Epic Games has released Unreal Engine 5.5 to all developers. This new version of Unreal Engine 5 promises to be more efficient and performant than its previous version. So, let’s take a closer look at it.
Unreal Engine 5.5 packs improvements for filmmaking, professional applications, and gaming. So, we’ll be only focusing on the gaming improvements. After all, that’s what interests us the most.
So, UE5.5 comes with major performance improvements to Lumen and Path Tracing. According to the devs, Lumen can now run at 60 Hz on platforms for which there is hardware support. Epic was able to achieve this thanks to many improvements to the systems that underpin hardware ray tracing.
In theory, this should allow games to run better on the same hardware with this latest version of UE5. This is great news as a lot of UE5 games have struggled to run with Lumen at native resolutions.
Since there are numerous UE5.4 tech demos out there that use Lumen, I’m curious to see whether or not they’ll get a significant performance boost once they get ported to UE5.5. Now that would be a really interesting comparison video.
Alongside these performance improvements, Unreal Engine 5.5 also comes with Megalights. MegaLights lets you add hundreds of dynamic lights with shadows to your scenes without limits. For the first time, lighting artists can freely use textured area lights with soft shadows, Light Functions, media texture playback, and volumetric shadows. This could be a game-changer. However, it may also increase the CPU/GPU requirements of a game. So, I’m looking forward to seeing MegaLights in a game.
Those interested can download Unreal Engine 5.5 from its official website.
Enjoy the following trailer and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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The entire internet sh1ts on UE5 for it's traversal stutter and shader comp. stutter.
Epic Games: MEGA LIGHTS
https://media3.giphy.com/media/x0npYExCGOZeo/giphy-downsized-small.mp4
They can't even get their previews showcased without traversal stuttering, timestamp 4:44.
To them, it's a feature.
The question is, why can't this be fixed. The oldest engine in the world and have this issue. Maybe you are right, it's a feature.
When they can convince gullible retards to improve fps with fake frames and fake resolution this will be hardly a concern. Also fixing it requires actually doing something worthwhile which epic is allerrgic to. Why else would they incentivize destroying performance with mediocre ray tracing and naite that performs worse than lod system.
Haha, you cooked them real good. 100% agree, it’s so sad man.
It's a preview build. though stutters comes from data to memory access streaming. if you set it to precompute before level load you shouldn't have any issues. most developers just don't do this.
Even if it wasn't a preview build, it's still a inherent issue ever since UE4. Epic need to force best practices to mitigate this, it's becoming tiresome.
if you copy the ue5 game in a 128/256gb ram drive you dont have any stutter problem.
if you copy the ue5 game in a 128/256gb ram drive you dont have any stutter problem.
Knowing that its unreal. I am positive there still will be stutters
Not even 4090 owners will take that sh*t as a solution
(at 0:45) I would say that this could be big news for games like the 7 Remake part 3. for audio to face animation and localization.
https://youtu.be/qE0dD-iNXnk
If SqaureEnix should switch over to UE5, which they said they may consider it. for part 3.
https://gameranx.com/updates/id/505682/article/final-fantasy-vii-remake-part-3-may-use-unreal-engine-5/
https://www.gamesradar.com/games/final-fantasy/final-fantasy-remake-part-3-could-switch-to-unreal-engine-5-if-square-decides-it-would-speed-up-development/
Mega Lights…? tf this engine doesn't run the way it is, more like chugging along like 3 legged donkey and now you want mega lights?
cool. 2025 is gonna be unreal for gaming .path tracing hardware lumen mega lights ….all will be available for pc versions of games what else do i want .
Characters still look like sh*t.
They don't look bad but that automated facial animation still looks very artificial.
-nvm
When devs like to take shortcuts by using stutterfest 5, you really shouldn't expect them to port their games to a "better" version. They will be rather busy making stupid mtx skins that will take up your storage space without you ever needing them.
Featuring even more stutters? That's basically what the engine is most infamous for
Even game engines like stutterfest 5 are in early access now. This should've been in 5.0 instead of 5.5. But it doesn't matter to epic, the damage is done by them, lots of games will come out with suboptimal performance on pc with ridiculous stutters every few seconds.
I'm very curious what this will mean for performance on consoles. Will the PS5 pro be able to do 60fps on UE5 games and still take advantage of Lumen and Nanite?
The most relevant question is what gains standard PS5 games will get, if any.
That is relevant, but we know the base PS5 and XSX can do 30fps in the Matrix demo. It struggled with 60 with Wu Kong though. That's why I'm more interested in what they can do with the Pro.
If anything they will shove even more diminishing visuals to take advantage of those extra render budgets and boast about it as if they've achieved ooga booga photorealism. Cause console players for the most part don't complain about 30 fps.
Plenty of console players don't like 30fps and opt for the performance modes with 60. That's why you see the uproar when a console game doesn't have that option
They'll just use FSR on the consoles too! PS5 Pro's PSSR is just a variant of the upcoming FSR 4.0, from what I've heard.