Vampire The Masquerade - Bloodlines 2 new screenshots-2

Vampire: The Masquerade – Bloodlines 2 will now have all 6 clans

Paradox Interactive has announced that all six clans for Vampire: The Masquerade – Bloodlines 2 will be available in the game. This means that the two clans that were locked behind a DLC will now be free to everyone.

This means that the base game will offer all six clans from the get-go. These are Brujah, Tremere, Banu Haqim, Ventrue, Toreador, and Lasombra. The publisher has replaced these two clans with two story packs. These will not be available when the game comes out in October 2025. Instead, they will come out in 2026.

In Vampire: The Masquerade – Bloodlines 2, you get to explore the World of Darkness and climb the ranks in the vampire world. The game takes place in Seattle, a city full of fascinating and sometimes dangerous people and groups. This sequel to the beloved classic lets you make choices that can shake up the balance of power.

In this game, players can use supernatural powers or clever words to trick normal people into following them into dark alleys, where they can feed and satisfy their Hunger. But you have to be careful. If humans discover what you really are, you’ll break the Masquerade, the secret rule that keeps your kind hidden from the world.

From what I’ve heard, Bloodlines 2 is not a heavy RPG game as a lot of fans would have hoped. The game seems to be more linear than what you’d expect from a sequel to Vampire: The Masquerade – Bloodlines 2. In a lot of ways, this feels more like an action stealth game with some RPG elements than a proper RPG game. So, if you are expecting an RPG similar to the first Bloodlines, you will be hugely disappointed.

Paradox Interactive will release Vampire: The Masquerade – Bloodlines 2 on October 21st. You can also find its official PC system requirements here.

Stay tuned for more!

Vampire: The Masquerade - Bloodlines 2 - Overview Trailer

20 thoughts on “Vampire: The Masquerade – Bloodlines 2 will now have all 6 clans”

    1. No, Malkavian detective appears to be another playable character in the game, apart from Phyre.

      I mean, as per the game's description, players will experience the game's narrative through two alternating playable characters:

      Elder vampire 'Phyre' and Malkavian detective 'Fabien'.

      The elder vampire Phyre is haunted by the voice and consciousness of Fabien, a Malkavian detective, who was diablerized (killed and consumed) by Phyre after Phyre was awakened from torpor in modern-day Seattle.

      Players will switch perspectives to experience the story through both Phyre's modern-day struggles and Fabien's investigation into a murder mystery.

      This relationship affects the gameplay in a few key ways:

      "As Phyre, the player navigates modern Seattle, using Fabien's voice for clues and guidance to investigate a neo-noir murder mystery.

      The Malkavian's curse means Fabien's perception of reality is fractured, making him an unreliable narrator whose insights blur the line between truth and delusion.

      When Phyre rests during the day, the player temporarily takes on the role of Fabien and experiences his memories in 1920s Seattle. This allows them to investigate his own murder from the past."

      ….

    1. Probably like in Cyberpunk….you have different classes and intros/cutscenes but they play mostly the same and the story is the same making the choices and builds pointless.

        1. The newer producer did say to think of the game as more of a module as opposed to a full crpg like Baldur's Gate 3. I could imagine he meant that after retooling the game to it's current state, they may mean to use it as a platform to sell additional stories in the universe.

          1. This explain why game takes only 30GB of space. It’s a DA2 situation, tiny map reused over and over again.

        2. Cut content that should be on the main game or probably doesn't fit with the main quest, so they can make extra money as DLC with them.

    1. If it succeeds, possibly good support or more DLC, chance of a successor, though forget a "proper" successor; this nor anything in the future will be.
      If it flops, no chance of anything. Hmmm.
      My decision is made.

      1. So you support more mediocrity at best and a game obviously rushed despise all the delays and development drama. They were willing to sell content that should be part of the main game as DLC, if this thing has a good launch they will try to do it again.

        1. I mean… For a now franchise with this painful of a history, now that this one is done, and i bet it will be broken again and mediocre, I'd rather have it do just well enough to get as many patches and story DLC as possible to round it up and serve as good as possible as closure, than have it die completely fcked again like the original.
          And no, I'd never pay for this, I'd get it for free.

  1. VTMB is in my top 3 favorite games ever.
    So far, there's not a SINGLE thing I find enticing in this sequel.
    I think I'll keep playing mods on the first game for a while.
    As always.

  2. Shouldn't say thanks to them as it should have been in there from the beginning, still its good to see they can backtrack greed a*s moves.

    Kinda fun that a monkey in a suit can still remain a monkey… Why can't a human in suit remain human!?

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