Visage feature

Silent Hills P.T.-inspired psychological horror game, Visage, hits Early Access on October 2nd

SadSquare Studio has announced that its psychological horror game that is inspired by the cancelled Silent Hills P.T. title, Visage, will hit Early Access on October 2nd. In order to celebrate this announcement, the team has also released a new trailer that you can find below.

Visage is described as a surreal psychological horror game taking place in an old, gigantic house where unfathomable horror hides behind the banalities of a normal, but ever-changing house. You play Dwayne, a mysterious man haunted by malign entities of the past. As you venture in the surreal world, you learn of the stories that ties you to this horrific place. Your goal is to uncover the truth behind it all.

Visage is powered by Unreal Engine 4 and the team estimates to be in Early Access for 4 months.

Last but not least, SadSquare Studio has revealed the game’s official PC system requirements that you can find below.

MINIMUM:

    • OS: WINDOWS® 7, 8, 8.1, 10 (64-bit required)
    • Processor: Intel® Core™ i5 or AMD Ryzen™ 5
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 1050 TI or AMD Radeon™ RX 570
    • DirectX: Version 10
    • Storage: 10 GB available space

RECOMMENDED:

    • OS: WINDOWS® 7, 8, 8.1, 10 (64-bit required)
    • Processor: Intel® Core™ i7 or AMD Ryzen™ 7
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 1070 or AMD Radeon™ RX Vega 56
    • DirectX: Version 12
    • Storage: 10 GB available space
Visage — Psychological Horror Game — Early Access Teaser

10 thoughts on “Silent Hills P.T.-inspired psychological horror game, Visage, hits Early Access on October 2nd”

        1. So by your own admission there is no such thing as “real games” because it will vary from person to person. How can a game be a real game if one person says it is and another says it isn’t ?

          You’re also asking a lot of the developer here as you ask them to make “real games” yet they have know way of knowing what that means to you as you didn’t say.

          1. You are overcomplicating it to prove your point, I guess. I don’t fall for infinite logic traps like these.

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