boss fight in Normal mode making player weapons more powerful
- HDR toggle in brightness calibration UI should now work as expected
- Tutorial texts should only appear in the right places
- Fixed the weather. It should not be raining indoors anymore
- Low health state visual effect intensity toned down
- Fixed an issue with the camera going wild in Saga’s weapon upgrade screen
- Fixed instances of Alex Casey t-posing menacingly
- All Pat Maine radio shows are now listenable
- Player progress should no longer be blocked by unruly furniture and props being in the wrong place
Platform specific
Xbox Series
- Fixed an issue with audio missing or cutting out
PlayStation 5
- Fixed an issue where using Share Play would, in rare instances, crash the game
- Fixed several wrong audio states towards the end of the game
Mission specific
INVITATION
- Fixed an issue where players were unable to talk to Casey after the autopsy and thus being blocked from progressing in the mission
Fixed an issue where in rare circumstances, Nightingale could get stuck in the sceneryCASEY
- Opening the subway door during the escape from the Dark Presence has been made significantly easier by requiring far less button mashing, especially on keyboards
LOCAL GIRL
- Made Coffee World more fun. Fixed an issue where cups from Slow Roaster were not showing and where carriages from Espresso Express blocked player progress
- The clue about the Kalevala workshop now unlocks at the correct time
- A Manuscript page did not want to be found and has been taught a lesson
WE SING
- The cursor should appear correctly on the Plot board during the mission.
OLD GODS
- Fixed an issue where the key fob from Rose did not spawn correctly for players
- Fixed an issue where players were unable to trigger the call from Tor and place evidence on the Case Board + several related issues
- Fixed an issue where players could not enter the Overlap upon dying as the record player refused to play the hits and allow re-entry to the Overlap.
- Fixed an issue where the option to Profile Cynthia disappeared after reloading a save game
ROOM 665
- Fixed an issue where players could get stuck in the Break Room
- The Echo will now respawn in the instance that the player doesn’t watch the video to the very end
SCRATCH
- Fixed an issue where players were unable to talk to FBC agent Estevez and come up with a New Plan to progress the mission
- Saga should not end up in Dark Place after the point of no return
- Fixed an issue where players could get their progress blocked if changing to another case
ZANE’S FILM
- Tim Breaker’s map now properly reveals the Word of Power location behind the cinema

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Search for sweetbaby inc and go to the projects tab, it will start to make sense then.
damn son, is that all of the complaints yall have for this game? lol
man, the quality of anti-woke critiques has really dropped so hard, no wonder the majority of americans don’t care anymore
oh really?
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it just some label which means nothin and lots of projecting own insecurities.
I wasn’t voicing any personal complaint, merely providing an explanation to his complaint.
that’s why i haven’t played it at all.
Give me a story mode where ALL enemies are removed, so I can enjoy it like a good old adventure game, and maybe I’ll try it.
I slogged through this and just stopped with it during the second lake beach battle during the “ending” sequence, which I was specifically warned about by the game, I stopped at 4 hrs into the “ending” sequence terrible. Just got so fed up with this interactive-movie-novel that in a few places is a stutter fest with way too much bloom, light flashes, skipped everything I could it was so cringey, empty suit the game.
And now robocop which everyone gushes about has the game breaking bug with the guard in the ground blocking the way, oh what a wonderful state pc gaming is in smh. I had stopped doing with the inane “side missions” like getting cards signed like an errand roboboy, parking ticket sim, printing out images, getting the lights back on. There has to be unclogging toilets at the station in there right? Just doing main missions and now can’t progress with the guard in the ground bug. And for the length to charge 50$ is crazy, even more if you decide the “side missions” are just 2000s type filler stuff. Original bioshock is better than that, only the nostalgia glasses and shills gush over stuff like this. Yeah in places great gfx but in many other it’s below games from 2015 and lookup that year in pc releases.
And then you have the spamming of , “well get used to needing brute force because consoles are badaxxes now”, wtf? Consoles are just using tricks of all kinds, falsely calling things 4k, 30fps, just as many stutter and audio problems as any one else etc but you’re locked into their system there with almost no modding allowed etc Only thing I see w consoles is the memory-cpu/gpu faster interacting than your typical pc. A fixed defined config the devs can design for.
Playing the free version I just hit the Espresso Express bug today which can be solved by using the nearby wheelbarrow. Downloading the free patch right now as always great support from the community.
Epic, make piracy great again.
A Manuscript page did not want to be found and has been taught a lesson.
who writes this?