Black Drakkar Games and Fallen Leaf have shared the official PC requirements for their Unreal Engine 5-powered horror game, Fort Solis.
Fort Solis is a third-person story-driven thriller, featuring performances from Roger Clark, Troy Baker and Julia Brown. The game will be using Unreal Engine 5.2, and will be using Lumen. From what we’ve played, we can also assume that the game uses Nanite (as it does not have any pop-in issues).
According to the developers, PC gamers will at least need an Intel i5-4670 or AMD Ryzen 3 2300U with an NVIDIA Geforce GTX 1060 or an AMD Radeon RX 5600.
Black Drakkar Games and Fallen Leaf recommend using an NVIDIA Geforce RTX 3070 or an AMD Radeon RX 6800.
Unfortunately, the teams have not detailed these PC specs. As such, we don’t really know what resolutions, graphics settings and framerates these Fort Solis PC requirements target.
Fort Solis will release on August 22nd. Now since I’m currently on vacation, I may not be able to provide a PC Performance Analysis on launch day. However, we’ll definitely have a video that compares the performance of Native 4K, DLSS 2 Quality and DLSS 3 Quality on an NVIDIA GeForce RTX 4090.
Stay tuned for more!
Fort Solis PC Requirements
MINIMUM:
-
- Requires a 64-bit processor and operating system
- OS: Windows 10/11
- Processor: Intel i5-4670, AMD Ryzen 3 2300U or similar
- Graphics: Geforce GTX 1060, Radeon RX 5600 or similar
- DirectX: Version 12
- Storage: 16 GB available space
RECOMMENDED:
-
- Requires a 64-bit processor and operating system
- OS: Windows 10/11
- Processor: Intel i7-6800K, AMD Ryzen 5 PRO 1600 or similar
- Graphics: Geforce RTX 3070, Radeon RX 6800 or similar
- DirectX: Version 12
- Storage: 16 GB available space

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Enjoy your vacation John!
always love more Unreal 5 stories, keep ’em coming!
John be like: mUh uNrEaL fIvE
https://uploads.disquscdn.com/images/468d825fc7bbfd84cdd86e589d9e9d2d6e99539150c1a79eea6c5d38c8616d7f.jpg
That is offensive
To who?
Hell yeah it is!
Welcome to the internet.
is this the new trend now? to anounce UE5 being used? It looks like any other game, clearly not utilizing UE to it’s full potential.
New trend? xD Worned out trend
How they are still releasing requirements without mention of resolution and fps. What does Recommended mean? nothing
They don’t release it. They just update the system requirements section on the Steam page, which is limited to Minimum and Recommended.
It’s de facto 720p@30 Low and 1080p@60 High respectively.
After watching this gameplay:
https://www.youtube.com/watch?v=0IuzTKbVSDo
Game dosn’t looks anything special, visuals are nothing jaw dropping.
Looks like UE5 already comes with unoptimized chunks of code, that’s why game like this for 60fps needs RTX 3070.
As far game, another generic sci-fi walking sim with TPP camera, some qte and dialogues here and there.
Visually the lighting is impressive, I think where it looks odd is the texture resolution / detail seems lower than what it should be and also noticed aliasing. Perhaps some post process effect blurring everything.
Enjoy the vacation buddy 👍