Redout 2 feature

Wipeout-inspired Redout 2 has been delayed until June 16th

34BigThings srl has announced that its fast-paced racing game, Redout 2, has been delayed until June 16th. According to the official statement, the team needs a bit more time in order to complete the game’s development.

Redout 2 is a tribute to classic AG racing legends like Wipeout and F-Zero, carrying on this legacy with lightning-fast speed, adrenaline, and action.

As its description reads:

“As a pilot in the galaxy’s most popular sport, you’ll take on all rivals in exhilarating solo and multiplayer races, master high-speed hoverships with in-depth controls and customization, and experience electric visuals and a killer original soundtrack.”

In Redout 2, players will reach impossible speeds in exhilarating futuristic races across an extensive single-player campaign and competitive multiplayer.

Enjoy!

Redout 2 - Gameplay Overview Trailer | PS5, PS4

One thought on “Wipeout-inspired Redout 2 has been delayed until June 16th”

  1. You cannot rush perfection, sometimes you just have to take your time in extracting the most out of the many industry leading advancements the Unreal Engine has to offer.

    Michele Bertolini, Lead Artist for Redout 2 had this to say about the capabilities of UNREAL.

    Q: Are there any particular upcoming advancements in Unreal Engine that you are looking forward to and if so why?

    A: Lumen. Unreal Engine 5 is flexing as much as possible for a real-time graphics engine, but what really excites me the most is real-time lighting: this is the Eldorado of computer graphics, keeping the same visual quality while changing lighting conditions, no wait for baking, change your vision and direction without any compromise in no time.

    Nanite is really exciting too, not having geometry limitations especially on environments can cut down the production time, letting you put more and more effort into visual quality and less on optimization.

    I would really like to see what Epic can do in fluid simulation. It could be really interesting to have an accessible and “out-of-the-box” simulation directly in UE5 to explore new gameplays and visuals.

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