Playstation 3 feature

RPCS3 now supports high resolution rendering mode, up to 10K resolutions

The team behind the best emulator for Playstation 3, RPCS3, announced that its latest version now supports high resolution rendering. This mode makes it possible to run games at ridiculously high resolutions. Currently, there are ten games that support this mode, and more will in the future.

The ten games that support it include Red Dead Redemption, Demon’s Souls and Persona 5. Not only that, but the emulator now offers native Anisotropic Filtering support. As such, distant textures will now look cleaner on RPCS3 thanks to it.

The emulator comes with two resolution options: Resolution and Resolution Scale. The resolution option should be set at 1280×720 for the majority of PS3 games. Players can then use the Resolution Scale in order to truly render a game at a higher resolution.

Needless to say that in order to render the games at 4K, you will need a high-end GPU. However, and if you have the raw power to achieve something like that, you can run PS3 games up to 10K resolutions.

Last but not least, the development team claimed that it will add custom anti-aliasing and texture scaling algorithms in newer versions of RPCS3. As such, we can expect to see even better visuals in the near future. Furthermore, the team will continue improving the emulator accuracy and general performance to enable more games to run.

Enjoy the following videos!

RPCS3 - High Resolution Rendering up to 10K

Persona 5 Scaled Res (3840x2160)[4K][VULKAN][RPCS3-v0.0.3-6388]LLVM

14 thoughts on “RPCS3 now supports high resolution rendering mode, up to 10K resolutions”

  1. Pretty impressive how much texture detail devs got out of 512MB of RAM. Too bad it was always hidden away by 720p res (or lower) and little to no texture filtering. Glad to see these games are getting the treatment they deserve, the console certainly did not do them justice.

    1. You sure? With the super awesome cinematic 24fps?? Now at 4k…fake 4k? You’re telling me there isn’t any justice?? Microsoft bot..I mean spectro I summon you to back me up with all your shills.
      On the serious note this year bayonetta too did see improvement with increased resolution. It’s really impressive though how the devs made last gen games to even work on such low end hardware.

  2. Resolution increase makes huge difference but realistically speaking even years from now this emu will be far from perfect like PCSX2 today (missing effects in hardware mode, inaccurate thumbsticks sensitivity, sound problems). Only sony can make accurate ps3 emulator, because their engineers knows very well how each part work and what it takes to emulate it. RPCS3 programmers have to quess all of that.

    1. There are emulators that are very accurate. For example xebra emulates psx correctly (no problems with sound, videos, analog controls etc.) but that emu was made with reverse engineering process and real knowledge about psx hardware. PS2 emu PCSX2 in software mode (native resolution without direct3d support) can run missing effects and compatibility with games is vey high, but it took many years of work. RPCS3 in it’s current state is nowhere near PCSX2 compatibility but lets hope RPCS3 programmers will get also that far in the future.

  3. I actually liked the last gen consoles unlike those weaksauce consoles we have nowadays based on x86 architecture with tablet cpu and mid range gpu(all on one apu)
    Both the xbox 360 and ps3 were based on powerpc architectures and were based on quite powerfull components at their launch they were great techs unlike the lackluster ps4 and xbox one.

Leave a Reply

Your email address will not be published. Required fields are marked *