Last week, DON’T NOD revealed its upcoming action-puzzle climbing game, Jusant. Powered by Unreal Engine 5 and using both Nanite and Lumen, Jusant has a playable demo on Steam that you can download right now.
In Jusant, players will scale an immeasurably tall tower and ascend to new heights alongside their watery companion. Players will master their climbing tools, find their way up through diverse biomes, and piece together the tower’s past.
This demo will give you a small taste of what DON’T NOD has in store for us. It will also give you a glimpse of the game’s graphics and art style. As said, the game uses Unreal Engine 5, so I’m certain that some of you may want to test it and see how it performs on your PC system.
You can download the demo from here. Below you can also find its announcement trailer.
Have fun!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Let me guess: it has traversal and PSO stutters?
my fps was so low that i dont even noticed stutters lol
Looks mythical but why a climbing simulator when you can do so much more with this.. pity.
Yeah it’s like they took the worst part of 3rd person action adventure games like Uncharted and Tomb Raider and made a game out of it. Just… why?
that was exactly my thoughts, but i was wrong
the gameplay loop is very interesting, not only climbing, but solving puzzles whit climbing physics, try it.
hope we see a game in which lumen,nanite are worth the performance cost. Something which is really next gen in how it looks not just how it tanks the fps. It would be cool to see a rtx4090 is struggling provided that it is worth it and really justified.
Just climb… LOL no thanks
performance is terrible, no steady 60 fps even on medium graphics on a rtx2070 super, ryzen 5700x
Played through the demo, my impressions:
– Visually it’s a mixed bag. The lighting is extremely good, but not without its flaws. There is some pretty bad light leakage that only gets worsened by temporal artifacts in some indoor environments. The game’s also blurry and the overall image is hurt even more by the horrendous chromatic aberration effect that doesn’t seem to have an individual toggle in the settings. Also I’m not a fan of the low-poly art style as I’m personally tired of this look that so many indie-slop titles have lately.
– Music is decent I guess, it fits the mood. Environmental sound design also seems appropriate given the setting. It could be better but whatever, it’s a lot to expect from a non-AAA studio.
– Gameplay is not great. It really tries to be more of a climbing simulator than an automated platforming experience, but sadly that doesn’t make it any more fun. Having to continuously press left trigger and right trigger gets tiring fast. There are also invisible walls everywhere, making it impossible to fail and die. And there are some instances when the character feels floaty (especially when jumping, sometimes he literally floats).
– Story is one of those minimal ones that are told through visuals during gameplay and cutscenes, which isn’t bad given how many “cinematic” AAA titles we’ve gotten these days. There are notes and such that you can find that also do more of that world-building, but I don’t like how it’s done in this game as it’s just gobs of uninteresting back-and-forth between characters you’ll likely never see and care about. You also cannot skip cutscenes it seems, but maybe that’ll change in the final game.
– Performance is not good at all. Even though it appears to have a minimalist design, the modern day effects Unreal Engine 5 provides are extremely GPU-heavy. I can’t even maintain 60FPS at 1080p on my 3060 Ti at max settings. The FPS often dips to mid 40s, and in rare instances, below 40. For some reason the fps drops happen when indoors. I’m also not sure if there are any hardware ray tracing effects involved as the settings don’t clarify this, but if this is how the performance is without RT, its just sad. While it’s not a 1-to-1 comparison, the Lies of P demo can run easily over 100 FPS at 1080p max even if some effects aren’t as good as the ones in this game. Oh, the demo doesn’t have any DLSS/XeSS/FSR support either. And there’s no shader pre-compilation so some stutters do happen, particularly when transitioning from outdoors to indoors for the 1st time
Tl;dr – demo is meh given the chore-like gameplay, mixed bag of visuals and poor frame rates
zoomie fornite mentally ill graphics https://uploads.disquscdn.com/images/0a8069e2b2149d995237d6ea027209a606bd47b625b6fa36e68e441c755aa43a.jpg
I have a 4070ti and it ran fine.