Sonic Forces releases on November 7th

SEGA announced today that Sonic Forces will launch on November 7th. SEGA also revealed some pre-order bonuses for Sonic Force but since we are against pre-orders, we won’t bother with them.

Sonic Forces is developed by the same team behind Sonic Colors and Sonic Generations, and has players experience fast paced action as Modern Sonic, catapult past perilous platforms as Classic Sonic, and use powerful new gadgets as their own Custom Hero Character.

In addition, players will be able to create their own original Hero Character, and customize how the character plays and how it looks.

SEGA has also released some brand new screenshots for Sonic Forces that can be viewed below.

Enjoy!

19 thoughts on “Sonic Forces releases on November 7th”

      1. these corporate execs never learn
        if they did Denuvo would go out of business..

        but sadly we’re living in a world where pleasing your shareholders means more
        than consumer satisfaction, dark times man..

    1. Sega put out like one game that had Denuvo. Never heard of any others of theirs having it, yet suddenly Sega and DRM go hand in hand *shrugs*.

      1. that’s because generations was before denovu
        as for Warhammer total war, it uses Denovu

        that’s the sega of 2017, bad practices, lying and DRM

        1. IIRC neither Vanquish or Bayonetta (Sega’s two most recent PC releases of note) had Denuvo either. Sonic: Lost World (the last Sonic release on Steam prior to Mania) also doesn’t have it. Nor does any of the other half dozen releases on Steam.

          If there’s a pattern emerging here it’s that Warhammer (and other Sega games with Denuvo) are the exception, not the rule.

          1. well it’s pretty self-explanatory isn’t it?
            Vanquish and Bayonetta are old games who already got pirated on the 360 version, so adding another layer of anti-piracy is pointless for Sega

            as for Lost World, that game sucked so much that the sole fact it is on steam is because nobody bothered to buy it on the Wii U
            so once again, not worth the resources for Denuvo

          2. I’m honestly not particularly convinced by those interpretations. The quality of a game or the ready availability of it on other platforms don’t strike me as reasons to avoid using DRM (and it hasn’t stopped any other publisher).

          3. If it’s a port it be would hard as it is to implement the said DRM because it’s not fully developed for PC as it is

            what was the last console port (of a decade old game) to come to PC with denuvo? if you find any, let me know
            because at a finacial standpoint, the game is already accessible to pirates so it’s pointless to invest money in an anti-tamper system

  1. Hmm… And yet Sega considered them sucessful enough.

    I guess the amount needed to turn a profit is a lot less when the game is already made, and there’s no certification or marketing campaign.

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