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Unreal Engine 5.3 Preview is now available for download

Epic Games has just released a preview version of the latest version of its games engine, Unreal Engine 5.3. Unreal Engine 5.3 Preview is available via the Epic Games launcher, GitHub 44, or for Linux, and packs a number of tweaks, fixes and improvements.

Going into more details, Unreal Engine 5.3 further improves its core features, such as Lumen, Nanite, and Path Tracing. With this release, these rendering features provide more control over performance and yield better-looking results. Developers will also see reductions in build times with Multi-process Cook.

Unreal Engine 5.3 Preview also brings some new features to the table. As Epic claimed, Volumetric Rendering users can now create volumetrics such as smoke and fire directly inside Unreal, alongside a Skeletal Editor for in-engine weight and skinning work.

Unreal Engine 5.3 introduces full support for Orthographic Rendering. This will be useful for architecture and manufacturing visualizations and stylistic games projects. Additionally, this preview build packs improved cloth tooling with the Panel Cloth Editor and ML Cloth.

Lastly, you should keep in mind that this is a preview build. As such, it will have bugs, and perhaps stability issues. Epic has listed numerous issues that will be fixed in the release build. However, we don’t know yet when the team plans to fully release UE5.3.

From what I’ve seen, the developer behind The Old West: Northwood Tech Demo will experiment with this new version of Unreal Engine 5. I also expect other artists to move their projects to this new version in the coming days.

What this also means is thaaaaaaaaaaat… we’ll have EVEN MORE Unreal Engine 5 stories in these coming days. Hooray. After all, these UE5 stories are the reason most of you visit DSOG. I mean, we really need to provide you with what you really want, right? Right? The weekend is also coming so we should definitely open our Unreal Engine 5 floodgates.

14 thoughts on “Unreal Engine 5.3 Preview is now available for download”

  1. John clearly enjoys tormenting us with his posts about worthless UE5 projects.

    Granted I don’t consider news about the engine itself to be worthless. I’d like to see what it takes to make a game in UE5.

  2. Nice to see you mention the Linux version of UE5, John.

    Though the existence of that version is not so much the gaming industry but rather the VFX/CGI industry, which is increasingly using these game engines for real-time pre-visualization work.

    Since Unity bought Peter Jackson’s legendary VFX/CGI studio called Weta Digital (now renamed to WetaFX), they have been improving their Linux version for the needs of the film industry.

    Apparently, this has put enough pressure on Epic Games to improve their Linux support, because trying to integrate Windows into a well-established Linux pipeline used across the VFX/CGI industry is certainly no fun…

  3. I like this site and most of the commenters that are active here. That’s why I’ve been commenting here for 7 years and visiting for years before that. It’s an oasis in a desert of Politically Correctness that has overrun gaming. I’m sure that most commenters here like this site too and that’s why you keep coming back. There is a simple solution to the Unreal 5 projects articles if you aren’t interested. Just skip them.

    I click on them anyway before skipping just to help pay for the upkeep of the site.

    1. Funny, I find most of the commenters on here to be absolutely abhorrent a$$holes who lack empathy and the ability to act like decent human beings.

      I can barely go one article on this site without hearing some butthurt old man whinging about how trans people aren’t being burned at the stake.

  4. In a way, i gotta admire how you just stick to your guns about the UE articles on your site…
    On the other hand… Well, I’m fine with anything that is a concept/recreation of old classics, or has a chance of actually turning into a finished mod/product.

  5. I always LOVE Unreal Engine posts – only because it triggers the basement dwellers in the comments. They still havent learned they can just not click on the story – it’s hilarious how dense they are… just look at them! 🤣

  6. I always LOVE Unreal Engine posts – only because it triggers the basement dwellers in the comments. They still havent learned they can just not click on the story – it’s hilarious how dense they are… just look at them! 🤣

  7. And with it comes a whole host of tech demos and uncomplete remakes, which will no doubt outnumber any finished products the AAA studios come up with.

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