Saber Interactive has announced a new partnership with AMD for the upcoming World War Z, the new four-player cooperative game inspired by Paramount Pictures’ blockbuster action film.
As the press release reads, through this partnership, Saber and AMD will collaborate on co-marketing activities and work to integrate support for the latest AMD gaming technologies in World War Z, providing gamers with an incredible experience when the game releases next year.
Saber CEO Matthew Karch said:
“We’ve always been blown away by how AMD’s advanced technology inspires independent game makers like ourselves to push the boundaries of entertainment with each new title. We’re excited to continue working with AMD by our side to bring players everywhere truly one-of-a-kind gaming adventures.”
Ritche Corpus, senior director of Developer Relations at AMD, added:
“We’re excited to partner with Saber Interactive for its upcoming team-based zombie-shooting thriller, World War Z. AMD Ryzen processors and Radeon graphics cards are the perfect combination for gamers’ zombie-slaughtering needs, and we look forward to working with Saber to provide World War Z gamers with an amazing and awe-inspiring experience.”
World War Z takes players on a zombie-packed journey through unique survivor stories around the world in New York, Moscow, Jerusalem and more. Running on Saber’s dynamic Swarm Engine, the game has the power to let loose hundreds of fast-moving, bloodthirsty zombies at a time to swarm players for a truly terrifying action experience. Work together with your team, using deadly weapons, explosives and traps to unleash hell on wave after wave of the relentless undead and survive to fight another day.
World War Z is currently scheduled for a 2019 release on the PC!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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So Nvidia users will suffer, well I guess I can avoid this dumptruck of a fire then.
What game have AMD partnered with that ran poorly on Nvidia? AMD tech is open source (meaning there is no reason that Nvidia cannot optimize for it).
Ahh it’s always Nvidia’s fault, AMD are always innocent amarite?.
What game have AMD partnered with that ran poorly on Nvidia? AMD tech is open source (meaning there is no reason that Nvidia cannot optimize for it).
Are you getting confused with Nvidia’s Gameworks?
Remember when Tomb raider (2013) came out? It ran poorly on nvidia cards on day one and the TressFX implementation killed performance on all nvidia cards.
That’s true. The poor performance didn’t last long though as Nvidia had access to AMD’s open source code. Nvidia were able to optimize their driver.
Nope, not getting confused.
I’m green team and agree that people love to blame gameworks and nvidia for performance problems, regardless of whether it’s their fault or not. But… saying amd is doing the same thing when that’s clearly not the case is not the way to counter other peoples’ crappy arguments.
I find assuming AMD’s partnered games are perfect for everyone is just as crappy and asinine a counter argument.
I’m not saying that… I’m saying that in this specific case, there’s no real reason or precedent to assume this title will perform worse solely because it partnered with AMD.
Not only GPUopen is open-source but it is distributed under MIT licence, means anyone can download, change it and redistribute it as they wish. Basically there are almost no conditions what so ever in MIT licence.
Plenty like Deus Ex.
But I’m not going to do the research for die hard fanboys.
It’ll be interesting to see if they have any tech that can compete (visually) with gameworks. Seems like when games implement amd graphics tech its usually HDAO, which looks worse than HBAO+ in my opinion.
Can’t recall noticing a difference. Google doesn’t show up anything, indeed it has a lot of people posting no difference in quality.
Gameworks though tends to trash performance, even on Nvida cards. Nvidia likes to force its customers to upgrade often.
I have my old HIS 7950, r9 290 and 980Ti on the shelf. Using a 1080Ti FTW3, so I’m not just fanboying.
Some of the gameworks stuff definitely hurts performance, and I usually have to wait until a game w/gameworks comes out before I can tell if I’ll be enabling a certain effect or not. Sometimes the hit is acceptable and sometimes its not, and I find that even the same effect has wildly different performance cost between games. I’m kind of a graphics junkie though, so I like enabling everything I can (also why I only mentioned visuals in my initial post).
At the start of your post, are you saying there’s no difference in quality between HBAO+ and HDAO?
Because they look completely different from each other in every implementation I’ve seen.
HBAO was worse than HDAO.
HBAO+ is far better than HDAO.
Though HDAO is bit old tech and AMD no longer participate in AO tech as there are very well optimized AO solution out there anyway. MXAO for instance is completely free and open-sourced and in the same time it is one of the best solution.
I agree that MXAO is one of the better solutions. I’ve only seen it implemented in reshade though. I wish reshade had a way to take fog and things like that into account so the AO wouldn’t ‘bleed’ through those effects.
I have a HIS 7950, HIS r9 290 and a Gigabyte 980 Ti G1 Gaming on the shelf. My main development machine contains an EVGA 1080 Ti FTW3.
lol
HDAO has not been implemented a long time and most of devs have their own solutions atm anyway.
Also AMD has far more interesting technologies for particle and line simulation, shadow, terrain tessellation etc.
But really I do think this partnership is more about draw calls than anything else as AMD has best experience in this area and this game really needs it.
I mean, define a “long time”, cause the last game I recall having it was Destiny 2 and that came out last year.
I actually forgot about their contact hardening shadow tech, which IMO looks better than all nvidia’s shadow stuff except the newer HTFS. Anyway, it’ll defnitely be interesting to see what they do.
Yes, Destiny has HDAO, which I had no clue honestly.
It’s due the fact, GPUopen is used under MIT licence.
Though 3DAO which is proprietary Bungie solution is far better, it might be based on customized HDAO, but it is not actually important.
Point is AMD does not need to partner with any studio to use their effect as GPUopen effects can be custom-used regardless.
What this partnership is much more likely about is help with draw calls optimization or low level API, which this particular game needs. I also think this partnership is more about RYZEN CPU optimization than Radeon GPU.
Personally I’m more interested in resource utilization. I’m not saying drop any visual features. Add more in at that, but show us some amazing optimization for the resource pathing and lack of wasted cycles. Better visuals and more FPS for the win. Much better to me than a new AI Unit for ray tracing that still dumps FPS in favor of flashiness.
Just seeing the large number of zombies and the coordinatino that will be done when they’re rushing towards the player made me want this game. As a self-described AMD Fanboy makes me want this title more. However, I’ll definitely need Navi first, if it’ll finally give me something to upgrade from my R9 390.
Because AMD make hardware and open source software. It’s down to game designers to design the games.
Timeshift was awesome. Sadly I don’t see they have done much good since. Hopefully this can change that.
I’m sure the game will be awful, but I’m glad Saber continues to get work. Old loyalty because of Timeshift. It’s not their fault that Quake Champions is garbage, that’s on id’s design decisions.