Skull & Bones -8

Skull and Bones will support Ray Tracing, NVIDIA DLSS and AMD FSR on PC

Ubisoft has detailed the PC features of Skull and Bones. According to the French company, the game will support Ray Tracing effects on PC. Moreover, Skull and Bones will support both NVIDIA’s DLSS and AMD’s FSR upscaling techniques.

Ubisoft did not reveal any additional details about the game’s Ray Tracing effects. However, and given what we got in Far Cry 6, we can assume that it will be used to enhance its reflections.

Skull and Bones will also have uncapped framerates, will support widescreen monitors, and will have full graphical customization options.

Alongside its PC trailer, I’ve also included below its gamescom 2022 trailer.

Skull and Bones will release on November 8th!

Skull and Bones: How Exploration Works | gamescom 2022

12 thoughts on “Skull and Bones will support Ray Tracing, NVIDIA DLSS and AMD FSR on PC”

  1. Don’t have much to say! It’s their most ambitious title. Hope it appeals the audience they seek to impress.

    1. Yup the Globalist Swines have no problem, trying to rewrite the history with their propaganda!
      They are poisoning the whole world with their sh*t. Lying media and scare ppl like sh*t to take that worst poison ever – called Vaccine!
      They all need to die allready. Pedophiles scums!

    2. They don’t care anymore, they get funded by companies like Blackrock to do this.
      Every place and timeframe is now a multicultural “utopia” for these companies because it keeps their sinking ship afloat for a few more years.

  2. Ubisoft is actually adding not only NVIDIA DLSS and AMD FSR technologies, but also INTEL’s upcoming XeSS upscaling tech, as confirmed in the official blog post and trailer’s description.

    By the way, FSR version 1.0 will be added instead of FSR 2.0 though. FSR 2.0 is heaps better than FSR 1.0. So that’s quite a bummer of some sort, if you want to play this online game.

    “Skull and Bones also supports image upscaling with ray tracing, DLSS, FSR, and XeSS, and lets players fully customize advanced input settings to suit their control preferences.

    Ubisoft has revealed online plans for the game as well; Skull and Bones will feature dedicated physical as well as cloud servers across multiple continents, ensuring smooth connectivity even during high activity spikes”. — Ubisoft

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