The Division – Snowdrop Described As The Most Efficient Engine, Fans Will Affect Game’s Development

During Ubisoft’s E3 2014 Q&A event for Tom Clancy’s The Division, David Polfeldt revealed some interesting new information about Massive Entertainment’s development plans and the engine that is powering it, the Snowdrop Engine. According to David, fans will be invited to Massive Entertainment where they will be able to affect and influence the game’s development.

As David Polfeldt said:

“We are very happy with the dialogue we are engaging, the conversations we are having with our fans, and we plan to continue that. But we also plan to take it one step further, and you know when we meet you guys, you often have a lot of good ideas and you see things that we don’t see or opportunities that we missed, so what we’re going to do is we are going to give a couple of you – a few of you – the chance to be part of the development team. We will have you over to Sweden, you’ll spend time with the dev team, with the core creative director, you’ll be in the meeting rooms, you’ll have the pen, you’ll be on the white board. We’re gonna make you part of what we do.”

More details about Massive’s plans will be unveiled via The Division’s FB page, so make sure to follow it if you are interested in helping the development team.

Later on, David explained why Massive Entertainment decided to use a new game engine for The Division instead of licensing one.

“In fact you can argue that the race of homo sapiens doesn’t need more game engines. But, when you make a game engine  you have to put one thing as your number one priority. So, one can be stability, one can be multiplatform, you can have many things as your number one spot, but that colors everything in the engine. What we put on number one is efficiency. Power to the developers. So it’s an incredibly powerful and free engine. It gives a lot of autonomy and power to each developer which allows them to be very creative. And they can have an idea in the morning, come to work, have it done before launch, have it in the game and share it with everybody. So that’s extremely sexy if you have incredible developers, and it’s a bit more troublesome if you have junior developers because we give them the power to create fantastic bugs, very powerful bugs, so that’s maybe the drawback. But we’ve gone for efficiency, autonomy and power to the developers. So that’s what Snowdrop is about.”

Tom Clancy’s The Division is currently planned for a 2015 release on PC, Xbox One and PS4!

15 thoughts on “The Division – Snowdrop Described As The Most Efficient Engine, Fans Will Affect Game’s Development”

  1. Ubisoft and efficency simply don’t belong in the same sentence cough cough watch dogs cough cough AC IV and III cough cough

    1. The publisher of the game is not involved in development decisions? Do you actually believe this??

      1. Don’t even bother explaining it to these noodle heads. They see ubisoft in front of any name and go into rage mode.

        People seem to forget how besides ubisoft Kiev, its other devs or studios have done fantastic PC ports throughout history. WD was a weird one though but besides that vram stuttering issue, it actually was optimized and scaled well with hardware. People seem to not think about that either.

        1. Don’t get me wrong, I think Ubisoft as publishers need to get rid of uplay and making us go through 2 DRM solutions to play their games. And they should hold their sister Dev studios accountable for garbage ports. But I still think they are far fr being an EA when it comes to interfering eih dice/biowares business.

    2. Watch Dogs isn’t as badly optimised as people claim considering a lot of sites completely missed the fact the game is VRAM limited for a reason. My 2 year old spec can keep regularly above 60fps on low test 1080p, SMAA, medium textures because I’m within VRAM limitations.

      http://youtu.be/oHvjH4gdNPQ

    3. Ubisoft Massive, Ubisoft Replections and Ubisoft Red Storm are developing The Division, and Ubisoft is not involved in the development.
      Ok…

      1. Ubisoft is the owner of those studios. Its nothing like Bioware or Crytek for example that EA is just the publisher.

        Its not because its not their main studio that they dont have complete control over it, any big game company have many studios.

        1. When has Ubisoft ever interfered with with a studio they own? Ubisoft Massive (formerly known as Massive Entertainment) have a history of making great PC games. I don’t think The Division will be an exception.

    4. Massive Entertainment is alright, they’ve made only mostly PC games before being added to Ubisoft. They helped with the Far Cry 3 port, which was amazing.honestly, so I wouldn’t be too scared.

  2. People can hate but Massive Entertainment hasn’t let me down thus far, Also The Division has not been downgraded to last gen consoles which is quite a difference story than Watch Dogs.

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