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Someone is working on a Final Fantasy 7 Midgar Mod for Fallout 4

Andy Faulk is currently working on a Final Fantasy 7 mod for Fallout 4. This mod aims to bring the entire Midgar map to Bethesda’s RPG, and you can find below a video showcasing it. According to the modder, everything in this mod is based on FF7’s original pre-rendered backgrounds.

The modder is currently recruiting level designers. His aim is to remake most – if not all – areas from FFVII using just Fallout’s stock assets more or less. The modder also plans to add new custom assets and meshes if necessary.

What’s also cool here is that Faulk plans on adding quests. In other words, this will be something more than a custom level. Whether it will also feature characters from Square Enix’s classic RPG remains a mystery.

As the modder noted:

“There will be quests, but so far I’ve just been building up the city structure. The main playable area will be in Sector 8. Quests may take you to other parts of the city however.”

Enjoy the following video and stay tuned for more!

Fallout 4 Midgar mod

8 thoughts on “Someone is working on a Final Fantasy 7 Midgar Mod for Fallout 4”

  1. So many other more interesting places to turn onto a mod in Final Fantasy VII and they go with the most nilktoast one that could possibly be made. So sick of this sh,*t.

    Do something actually original for ONCE MODDERD,! FOR ONCE IN YOUR GOD DAMN LIFE!

    1. or better yet, YOU F*KING MAKE A BETTER MOD!!! Oh I see, you complain like a little b*tch but contribute nothing…

        1. Actually, this mod has been worked on for easily 9 years and ported over to every new Bethesda game since Morrowind. Andy Faulk and I have been clammoring about what to do with all this effort. I as a co-developer for the Mod will go on record and say we arent done after Midgar.. It is a start of a much larger project. No details yet but if you do not believe me do some research into Mako Dawn Mako Dusk.

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