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Resident Evil Village PC Requirements

Capcom has revealed the official PC system requirements for Resident Evil Village via its Steam store page. According to the team, the game will be using DirectX 12, and will require a 64-bit operating system (with only Windows 10 being officially listed).

For running the game, PC gamers will at least need an Intel Core i5-7500 or AMD Ryzen 3 1200 with 8GB of RAM and an NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 560. Capcom recommends using an Intel Core i7 8700 or AMD Ryzen 5 3600 with 16GB RAM and an NVIDIA GeForce GTX 1070 or AMD Radeon RX 5700.

Capcom also claims that PC gamers will need an NVIDIA GeForce RTX 2060 or AMD Radeon RX 6700 XT for Ray Tracing. So yeah, the game will support both NVIDIA’s and AMD’s hardware for Ray Tracing at launch.

Lastly, Capcom states that these system requirements are not final and are subject to change during game development.

Resident Evil Village releases on May 7th!

Resident Evil Village PC Requirements

MINIMUM:

    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64 bit)
    • Processor: Intel Core i5-7500 ? AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 Ti with 4GB VRAM ? AMD Radeon RX 560 with 4GB VRAM
    • DirectX: Version 12
    • Additional Notes: Estimated performance (when set to Prioritize Performance): 1080p/60fps. ?Framerate might drop in graphics-intensive scenes. ?NVIDIA GeForce RTX 2060 or AMD Radeon RX 6700 XT required to support ray tracing. System requirements subject to change during game development.

RECOMMENDED:

    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64 bit)
    • Processor: Intel Core i7 8700 ? AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1070 ? AMD Radeon RX 5700
    • DirectX: Version 12
    • Additional Notes: Estimated performance: 1080p/60fps ?Framerate might drop in graphics-intensive scenes. ?NVIDIA GeForce RTX 2070 or AMD Radeon RX 6700 XT required to support ray tracing. System requirements subject to change during game development.

21 thoughts on “Resident Evil Village PC Requirements”

      1. I know it’s painful for those still on W7 but it’s the way forward.
        DX11 is not just a switch for devs…It’s a whole new renderer to write. It’s a huge amount of work that is no longer warranted.

        1. Who gives a shít about W7 users? Pretty sure there’s more people on Linux at this point.

          Virtually everyone moved on to W10.

          1. I never claimed it to be a fact, that’s why it was prefaced with “pretty sure”.

    1. This has nothing to do with the API, very few developers properly moved their engines onto DX12, quite obviously those that started on DX11, or leave it as an option, still favor that API.

      For years most games were literally just wrapping DX11 under DX12 and calling it a day.

      1. DX12 is leaps and bounds better than DX11 if implemented properly. Just by comparing the draw calls the difference is huge.

        The problem is proper implementation. Devs prefer DX11 because its a mixture of laziness/they know the API already/pushed by publishers to release as fast as possible/DX12 can bring graphical enhancements which however could not work in consoles (too weak)

        Now with the new ones which are tremendous then it comes to performance vs the old ones they may actually push it. We will see.

        The best case scenario would be the usage of Vulcan which is multiplatform.

    2. No, they suck at implementing it. DX12 in modern games means limited graphical options because they force the game’s setting via bunch of bulls*it sliders.

      I mean in RDR2 with DX12 you can’t put textures to high with 4GB cards(anything below that is PS2 tier textures) because developer said so. even tho it has zero impact on performance, New AssCreed and some other games also restrict it.

    3. It’s time to develop DX 13!

      Maybe a low-level library that is capable of eliminating any bottlenecks that Windows 10 has ….

  1. “Framerate might drop in graphics-intensive scenes”
    Awesome programming Capcom
    Let me guess alpha effects, particles are again handle by CPU Core0 just like in all previous they games, or optimization is broken so the GPU utilization is a*s
    RE Engine or MTFramework always the same problems.

  2. Processor: Intel Core i7 8700
    Graphics: Radeon RX 5700
    Memory: 16 GB RAM
    ——————————-
    RTX 2070 or RX 6700 XT required to support ray tracing

  3. Bruh it’s all the same rubbish. some unkillable scripted dude chases you around a set, while you can’t do much but hide and put maneuver. It’s all birthed from the same garbage womb. Apparently people love this rubbish, it’s what passes for entertainment these days.

    1. you know how much I hate walking sims and trash experiences like outlast (I’m calling them experience since I don’t accept them as video games) but RE7 is not a bad game.

  4. RE7 was so damn good. I’m pumped for this. Expectations are low after that brutal RE3: Remake tho

  5. I hope it has nonlinear maps, they showed the map in some leaks so there is that. I hope its more nonlinear.

  6. one thing we know is RE engine is fantastic and if this game is anything like 7, 2/3 remakes then we know it will run great in alot of systems

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