Watch Dogs Will Feature Songs From Alice Cooper, Rise Against & Public Enemy

PC Games’ Olaf Szymanski has uncovered some new details regarding Watch Dogs. According to the german gaming website, Watch Dogs will feature songs from Alice Cooper, Rise Against & Public Enemy.

Going into slightly more details, Olaf revealed that Watch Dogs will let players enjoy a variety of known and less well-known songs. 

“Among other things, there are songs of Public Enemy, Smashing Pumpkins, Nas, Weezer, Alice Cooper and Rise Against.”

It will be interesting to see whether the PC version will let players enjoy their own music; an option that was initially introduced to open-world games by GTA3.

PCGames has also captured some new footage from the PS4 version of Watch Dogs that can be viewed below.

Enjoy!

17 thoughts on “Watch Dogs Will Feature Songs From Alice Cooper, Rise Against & Public Enemy”

  1. It doesn’t look that much different from the E3 demo. Besides, this is PS4 footage, the E3 footage was from PC so of course the E3 demo looks a bit better.

    1. It looks much worse . Look at indoor scenes , there is not a single character shadow . Shaders are dumbed down PLUS there are pop ins during driving sections . Buildings look odd , looks so GTA 4.5 with better character models .

      1. E3 demo starts in the day time,the shadows are almost exactly the same.
        Pop ins? I don’t think so,draw distance here is amazing,even on PS4.
        No shadows indoor because there isn’t a light source to cast a shadow ?

  2. Can’t deny it’s uglier than E3 demo by far, but i guess we have to go over it , sooner or later , and hope they might make it look better at release.. The game seems fun , im liking it , kinda.

  3. Talking (or typing) out of my a$$:

    I went to a whole series of another (previous) videos (yeah yeah I need I life) and all I can say is:
    Is said that the E3 build was running in a mid-high end PC, and that the game was a PC developed game ported to the upcoming consoles. But it’s Ubisoft we are talking about, and I don’t trust them anymore.
    All the things that we are seeing as “bad”, the textures, some pop in, the lightning, shadows are in fact, BAD (in comparison with the E3 build) and if the PC thing that are mentioned are true, then the videos we are seeing are in fact the new consoles version.
    What makes me believe that is, well, the consoles are the “new thingy” nowadays isn’t’ it? Makes more sense Ubisoft marketing the console version instead of the “probably superior” PC version.
    “But if they are marketing the console version, why they showed us an supposedly better version in the E3?”
    Because Ubisoft.

    OR:

    It’s kinda hard to judge without the game in hands, sometimes I want to say that it’s the different part of the game, and sometimes not (weather, night/day, a different part of the city), but in general, this videos are showing some “blandness”.

    OR:

    Everything was shit since the beginning and we jumped on a hype expecting something fresh from a bunch of twa@ts that are driving this game industry to clearly unhealthy levels. We are sad people.

    1. First trailer from it, the one that made us go “wow”, WAS on the PC. Some high end, probably SLI stuff at that time: 1 or 2 GTX580. The others were on different consoles.

      1st version was a guess from the company of what they could expect from the consoles in form of performance. Just like Unreal Engine team went ahead with the original Good Samaritan demo that was running on 2 or 3 gtx580 in 1080p@60 and gave a line of “what we want” to Sony and M$… which of course, never happened.

      The whole “PC is our main platform” talk, was/is all about getting the tech ready for the so called “next gen” consoles; it’s not like all of the sudden they are shifting direction with the development plan. BF 3 was the same: “PC is our main platform”, until they’ve moved to consoles half way through it. Consoles are always first.

      We can only wait and see. GTA 5 probably won’t come to the PC (at least not anytime soon), so if you are interested in this genre of games, Watch Dogs is the only option at the moment.

      PS: If this turns out to be another “Crysis game”, then a lot of people will complain “WHY IS NOT RUNNING AT ULTRA DETAILS ON MY PC?! WHY NOT XP SUPPORT?! WHY…”. If not and will be just a mediocre looking game, then people will go on and say “OH, BUT WHY NOT BETTER QUALITY, WHY THIS CONSOLE PORT?!”. 🙂

      1. Coming from Ubisoft, I expect the worse.
        Just to clarify, I’m not just pi$$ed about the graphics, I still want to play because gameplay seems enjoyable to me (wich is the characteristic that makes Ubisoft games enjoyable to me) it is about the lies that Ubisoft marketing dpt. uses to exploit this joy.
        First they show graphics, but they aren’t that good, then the history is generic as it gets (a revenge history? For f*uck sake!), then the inevitability of a long franchise. Suddenly all the joy of the gameplay isn’t enough for me.

  4. looks like a frickin ps3/360 game… ubisoft are lying garbage as always. wow garbage graphics/tech but in 1080p on ps4 and 900p(prob upscaled from 720p) on spybox-nsa1

  5. All in all It will be interesting seeing the differences from PC version to console versions when the game is finally released, Since all the recent footage has only been the console version.

  6. Some site reported this:

    During a livestream held this evening Watch_Dogs Creative
    Director Jonathan Morin mentioned that people shouldn’t “worry” about
    the graphics. Instead of just watching the trailer, that was more
    released to give Aiden’s story a context, gamers should the previews
    released yesterday from journalists that tried the PS4 version, since
    they’re very positive.

    According to Morin the team is working on polishing the game and
    tweaking the little things, and the visuals are “at no risk at all,”
    Morin concluded by saying that he doesn’t understand where the criticism
    comes from.

    Morin also previously mentioned that during the time granted by the
    delay of the game the team “continued to push global effects and
    graphics.”

    You can check out some screenshots of the visuals in the trailer at full resolution and unmarred by YouTube’s compression here. What do you think about the issue?

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