Ubisoft claims that Assassin’s Creed Origins’ protection does not have any perceptible effect on performance

A couple of days ago, we informed you about a Assassin’s Creed Origins rumour, suggesting that its protection system was causing performance issues. As we reported, Ubisoft has used VMProtect over Denuvo, resulting in a lot of additional calls. However, Ubisoft claims that the game’s protection system does not have any perceptible effect on its performance.

As Ubisoft told Gearnuke:

“We’re confirming that the anti-tamper solutions implemented in the Windows PC version of Assassin’s Creed Origins have no perceptible effect on game performance.”

So there you have it. This is an official statement from Ubisoft. As such, we don’t expect the French team to remove Denuvo from Assassin’s Creed Origins any time soon.

For what it’s worth, and thanks to the addition of the VMProtect over Denuvo, Assassin’s Creed Origins has not been cracked yet. If Ubisoft manages to protect its first week sales, then this combo will have served its purpose.

It’s still a mystery whether the game’s high CPU requirements are due to Denuvo or not. Still, it’s worth reminding that Watch_Dogs 2, another open-world game from Ubisoft, had also really high CPU requirements.

221 thoughts on “Ubisoft claims that Assassin’s Creed Origins’ protection does not have any perceptible effect on performance”

  1. Of course they say it doesn’t have an effect on performance… Did anyone expected Ubisoft to come out and say “Yeah, our Anti-piracy bullshit makes performance worse for paying customers!” ?

    The thing is, that I am not the one who always hates on Denuvo or DRM in general for no reasons, but VMProtect can go and rot in hell. The game making calls to a Virtual Machine everytime the player moves WILL and DOES have an effect on perfromance, CPU performance to be more exact, its just not possible for something like that to not have an effect on it, its basically like playing the game on an emulator.

      1. There is proof, people who cracked Denuvo said that it was making crazy amount of calls to do the checking, also load times are terrible.If you ever got the The Witcher 2 on release you know the load times where terrible, once they removed the DRM it loaded very fast. I’ve also seen Ghost Recon Wildlands load really fast on a video with it cracked, while my “legal” version takes about a minute to load up.

        1. my old athon dual core was getting blue screen on far cry 2. Back in 2008.I had to disable one core so the game run well. The problem? The drm. When the gog version came out, i tested it just to see if that was the issue. Yup. That was the issue.

          I had to upgrade to a quad core back in 2009 so i can run one of ubisoft games without blue screens.

          Oh and i just remembered Assasin creed was leaked before release, for some weird reason that version run better of the actual release.

          HMMMMMM!!!!

          1. Yeah, DRM free games load alot quicker as well. GRW takes about a miniute to load up the game and that’s on an SSD.

          2. “DRM free games load alot quicker as well”

            Thats a little bit of an overstatement, Denuvo and VMProtect it self has no impact on load times, it does on really slow HDDs, but even that is negligible. However I recommend you to check your SSD, because I have GRW on a normal HDD and on High-Ultra mixture it loads in around 25-35seconds to load

          3. 25-35 seconds is still bad on an SSD and it’s nothing to do with my SSD, other games intial start up times are much faster, ELEX loads instantly

          4. I have 25-35seconds on an HDD, not an SSD, and Elex is not comparable to something like GRW or Watch Dogs 2, they are 2 different leagues in terms of texture quality, detail and amount. Sorry, but if GRW takes you 1 minutes to load on an SSD, then your SSD has a problem(probably not enough free space) or you just have a low-quality SSD.

          5. What you’re saying is false, assets don’t load when you click the desktop icon to load the game, they load when your save loads, I’m talking about intial load from the desktop, then add steam and uplay on top. Seems to me you want to use my hardware as a scapegoat for your false argument. Also The Witcher 2 loaded much quicker when they made it DRM free, I remember it because it was so bad.

          6. “Oh and i just remembered Assasin creed was leaked before release”

            Hm.. wich one got leaked before release? Syndicate, right? I think that was it, that f*cked Ubi hard, because leaked one was DRM free, and oh, guess what: Final version included VMProtect, the same one as in Origins, and in Syndicate it also caused CPU usage issues 😀

        2. Load times are terrible in ACO? What are you smoking lol. My game loads both savegames and fast travel points in 15 seconds and I don’t even have it installed on an SSD.

          1. Not talking about ingame load times, it’s about intial loading of the game, plus I was talking about Ghost Recon Wildlands and the Witcher 2.

      2. So you think it’s perfectly normal for a game to utilise all the cores and threads available and show no discernible improvement for doing so?

        Also there’s every chance it will increase CPU usage as VRM requires CPU usage

        1. “utilise all the cores and threads available”

          Funny enough, it doesnt even do that, since it can’t utilize all threads on the Threadripper for example 😀

          Fun fact: AC Unity, wich came WITHOUT VMProtect utilizes all Cores and Threads of the Threadripper and it even scales extremely well on it!

      3. these are all pirates on this site always pirating and finding and creating false reasons to hate drm

        1. I haven’t pirated this game, I bought the gold edition and I don’t hate any particular DRM, I hate the concept of DRM itself. Now f*ck off troll.

      4. This really isn’t about taking Ubisoft’s word over anything. It’s about simply WAITING FOR THE PROOF and not immediately believing once source who simply made an on the fly estimation of how much VMProtect might affect CPU usage.

        I’m not taking Ubisoft’s word from this announcement, but I’m not jumping on the “DRM is eating our CPU” train either. Wait for the god-damn crack to be released and see what performance people are getting without the DRM present. That’s the only way any one of you guys on either side can be right.

        There truly is NOT any proof to this claim. I’m really irritated by how quickly this spread across the internet and everyone took hold of it.

        The media wants Trump to be an evil colluder with Russia, so they will latch on to every detail that supports their narrative, even when they’re completely unproven and often false in the end anyways, and likewise, everyone else is doing the same with this infectious desire to hate all companies that use DRM to protect their products.

          1. That’s the working theory, and that’s what has yet to be PROVEN.

            Of course, Ubisoft released a patch today that is appearing to significantly imporve CPU performance. This site has already demonstrated a 16% increase in performance. So you tell me, did they remove the DRM from the game in the patch? If not, why did the CPU load change?

      5. You should only do that with evidence to actually back the claim up. Do not fall into the traps of using logical fallacies.

        1. what you describe doesnt sound like something that you can own. It sounds like having to bend over to a corperation and sell them your soul plus buying a space nasa pc to play a subpar game….WITH LOOTBOXES.

          From that i would rather be called a pirate than a supporter of those practises. Dont buy ubisoft games.

    1. It is astounding that we’ve almost reached 2018, but the Video Game Industry still thinks they can get away with such blatantly obvious lies, because apparently we’re too stupid to know the truth, so why not go with something as moronic as “DENY, DENY, DENY!”?

        1. of course it will you f~!king pirate i hate pirates you loving piracy this site loves piracy you loving piracy is fine but me hating is not lol

          1. You trolling & insulting people is not, yeah.

            Especially as you’ve already been banned before, specifically for DRM trolling.

          2. im not trolling i genuinely hate piracy to bad you feel trolled i wounder why??? hmmmmmm

          3. You love sucking corportate d*ck and are anti consumer, you simply can’t understand the concept that people don’t like DRM, not because they’re pirates but because they’re paying customers. Honestly, you’re so stupid you must have a low IQ, so let me say it again, maybe it will go into your brain and not fall out your other ear.

            IT’S PLAYING CUSTOMERS THAT DON’T WANT DRM, Why do you think GOG is so popular, because it’s DRM free, Why do you think that CDPR removed and stopped using DRM, admitting it’s uselss and anti consumer. The people who crack the games actually encurrage people to buy the games, penny dropped yet?

      1. Yeah, pirate with 524games on Steam, 39 on Origin, 43 on Uplay, 2 on GOG Galaxy, 1 on Battle.Net

        Yeah, at least I learnt something new today: Only pirates can know the truth about VMProtect /s

      2. As actual pirate I really don’t care. I understand that why games have Denuvo in first place is because of people like me. So I have no right to talk smack.

        People like me just gonna wait for crack while gnawing trought huge backlog I have on steam (once games costs only few dollars even I will rather buy it).

        I truly believe people who hate Denuvo are actual buyers that are getting fuc*ed over for doing nothing wrong. When pirate like me have heavy chill while legitimate customers are loosing sleep over it…you know it just don’t work.

        All this sh*t is suppose to be ok because in the end it stop pirates from pirating. But again, it simply doesn’t. I don’t have money to buy new AAA releases “Oh so don’t play them?” Well that is the thing. I wanna play. I gonna play them. There is nothing stoping me from doing so. Apart from Denuvo which only delays it. My moral compas as far as digital stuff goes is simply not there. That lil voice that keeps me from stealing in stores is not present when browing the web.
        Not after I was in trouble with local police force who deal with this stuff here “economic police”. They are not even police. Its one small cramped up office. THEY STILL USED TYPEWRITERS! And they trully don’t care unless you distribute it (which I was doing back then).

        Living in USA and having to worry about frigin FBI thou? Now that is something that would stop me pirating I think. How is Denuvo bigger reason not to pirate then FBI kicking youd door in?

        1. They’re trying to stop their games from getting cracked during the first two weeks of its release when it will normally sell the most. That’s the goal of Denuvo at this point. After that window, it isn’t as important that the game is uncrackable. So far, they’ve been achieving their goal. We’re nearing the first week now and it still hasn’t been cracked.

          I will hold no moral high ground at all over pirates, but after the amount of work that Ubisoft dumps into a game like this, I do personally root for the company to make most of their sales. That’s the damn point. They are a BUSINESS, and making money off of their efforts is exactly what they should be doing. Anyone labeling people who acknowledge this as corporate kocksuckers completely lack perspective.

          1. No, people who are going to buy the game will buy it anyway, pirates who pirate all the time won’t so it’s no loss in sales. Also, game crackers actively encurrage buying games.

          2. “but after the amount of work that Ubisoft dumps into a game like this”

            Must be completly diffirent than any ubisoft game i played then.

          3. You’e never played an AC game before and were impressed with it’s detail and art direction? Not even AC2?

            All I’m addressing is that Ubisoft is in fact a business, and whether you think the results were good or not, they dumped a lot of resources into creating something like this over four years. Think of all the salaries they likely paid in that time – It makes sense they would want a return on the sales of their game. I don’t know why everyone pretends that they think businesses should be these charitable, altruistic entities that just want to give the customer the most happiness and enjoyment they can. They don’t! They just want to make money, like you would in their position. But we live in a capitalistic society, for now any ways, and your buying decisions influence these money-seeking business to alter their products and prices in a way that you the consumer would want and buy them. So if you don’t like Ubisoft’s games, don’t buy them. Enjoy your beautiful polished CDPR game once every 7 years. There are a lot of consumers that do like the annual open world that Ubisoft makes because it gives them one to play through every year. That may not be your cup of tea because the worlds are more shallow and less polished, but tons of resources do go into their creation whether you enjoy them or not.

    2. You realize a Ryzen processor can do 304.5 million operations per second, right? A little call out there and there is nothing on modern processors.

      1. Lol, its not a “little call out there” , its loads of calls everytime the character moves. This is the reason why even an i7 7700k can have 100% usage(ON ALL CORES+THREADS) even if you are just walking in the completely empty desert. Again, as I said, with VMProtect, its like you play the game on an Emulator

        1. “Loads of calls” huh? That’s quite a figure. How many calls precisely? Did you witness them all using your own engineering tools and count them yourself?

        2. How about no, i got 7700K with GTX 1080 and my CPU was running at 40% at 1080p resolution i had 90+ FPS with no vsync , also when i increased the adaptive resolution to 200% my fps was 35-42 , playable.
          I was reading posts like yours about how bad it is and decided to get the game despite what rumors there were to see for myself , unless those are some rare cases or inconsistencies my game runs more than fine.I am not defending nor Denuvo nor Ubisoft in fact i hate both but the problems people have they are something else.

        3. its your problem having gimmick Four Core, is that CPU destiny,, people always said if you only FOR GAMING buy 7700K, before you realize Gaming in Windows is not only for gaming, lot background process happening, enjoy your 4 coress,, when Ryzen 7 has 8 core 16 thread,,

      2. It’s doing it every second the game is running, maybe hundreds or even thounsands of times a second like the Denuvo hackers found.

        1. Yeah, I’m not buying it. Maybe something trash in the engine, but not Denuvo. The company would have no reason to program it that way. If anything, it’s the implementation that’s garbage, not the software itself.
          Again, all AC games have ran terribly. It’s most likely just that. Other games, as show before, haven’t had the issues so it’s obviously not the DRM software itself.

          1. The Witcher 2 had horrible loading times on launch, they removed the DRM and it loaded alot quicker, I remember as I bought the DVD on release.

          2. Actually, I’m pretty sure I saw loaded times in a patch note somewhere along the way. Separate issue resolved separately. Load time improvements are very common patches these days. Who buys games on DVD these days anyway? I’ve not had a disk drive in years…

          3. I think you have a reading comprehension problem, I brought The Witcher 2 on DVD back in 2011 and I said “on release”. I think people are confused with loading times,I’m talking about the first load of the game from the desktop, not the game save.

          4. I assumed you meant Witcher 3, as we’re talking about Denuvo here.
            Other forms of DRM are irrelevant.

          5. See, the problem with using this as an example, is that correlation does not equal causation. You can not use this game as an example and as evidence to support those claims. Every case is different, every subject is different. For starters, it is not even the same DRM. Secondly, they are not even the same engines.

            So, stop spreading misinformation.

            I seen a comment a few days ago that really sums it up.

            “The effect of actively running DRM may not be noticeable but it exists
            and three such programs will have more drain on resources than one, and
            one such program will have more drain than none at all.

            So this type of DRM inevitably has an effect on game performance. The
            question is, does it have NOTICEABLE effect on game performance?”

            They hit upon the real issue there. NOTICEABLE It’s obviously going to have load on the CPU, everything you run does, but does that ACTUALLY affect performance in a way noticeable to the user?

            And yes, 100% capping the fps to 30 has a significant decrease in the cpu usage. If it were the DRM as the sole cause of that high cpu, this would not be the case, I believe.

            Personally, all AC games have ran like crap until they get patched up, that’s how it’s always been. It’s poor optimization from a poorly ran company.

          6. We talking about ubisoft here, who patched crashes on rainbow six vegas 2 by using a crack.

        2. “Maybe hundreds, or even thousands”….

          So basically, you have no idea how many, or what’s going on under the hood. You just want to blame your performance on a trendy issue like DRM, whether or not it’s substantiated.

          Why is EVERYONE ignoring the fact that the last three AC games built on AnvilNext hit your CPU the exact same way and they had neither of these DRM technologies.

          You can complain all you want to Ubisoft about your performance, and I’d encourage it to, but you’re blaming it on something that you have no evidence to prove is the causation, other than the guess of one Russian pirate hacker. You haven’t tested any of this yourself and therefore can’t verify that DRM and VMProtect are actually the cause of CPU usage, can you?

          Why doesn’t everyone just wait until the damn game is cracked and doesn’t have the DRM so you can get your true answer on the performance effects before weighing in so strongly as the “champions of consumers” you’re trying to be?

          1. “Where things really interesting however is that Rime’s PC performance since launch has been widely reported to be terrible, with lurching frame rates and lots of micro-stuttering. The cracker, Baldman, said, “In Rime that ugly creature went out of control – how do you like three f*cking hundreds of THOUSANDS calls to “triggers” during initial game launch and savegame loading? Did you wonder why game loading times are so long – here is the answer. ”

            “In previous games like Sgw3, Nier, Prey there were only about 1000 “triggers” called, so we have x300 here. Next – 300,000 called “triggers” were just warm up for Denuvo, after 30 minutes of gameplay it became 2 f’ing MILLIONS of called “triggers”. Protection now calls about 10-30 triggers every second during actual gameplay, slowing game down. In previous games like Sgw3, Nier, Prey there were only about 1-2 “triggers” called every several minutes during gameplay, so do the math

          2. I have no issues with loading times in this game at all. Despite my CPU being maxed out most of the time, I’m not actually being bottlenecked because my GPU never dips below 99% usage, and I’m actually never getting a single hitch or microstutter in-game, which is not something I’ve ever been able to say about previous AC games. Not only is my frame rate consistent, but as mentioned, I get no hitches or stutters, despite my constant CPU usage.

            What you sent is a bunch of angry swearing in quotation marks. You didn’t tell me where it came from, nor does any of it’s content empirically and technically demonstrate how interactive the game’s code really is with the DRM’s in question. It’s just someone saying so.

          3. Maybe think before replying, it’s an example, not all games or hardware will have such issues and I don’t care about what you have experienced, just like not everyone has bugs or issues. Try and think outside your own box.

          4. Ok – So some people have had some bugs – I certainly have no basis to deny their experiences, but it also isn’t proof alone that their bugs are due to DRM and not some other hardware or software configuration.

            The only part of the quoted example you sued that I’m challenging is that there is no way I am able to see or verify these “hundreds of thousands of calls to trigger” that this person is blaming on their game performance. You could tell the person you quoted the same thing you told me technically, because they’re telling everyone that everyone’s game performance sucks because of excessive trigger calls to the DRM modules, but there’s no proof that that’s the case on anyone else’s system, or even his own for that matter. At least I have yet to see that proof.

            He said “Do the math” as though number of trigger calls can be proportionally perceived in the game’s performance, which is him THEORIZING that the DRM is why the game runs slowly for him, not proof. More trigger calls may be less efficient, sure, but it is not a direct translation to go from “there are 40% more trigger calls than other games” to “this game runs 40% worse”. There is no “math” to do yet with the current data, just estimation.

          5. Well RIME is an example that Denuvo can have a performance impact, deverloeprs are not going to say Denuvo has performance issues on their game because there is no way of fixing it except for removing it, plus they have invested in Denuvo.

          6. Sure – Understood. DRM’s have had performance impacts before. I’ve also seen it. And sure, a publisher like Ubisoft wouldn’t have interest in admitting that their software protection lowers the quality of their product for their customers. I get it.

            But what I’m contesting is the claim that everyone is buying into that this new AC title uses 100% CPU usage as a direct result of Denuvo/VMProtect requiring 30-40% of that 100%. That’s the part I find outrageous that is currently unfounded in totality. There just isn’t any evidence of this. I’m all for finding the cause of a performance issue and fixing it, but you’re not going to achieve that goal just by blaming something that you can’t prove one way or the other is the cause.

            By all means, let it be investigated. I encourage the crackers. It’s an interesting theory nonetheless and may have an element of truth, but everyone doesn’t need to just accept it as truth because they instinctively want to hate Ubisoft. There’s a lot I don’t like about Ubisoft. I’m not a “supporter” or defender of Ubisoft. I think they’ve made crappy PC titles in the past and I can’t stand SJW politics played out in video games, but I really enjoy the art direction of many of their games and open worlds, and I’ve always been an AC fan so I play the games of theirs I think I will enjoy. I am not asking people to forgive Ubisoft for anything. I’m just asking they wait for information before shouting definitive conclusion from the mountain tops, as should be the case in any scenario.

          7. The crackers are making the claim from evidence of their findings, I wouldn’t say it’s unfounded, Ubisoft havn’t proven otherwise either, they just said it’s not the anti-tamper tech and on Ubisoft’s record I wouldn’t believe them.

            If Ubisoft find or fix ‘CPU issues’, I doubt they will add in the notes it has anything to do with the anti-tamper tech, it would just be ‘fixed high CPU usage’. I’ve talked to Ubisoft support and they next to useless, GRW had bad pasuing issues that they never fixed or answered me about what it was, they just didn’t know, they couldn’t even say if it’s a CPU bottleneck and a submitted a fairly indepth report with screenshots of mSI afterburner showsing exactly the pausing.

          8. I agree that talking to Ubisoft support about performance in their games is often futile and it’s frustrated me many times in the past regarding advertised SLI support at launch. The most success you will have is making enough noise in their forums and being friendly with the more knowledgeable moderators/community managers over there and eventually they will put in support tickets for you that actually get attention.

            In this case though, despite being bothered by my recent enthusiast CPU showing that it’s almost maxed out in just another AAA title release, I’m not sure what kind of support ticket I would open. I’m not actually having performance issues in the game. I’m getting excellent frame rates for my resolution and settings, and I’m not at all unsatisfied with the overall performance, so high CPU usage or not, the game is doing what I expected it what do. Of course, this is only my experience and doesn’t account for others, but if “high CPU usage” alone is the only thing you can complain about without any stuttering or hitching or GPU bottlenecking, exactly what can you really open a ticket on?

          9. “try and think outside your own box” says the guy that has to rely on a cracked called “baldman” to support his wild claims.

            do you still believe denuvo also causes SSDs to die faster, too?

          10. hint, there are multiple versions of denuvo.. The denuvo used 6 months ago is not the same as the one right now.

          11. Once the game is cracked i will do a comparison then i’ll tell you exactly where to stick your Ubisoft loving comments. Fyi i am just messing around, in case you take this seriously.

          12. You’re more than welcome to do that, and if evidence suggests otherwise, I’ll gladly change my mind.

            I’m not standing up for Ubisoft. I’m just asking people to stop jumping to conclusions without actual proof.

          13. There is proof, and once i get my hands on a cracked version i will make a video even if it means i let the world know i downloaded a pirate copy of the game. Let Ubisoft try and silence me.

          14. There is no proof without the game running independently these two technologies blamed as the culprit. When a copy of said game exists, then I’m happy to watch your video and change my mind even if your video is logically sound. Keep in mind, I’d need to see your same system running the legit version of the game with the DRM for reference to compare your results to from the cracked version.

            I personally have no quarrel downloading a cracked copy myself just to see if there is any merit to this claim. If it’s true, then I will vehemently go after Ubisoft for punishing a paying customer this severely. But until then, there is no evidence one way or the other. They have released many poorly performing PC games in the past and they never had this DRM.

            Everyone just wants to hate Ubisoft because it’s trendy so they accept anything that implies Ubisoft is hate-worthy as truth without evidence. If you didn’t at the very least like Ubisoft’s games, you wouldn’t be trying to play a cracked copy of it.

          15. I bet you missed the part where i said i was only messing around in my first post uh? i don’t hate Ubisoft i hate everyone who lies to their customers and keeps taking their money. So if i can prove this indeed the case, i will make it a personal goal to ruin Ubisoft and whoever else publicly denies it. Even if that means ending up in jail for illegally downloading their tittles to prove the point.

          16. “You just want to blame your performance on a trendy issue like DRM,”

            The entire point of this “trendy drm”

            Is to fill the game with triggers. Its not drm, its a freaking bitcoing miner at this point.

            Also a cracked version wont do anything, the game will STILL use denuvo unless baldman cracks it by removing it completly.

          17. This is the kind of “crack” I’m suggesting would be required to actually demonstrate these claims. Let’s just see what happens. No need to firmly take a position when all of the information isn’t available yet.

          18. I’ve played all of the AC games except Origins and the followup on the china sidescroller. And the last two before Origins on an old laptop and never had any of these problems you speak of.

          19. The only problem I’ve mentioned is having very high CPU usage on all the AnvilNext-based AC games: Unity, Syndicate, and now Origins.

            I’ve not actually been bottlenecked in those titles as far as I can tell, but all of those games kept every CPU I ever played them on in the 90%’s.

            You’re telling me you didn’t constantly have high CPU usage on your laptop when playing Unity and Syndicate? What CPU/GPU did this laptop have?

    3. Prove that VMP or Denuvo slows anything down.

      Oh, you can’t.

      Every time a game comes out with denuvo that pirates can’t steal on day one, this FUD tantruming starts. “Denuvo kills performance! Denuvo kills your SSD!” Eventually game is cracked, developer removes denuvo, and lo and behold – benchmarks of denuvo-free are exactly the same.

      1. Denuvo doesn’t slow down anything(unless its implented in a horrible way like RiME), but VMProtect does, this was proven. The best proof is still AC Syndicate, the DRM free version of the game got leaked, and it played noticable better than the final version WITH VMProtect. Its been also proven that AC Origins makes calls to a Virtual Machine every time you move, and that does slow down the game, because it requires big CPU power(30-40%, depending on your CPU), as I said, its like playing the game on an Emulator. This has been proven, if you dont accept it, then you are blind. And get this “Denuvo kills performance/SSDs” bs out of here, no one talked about Denuvo slowing down AC Origins or anything. Denuvo and VMProtect are different, the latter one DOES affect Performance as proven by others, Denuvo does not

        1. “The cracker, Baldman, said, “In Rime that ugly creature went out of
          control – how do you like three f*cking hundreds of THOUSANDS calls to
          “triggers” during initial game launch and savegame loading? Did you
          wonder why game loading times are so long – here is the answer. ”

          So RIME is just an exception, The witcher 2 as well? You’re saying DRm done well is good DRM, like Steam?

          1. loading times are long because the game streams several gbs of data, not because it’s making 300,000 calls. computers are real good at doing simultaneous calls but read speed is determined by much stricter physical constraints.

    4. You do realize that just because something is a “virtual machine” doesn’t mean it’s an allotment of 4 GB of RAM, 60 GB of hard drive space, and 2 CPU cores that you’re used to creating to run Linux on your PC right? Ever used QEMU? Anything like Docker? Just because there’s a VM doesn’t mean it has the overhead of an entire mainstream OS running on it.

      1. VMProtect creates a virtual processor in memory that does a bunch of on-the-fly decryption every time the game executes code (which is all the time when running), it doesn’t seem that far-fetched that this can create a noticeable bottleneck in performance, as the now decrypted code gets passed on the the actual processor.

        1. It doesn’t seem farfetched that very noisy DRM could have a measurable effect on performance, no. But that’s not the same as stating that it specifically has a 30-40% increase on CPU load, and that your system is being “bottlenecked” by the DRM. Just because your CPU receives more instructions doesn’t mean it’s “bottlenecked”. If it’s still able to feed draw requests to your GPU such that the GPU is able to work to its fullest, it’s not bottlenecking you. I haven’t seen any user benchmarks yet with a decent CPU that have GPU usage lower than 97-99%. I’ve actually been really trying to find examples because my CPU appears to be maxed out in this game too, but it’s never holding my GPU back or causing a hitch or stutter, which I find perplexing.

          1. If the virtual processor has to decrypt the code before passing it on to the cpu as well as the cpu processing the virtual processor at the same time, this is likely why they cpu usage is so high for this game because this also includes gpu draw calls that has to be decrypted.

          2. How do you know this? Draw calls to the DirectX API have to be decrypted too?? I really wish I knew where you guys were finding all of this rich evidence because I can’t seem to do so myself….

            It sounds like you’re fabricating all of this as you go, if I’m honest.

          3. The game’s code is encrypted with VMProtect. Before the processor can pass draw calls to direct x it first has to be decrypted by the virtual processor that VMProtect creates in memory, otherwise the processor wont understand the code.

            That’s how VMProtect works!

          4. Ok – that might well be true, but I’ve never read anything like that before. Does VMProtect have documentation on this anywhere that you can direct me to?

          5. No – You don’t get to do that, Cenk.

            It was your claim and the burden of proof is yours. I’m asking YOU where you got YOUR evidence to learn what you just stated to me.

          6. Code that is encrypted must first be decrypted in order to be usable, that’s common sense, idk why you need a source for that. Plus it’s not like they would provide detailed documentation on how their software works.

            I directed you to google because for some reason anytime I try to post something with a link, it stays ‘pending’ because DSOGaming isn’t approving them or something.

    5. The way I see it, is that the CPU is being double taxed, it has to processor the virtual processor that VMProtect created to decrypt the games code, then when the code is decrypted the processor can now execute it. VMProtect pretty much creates a bottleneck between the game’s code execution and the processor’s able to execute said code.

  2. Something has to eat lot of performance there if same game on PS4 Pro needs only jaguar CPU cores. Even if we consider half framerate it is still a huge difference in IPC.

  3. Well, what is perceptible? Define that Ubisoft. How many FPS is the cost of adding that worthless Denuvo to our game?

    1. That’s mean if your perfotmance drop from 100FPS to 70FPS you will not be able to “feel” it since you’re playing on 60hz monitor anyway….

      1. A drop in framerate will result in higher input latency regardless of your display’s refresh. Basically, you absolutely will ‘feel’ a drop in responsiveness if you suddenly lost 30FPS (This is why CSGO players try and get 300FPS+ despite their display only being 165Hz).

      2. Wrong. In the CoD4 Modern Warfare days you ideally had to play the game at 125 FPS, and even on a 60hz monitor if the game dropped 10 FPS you definitely felt the change in responsiveness.

        1. For competitive shooter that might be the case. Can it be felt on games like assassin creed? Especially when using controller.

    2. You can measure it but not feel it in the game probably. Thing is there is no way of testiing until it’s cracked.

  4. Pretty sure Voksi already exposed the constant calls that the game makes to VMProtect.

    Ubisoft should just admit their mistake.

      1. Lol, you one of Denuvo/VMProtect’s shareholders?

        Calling people a pirate randomly because their statement is truly valid?(I’ve seen some of your other comments, you insult people and call them ‘pirates’ because you’ve got no other comeback)

        Take your bullshit elsewhere, turd.

      1. LOL. Yeah the same pirates that swear “denuvo kills performance!”

        Except every time a developer removes denuvo, performance is exactly the same. And sad pirates move on to the next controversy rather than admit it.

        1. Uh, performance has increased in multiple cases following the removal of Denuvo.

          Might want to brush up on your “facts.”

          1. i was looking at what he posted in order to get an idea which games is he talking about that perfomance was “the same” and how exactly he measured that.

  5. Ok Ubisoft, how about you remove VMProtect on top of Denuvo, and then we will believe you if it performance is the same, for now “claiming” gives you no credibility.
    Politician type of the talk doesn’t work.

  6. “For what it’s worth, and thanks to the addition of the VMProtect over Denuvo, Assassin’s Creed Origins has not been cracked yet.”

    “For what it’s worth” to the consumer, which is, absolutely nothing.

    1. Paying customers are playing without a care, this only affects salty pirates that are squirting tears they can’t play the game.

      1. Quite the opposite. Only paying customers are witnessing their CPU being prison raped. Pirates’ CPUs are safe for now…

    1. It confirms VMprotect is running every single available cpu cycle before AC even has a chance to. Which could realistically easily affect perf

    2. No, this proves that VMProtect makes calls to a Virtual Machine every time the character moves: This requires CPU power, big amount of CPU power, because as I said in my post, this is like running the game on an Emulator

      1. Not really Emulator, emulator emulates a different code with x86 codes, VMProtect just obstructs the x86 codes, It’s not ‘Emulator’ per say, but well it’s pretty comparable.

        1. No. VMProtect executes the code on non-standard architecture. It is the same as executing the PC game on like PS4 whole CPU instruction set has to be emulated. So yea, it is emulator.

        1. Did you test it for yourself? No.

          You’ll believe anything a pirate tells you. LOL.

          “Everytime I move, my microwave turns on. It’s fact I totally heard it from a pirate on the internet”

  7. So two DRM pieces of software are running in the background checking the binary every second with no CPU overhead, maybe Ubisoft’s software is so good after all, shame about the game’s performance. :p From what’s I’ve seen the game drops into the 40s at 1080p on a GTX 1070 just by walking around certain areas.

    1. Citation needed for “checking every second”. Be specific in how you tested this. Oh, you didn’t.

      “But but a pirate posted a screenshot” — um no that’s no proof of anything happening “every second”.

  8. “For what it’s worth, and thanks to the addition of the VMProtect over Denuvo”

    uplay steam, denuvo, vmprotect, a ton of additional calls, surely all that trash doesnt increase the computing requirements.

    1. It’s DRMception! DRM protects the DRM of a DRM. Where the fudge is the game you ask? Who cares anyway. Pay up customer and shut the hell up!

      Ubisoft lowering the already lowered bar yet again.

        1. So that no one can break into your actual house because no one would know which one is your actual house… Legit… but wait, your guests would also be lost!!
          Ubisoft doesn’t give a fk about it’s consumers!!

    1. We won’t get PC versions then, and if we do (which would be like a year after) we would see salty PC gamers posting “CONSOLE FANBOYS SCREECHING” memes. When in fact they literally had to wait a year for their release. Yeah it does run better. But I dun think time is something I want to waste.

  9. now that they have said this, they probably will either not remove it ever, or release a “performance patch” that also removes it. claiming the performance patch is separate improvements.

    Only they would know.

      1. I mean without the protection. They can’t remove the protection from the main game and then put it back later after proving their position. So demo would be best bet.

  10. Those greedy retards…they still don’t get it.They should now remove the DRM or VMP now.It has already served it’s purpose.

    P.S. I’m still having problem with watch dogs 2.High CPU usage and slow Texture loading.How can they expect everyone to have a huge SSD? Plus it’s pretty unsettling to install such a large game on an ssd.There are other good games out there that deserve that spot.

    1. Actually, they’ll decide when the anti-piracy tech has “served its purpose”, not a bottomfeeding pirate. Sorry kiddo!

  11. imo the question we should be asking is do we really deserve this kind of treatment from Ubisoft? They act like it’s a favor for us to port their games to PC. Well, it’s not. Ubisoft had 250 million Euros in PC gaming revenue during their last fiscal year.

  12. Well, we only know the truth when a group cracks it and the performance miraculously improves. Or Ubisoft patches the game and the performance improves.

    1. Or a group cracks it and performance is.. exactly the same. And pirates run from their previous claims – like a BlTCH.

      Or developer removes denuvo and performance is.. exactly the same. And pirates run from their previous claims – like a BlTCH

  13. i stopped playing this, combat system is utter garbage like in dark souls, you have to spam rolling button while enemies do fancy animations, you look like a r*tard who rolls all over the place like a ball compared to them also you’re forced to play as an ugly brown/black character.

  14. its a crypto mining bloat or simply some empty cycles stolen from cpu to force ppl to upgrade.
    avoiding ubicrap is best solution. nothing in game justifies this

    1. Been doing me good the past 4 years so far. Having to buy a game from Steam and then install Uplay is the most backwards thing I’ve seen in the games industry for years.

  15. Witcher 3. Runs 3 to 4 times as fast as the console versions on FPS on newer CPU’s on DX 11 with much more complicated cities like Novigrad. This DRM on DRM game with VMprotect, can’t double the FPS of consoles due to Denuvo killing performance. To counter this people use games that were not CPU limited in the first place like Doom. Open world and MMO games are completely CPU bound. The new CEMU runs Breath of the Wild, non native emulation about as well as A Creed runs. That is pathetic.

    1. You’ve got quite an imagination.

      Meanwhile denuvo-protected games are benchmarked, and later when some of those games were cracked and developers removed denuvo, the games were re-benchmarked and — guess what — no difference in performance (or you can be damn sure salty pirates would be shouting it from the rooftops).

      1. “games were cracked and developers removed denuvo”

        Cracked games doesn’t remove Devuno, that’s some imagination you got there.

  16. One side says black the other says white. Until an unbiased third party tests it and comes up with an answer, nothing is confirmed or denied. Also, previously, people were complaining that games dont use all the threads available, now someone makes a game that scales very well with the number of threads and people call foul. Also, there hasn’t been any reports of what the actual CPU usage is. If the game uses 16 threads at 25% each, than the DRM is not hurting performance at all. If it uses 16 threads at 95-100% than, yes, there are issues. One hacker group makes a bold claim and suddenly people treat it like gospel. Ubisofts’ statement is the same, with no actual proof. So, again, until an unbiased third party tests the game properly, we dont know anything other than rumors or hearsay.

    1. It’s highly unlikely that vrm and denuvo are having zero impact on CPU as they both must be utilising the CPU.

      If the effect is minimal, then the awful CPU utilisation/performance ratio is down to awful programming.

      Neither covers them in glory

      1. I agree. I just wish somebody unbiased would do an in depth testing to figure out what is actually going on. Somebody that’s neither Ubisoft or a hacker group. I’m hoping someone like Gamers Nexus or Hardware Unboxed do some proper reviewing soon. Their testings are usually thorough and are not afraid to call any big company out when they find something shady.

  17. So they pretty much admitted that the game’s crappy performance can’t be blamed on the DRM. Nice move.

  18. “I didn’t do it officer, I swear!”

    Said the scummy money hungry exploiters and pathological liars.

  19. I call BS, because I’ve seen side by side performance videos, to notice that the PC version has slight differences over the console versions, there isn’t much to be seen that makes up for the 30-40% asking power from the CPU.

    I find that, if your game doesn’t look night and day on PC compared to the console version, it’s hardly demanding, if it’s demanding more, but looking roughly the same, you dun goofed.

    1. Tesselation, higher resolution shadows, better reflections… My guess is that most of it is handled by the GPU so the impact on CPU usage shouldn’t be this high.

      For once they made a step in the right direction but Ubisoft being Ubisoft they couldn’t do that without being themselves once more…

  20. This game is leaving me puzzled…

    It looks amazing and is probably one of the very best AC titles ( still has its flaws though… lots of them ).

    I can still run it at 4K ( I love taking gorgeous 4K screenshots with the Photo Mode ) and play with a framerate on crack ( from 30 to 60 without even moving ). Meanwhile, I still can’t run Unity or Syndicate at 4K without feeling it’s running like crap.

    On the other hand, CPU is being hammered like some self-employed entrepreneur in a socialist country…

    My trust in Ubisoft is close to zero. I’ll be waiting for news updates when the game is cracked. Good luck damage controling that if it happens to be true…

  21. Oh, I guess that 100% CPU usage is just because they programmed the game poorly, then. So they’re saying that the game’s bad performance is because of their incompetence. Even better!

  22. hahahhahahhahahahahhaha this is hilarious to see all the pirates and piracy lover and supporter whining lol you all got what you deserve i hope all dev start using this combo
    uwp + always online + denuvo + uplay + origin + steam + vmprotect is a better option though

    1. “uwp + always online + denuvo + uplay + origin + steam + vmprotect”

      Username checks out… or well, probably not, Kardashians likely have bigger IQ than you :/

      That combo would f*ck over only one group, and no, not pirates, but Paying customers

    2. But we’re not all pirates. Video game Publishers have been using that as an excuse for DRM for decades. PC gamers have become conditioned to accept resource hogging DRM so that they no longer question the validity of that nonsense. It doesn’t stop piracy anyway. We get treated like thieves when we are paying customers. Why would you support that?

    3. I bought the game from day one and as a customer I expect it run smoothly when my PC meets the requirements to run it maxed out on 1080p. It’s not the first ubicra* game I have bought and have issues that never get solved. Example is The Division that servers lag so hard core that everyone that kills you feel like cheaters. so next year the division will be 2 years old in spring and it still will be a wreck. I would pirate these games just so I can play the game without having to pull out my hair cause the game have so much DRM on it that makes the game unplayable. I have pirated older AC games and they have run on my PC a lot better then the same game I have bought and then pirated.

  23. these are all pirates they hate drm they would blame anything on it ex if there mom gets pregnant it was their dad? nope it was denuvo lol

    1. Can you explain to me how anything in that screenshot proves anything about Denuvo or VMProtect?

      I’m not challenging you necessarily, but I’m needing help understanding that screenshots contents that proves the game’s CPU usage is 30-40% slower as a direct result of the DRM. Clearly you understand it better than I or otherwise you wouldn’t be posting it.

      1. It’s called eveidence, they can’t prove it until it’s cracked, they’re making a claim based on their eveidence.

      2. the one who posted this was referring to Volsky, a cracker. He says
        “I played the game for a bit, tried to trace what is happening and here it is, complete proof that the game is calling VMProtect section (.vmp0) at run-time non-stop. God only knows how deep it goes.”
        Personally, I think that this should be interpreted like so: AOC keeps on checking on the Originality of the game during the gameplay, looping the application that he underlines in the picture, which is the DRM. The 30-40% thing is an estimate on his CPU. This process is probably crippling the performance in various ways on different architectures. In Ryzen I think it saturate the cores making it struggle with its low clock speeds and with old i7 it just maxes out the first and the last core (at least in my tests) causing it to bottleneck the gpu. The only chip that does not seem to struggle is the 8700, but even that does not seem too optimal, since (at least in the video I saw), the gpu usage was never@100%, but in the 97%ish, or even lower.

  24. It’s funny that people are quick to reject UBISOFT’s claim but at the same time accepting so called facts from pirates, I am all against DRM but this circle jerking needs to stop, what proof do you guys have that VMProtect + Denuvo spikes CPU usage around 30% – 40% ? In past these very same pirates said that Denuvo breaks SSDs yet my SSDs are still running fine after playing a dozen of Denuvo protected games not to mention that the SSD Life software I have still report my SSD to last another 4 – 5 years so that claim was nothing but BS then I previously had i5 4970K and while playing The Witcher 3 (GOG version which has no DRM) on it I witnessed CPU spiking to 100% specially around populated areas. As soon as I upgraded to i7 5820K I got a performance bump but even that CPU goes around 60% or above easily. ACO is an ambitious game with a lot of stuff going around, cities are bigger and more populated than The Witcher 3 and the world is probably bigger too. On my laptop which has i7 6820HK and a GTX 1070, I get 60 fps all the time on Ultra settings 1080p except shadows being on Very High. The only 5 – 10 fps drop I face is in cities with heavy population, there is no tanking of performance or anything that’s preventing the game from being enjoyable, 100% CPU usage all the time “Should” be investigated but I refuse some scene group’s claim of protection system eating 40% CPU without any factual data to backup his/her claim.

    In addition to this if you guys watch CandyLand’s comparison of the game then you’ll see that PC version has several enhancements specially shadow quality and population count, shadows might not have a direct impact on CPU usage but they show that UBISOFT did good effort on PC version.

    1. Taking collection of RiME denuvo incidents as proof of how denuvo works and the amount of CPU statistics people have with AC:O i mean, Ubi can hardly get away with a short statement like that, even if it means really how much the game demands. Sadly, Ubi for sure won’t do a DRM and nonDRM comparison to end this once for all.

  25. I’m against pirating and I always support developers if they make a good
    and not broken game. Even in 2015 when Witcher 3 came out you could get it
    with no crack no drm… just download and play. But you know what gamers
    saw quality and pay for the game. Till now they have over 25million copies.
    Sadly that is not the case for ACO and Ubi… so this time I’m going to keep my 60$ and silently wait.

  26. “No perceptible effect on performance”.
    Yeah, since the frame rate didn’t drop below 30 FPS, they didn’t perceive it.

  27. That is interesting – though if we consider the claim of 30-40% CPU usage caused by the DRM, then there should still be a 30-40% additional overhead above the usage caused by frame rendering even when the frame rate is limited significantly. If your CPU usage is below 40% at ANY point in the game though, regardless of how much you’re limiting your framerate, then that pretty much vanquishes the original claim that the DRM causes 30-40% CPU load on its own.

    I may do some testing later myself to see how much I can drop my CPU usage in the game.

  28. Just wanted to say. Voksi already proved this claim of Devuno + VMP. Ubisoft lying about it only makes it worse lmao.

  29. The DRM Antitamper does not affect the performance of the game?

    It is questionable, but there is a test in the Steam reviews where only customers who have bought the game and run it determine the “goodness” or “bad experience” they have found in this game.

    There is an average of positive ratings above 5000, but there are also negative ratings that are close to 2000 on Steam

    Curiously, if positive comments are read, 25% mention the drop in fps and stuttering that is detected in the game, and most of the positive comments 90% express that this is the main problem of the game poor performance for unknown reasons

    Ubisoft will never declare this problem as a cause of Denuvo, for something they are paying for that protection, they are not interested in their customers or the bad service they receive, developers are only interested in the money for sales

    In Uplay it is not possible to assess or question openly because there are moderators that eliminate negative comments from the game, however there are very few and similarly express the bad performance of AC Origins

  30. Why would you play at a subpar quality when your PC is supposed to be able to handle this and run another game in the background? And before you ask why play 2 games at the same time? EVE ratting or mining. Different game on screen 2 to keep entertained.

    1. He’s not playing at 30 FPS….

      He’s demonstrating that limiting the frame rate lowers the CPU usage, implying that the DRM isn’t at play for the high CPU usage. He lowered to 30 FPS temporarily to test the effects on CPU.

  31. Oh right, I forgot that Ubisoft team are French…
    Defend Denuvo or don’t, it’s faulty or not; the game runs like garbage and it needs optimizations! How the hell these companies think!!!

  32. Sure, an encrypted executable running in a VM wrapper, twice, has no perceptible effect on performance.

    Sounds legit

  33. Do you even know that “cracked” still use Denuvo?
    Comparison should be done to free drm version and denuvo… not a cracked (bypassed) game with denuvo…

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