Quake Champions has just been announced and is exclusive to the PC

Bethesda and id Software has just announced Quake Champions. Quake Champions is a fast, skill-based arena-style multiplayer game that is coming exclusively to the PC. The game is designed for eSports and will be running at 120hz with unlocked framerates.

Quake Champions features a roster of unique characters, each with their own distinctive abilities, allowing you to fight the way you want.

Bethesda and id Software will reveal more about Quake Champions this August.

Enjoy!

Quake Champions: E3 2016 Reveal Trailer

109 thoughts on “Quake Champions has just been announced and is exclusive to the PC”

  1. I am so happy I live in this time……

    I get to watch Bethesda & id defile every single corner of FPS history, from DOOM to Quake.

    Because apparently destroying Quake Live with their bullsh*t wasn’t bad enough, they decided they had to go & make a whole new game, too, just to raise the level of “f*ck you” up to 11 in order to mock us even more?

    No seriously, who, ever, throughout the entire world, in all of history, ever asked for, or thought that a class-based Quake was going to be a good idea, exactly? I mean, aside from the idiots id hires these days, of course.

  2. “fast, skill-based arena-style multiplayer game” Well, I have no skills so I guess I’m sh*t out of luck.

    edit: DSOG, if you delete this comment I’m going to fart on my cat. Ball is in your court.

      1. Too many games discriminate towards the skill-impaired, like me. And Bethesda just announced Fallout 4 and Doom are coming to the HTC Vive. Best announcements EVER. My dream game for the longest time was a Fallout or Elder Scrolls game in VR. Never ever imagined it would happen but VR is here(my Vive is sitting in my local Gamestop waiting for me to finish paying off the pre-order) and now a VR game set in the Fallout and Doom universes.

        What a watershed moment for me, as a gamer.

        1. People looking for easy games have it easy today.
          Of course in MP there can’t be easy games, just ones that are either easy or hard to learn (because everyone has to have equally powerful tools). Therefore, total noobs shouldn’t even try to play online.

        2. Nobody is “discriminating” towards nothing, and there’s no such thing as “skill-impaired” – not even if you’re disabled. Your skills are too low? Well if that seriously bothers you, then improve them by playing skill demanding games and stop whining.

    1. you can always max out the game on your rig and take pictures of the ground textures like every other pc gamer :^)

  3. Good to see Sarge back in action.

    I dunno about the class based Champions, here’s hoping the only difference is cosmetic, but according to that cinematic, looks doubtful :/

    1. Looks more like Wrack, and Visor. Not sure who the other characters are, one of them could be Sorlag.

    1. Seriously? Wow, that’s absolutely awesome! Thanks for the info dude, I’ll go check it out. I absolutely love Berserk! To think a few years ago PC versions of games like this would be unheard of.

      P.S. Just saw it’s rated PEGI 18. Okay now I’m jumping up and down!

      1. Let’s hope they release the english version this year too because 2016 is only for japan. but yeah i agree that was awesome.

  4. Hmm, not sure how I’m supposed to interpret the “unique characters” and “distinctive abilities” part yet, but seeing that this is a PC-exclusive, I’ll have to say I’m quite pleasantly surprised and perhaps even pretty hyped. I’ll have to give props to Bethesda though; few companies would take a chance with arena shooters these days, especially with something of Quake’s caliber.

    1. “Quake Champions features a roster of unique characters, each with their own distinctive abilities, giving every player a chance to play to their strengths.”

      From the website. Absolutely, unquestionably, undoubtedly, class-based.

      P.S. “Running at an impressive 120hz with unlocked framerates” another website quote. Apparently this part is particularly noteworthy, considering how up-front they’re being about it…. I bet it even makes the box cover’s back. LOL!

      Because apparently people expect PC-exclusives to be FPS-locked? /eyeroll.

      1. I’ll just withhold judgment for now. But I am happy this is a PC-exclusive, and a AAA IP no less. Like I said before, not a lot of companies would take such a chance unless it were a strategy game.

        1. Meh. Let’s wait & see what level of quality (if any at all) they’ll actually be delivering first, before calling it AAA or “a chance.”

          For all we know it could just be a half-assed attempt by ZeniMax to push into the old school market in response to Epic Games’ new Unreal Tournament with an F2P Arena Shooter of their own, in which case this won’t be either “AAA” or “a chance” as much as it’ll be “a total f*cking joke.”

          Which it already looks like, but anyway, sure, I’ll give it one Gameplay Trailer before I utterly & wholly condemn it to death, at which point I’ll return to Quake 3 & pretend it doesn’t exist, much as with Quake 4 & Quake Live in turn.

          P.S. Can’t wait for the “that’s some true Quake gameplay right there!” comments….. 😀

          1. I appreciate your patience and optimism, my good man!

            It’ll be good, you’ll see. I pray to Carmack for his blessings on this game.

    2. I dunno, XCOM 2 devs, Firaxis once said that XCOM 2 was possible because of the mods and K+M gameplay, then a few months down the road they announced XCOM 2 for consoles, I am getting the same vibes for this game too. It seems better to deceived PC players and lull them into thinking their game is getting the best treatment and then throwing it out on consoles later when it shows the true colours that the game was in fact designed for consoles since the very beginning and the devs didn’t make any mention because they know by now on how much that pisses off PC gamers.

      1. I don’t have any problems with it being announced for consoles later because in my opinion any form of platform exclusivity is against the spirit of gaming. However, I do want it to be PC-exclusive and PC-focused at release because this is Quake after all, and the name itself carries a lot of weight. The state of the game at release should decide if it truly is a PC game befitting the Quake moniker.

        1. I tend to because I’m always going to see the community as being split and unfair, especially considering how MS, Sony and Nintendo are never going to give up every single one of their exclusives for everyone to play, so why should mine be hampered by lower end hardware?.

          I want a game that brings out the best in the hardware I worked and paid for, last thing I want is some dude who buys a £300 box and demands everything expensive should run for him on a cheap box, it screws me over entirely whenever that happens and it just makes me wonder what the point is in high end gaming let alone high end everything if the lower group gets to keep the war chest and everything else being catered to them.

          I guarantee Quake won’t be exclusive, the way Beth and id are working means PC exclusives to them are a thing of the past, that’s what happens when you get big and you get hooked on console money.

          1. What you’re referring to is platform parity. I’m referring to platform exclusivity. It’s entirely possible for a game to exist on multiple platforms yet behave differently on each. And if you want to play a game that brings out the best in your particular hardware, I’d say you’re gonna be waiting a long darn time because the nature of PC gaming isn’t fixed unlike console. It’s not feasible to make a game that works fantastic on only a single configuration, which is why a general baseline is chosen and developers work on that. In effect, a large percentage of PC gamers get to play the game.

          2. “It’s entirely possible for a game to exist on multiple platforms yet behave differently on each.”

            In theory, yes. In practice? Too expensive, & so, not worth it. It can exist, but as Witcher 3 proves, it won’t exist, because consoles.

            Ergo; If they’re actually planning for it to be PC-exclusive, they’ll be developing it with that in mind from the get-go. If they’re actually (secretly) planning for this to be a multi-platform game later on, then they’ll be developing it with that in mind from the get-go, instead.

            Either way, it’ll reflect on the final result (ex: Diablo 3).

          3. Well, consoles are a reality. Just liker the financial benefits of multiplatform development are another. I don’t suppose consoles are going away anytime soon, ergo PC can’t be considered the baseline development hardware for a game unless you’re developing an MMO or RTS or whatever.

            On the bright side, consoles help keep hardware requirements down on the PC side; take that as you will.

          4. “On the bright side, consoles help keep hardware requirements down on the PC side; take that as you will.”

            Various pro’s, various con’s. It’s quite the trade-off in the end, but yeah, it can also be quite useful.

          5. I’m not really concerned about the low end configs, I;m talking about high end specs that should be eating modern games for breakfast, the low end specs have tons more configs than the expensive and limited high end ones.

          6. But PC gaming isn’t exclusively about high-end configs. In fact most PC gamers don’t fall in that category. It would not make any business sense to design a game that can run on just a handful of PCs. Enthusiast rigs can instead flex their muscles on tech demos, which are meant for such things.

          7. “It would not make any business sense to design a game that can run on just a handful of PCs.”

            Crysis?

            Sure, it wouldn’t make sense for every PC game to be Crysis, but regardless, Crysis sold very well, & it only ran well on “1%” of systems. Unless you meant Crysis & other such games when you said “tech demo” in which case I have to disagree, as, while it was very “tech demo-y,” it was also a great game in & of itself.

          8. No, by tech demo I really meant tech demos, like 3D Mark or Kite or whatever.

            As for Crysis, yeah you might find the occasional game that comes around every 4-5 years or so that all other games aspire to be like graphically, but they’re more exceptions than the norm. And thankfully so for the vast majority of PC gamers running mid-to-low-end systems. I’d rather have more people enjoy a game than have it break graphical records.

          9. “During his speech in the Games Developers Conference, Crytek CEO Cevat Yerli revealed Crysis’s development budget.

            According to Yerli, Crysis cost $22 million to develop and it turned out profitable; or in his own words: “If it wasn’t profitable I wouldn’t be able to stand here.” The Crytek CEO didn’t reveal the game’s sales figures, but we know that it sold 1 million units in its first 3 months in market.”

            “As of June 30, 2011 over 3 million copies of Crysis 2 have been sold across all platforms, which is less than Crysis on PC only.”

            “He notes that Crysis 3 has triple the budget of the original game in the franchise.” – “The title, along with Dead Space 3, another EA title that was released in the same month, failed to meet the company’s sales expectations. Cevat Yerli, Crytek’s CEO, was also disappointed by the sales of Crysis 3.”

            Granted, Crysis is the exception to the multi-platform rule (if the sequels had actually been good games, they would have outsold the original), but regardless, Crysis stands as the most profitable game Crytek has ever made, to this day – even without the console ports they later developed.

            P.S. I’m assuming by “universal platform” you mean multi-platform, not UWP?

          10. Just flexing on tech demos is the worst business idea I’ve ever heard in my entire life.

            I never said it should exclusively be about high end, I was talking about high end hardware that definitely exists and definitely has a paying market out there.

            Everyone owns a PC in the world, so do they for mobile phones, but then again we all drive cars too, the point is different when you try to go with “everyone has one” argument type.

          11. I never said everyone. I said most, as in majority. And I’m not referring to office PCs or whatever; I’m referring to mainstream gaming PCs which can be afforded by the majority of PC gamers.

            And tech demos do exist simply to flex your gaming rig. So it’s not really a bad idea. Heck, Futuremark has built its entire 3DMark product line-up catering towards enthusiast users. If you wanna put a pair of, say for example Titan Xs in SLI, to test, that’d be your go-to option instead of a game.

          12. Mainstream PC’s for the most part cover prebuilt machines which cover what I was going on about by “everyone has one” situation, the majority do not build their own custom machines and thus the pre-built falls into my catagory.

            Tech demos exist to show what yourrig can do, but that isn’t to say that high end GPU’s only exist just for tech demos and tech demos alone, the general idea that they should exist just for tech demos sounds absolutely stupid and asinine to spend money on when all you get to see is a shiny 3D benchmark and that’s literally it.

            All you do with benchmark software is watch it spaz out and look at some number results at the end, that is all there is to bench-marking demos. That is not what high end GPU’s exist for and that is not their sole and main purpose, please stop trying to claim you think that is what they exist for because they do not.

          13. “Mainstream PC’s for the most part cover prebuilt machines”

            — I said mainstream GAMING PCs (pre-built or otherwise), which are quite different from simple mainstream PCs, which almost everyone has.

            “the general idea that they should exist just for tech demos sounds
            absolutely stupid and asinine to spend money on when all you get to see is a shiny 3D benchmark and that’s literally it.”

            — If anything, spending 1000$ (figuratively) on a GPU to play games and then wondering why no games take advantage of it sounds asinine to me. If you have a pricey gaming rig, you’re in the minority. And the minority doesn’t make much money for developers, that’s the truth. It’d make more sense if 1000$ GPUs were mainstream to begin with, but that isn’t the case and will never be. Hardware prices usually just come down, not go up.

            “please stop trying to claim you think that is what they exist for because they do not.”

            — You can also play most games in 4K almost flawlessly, if that’s any consolation. Seriously though, I’m really sorry you have an overpriced piece of hardware which sees little use, but that’s all the advice I can offer. As for me, I’ll continue being part of the mainstream gaming hardware segment and not regret it even a bit.

          14. Pre-built machines are sold in electronic stores just like the same PC’s my company has in their offices, the same ones they ordered that had the one alteration which was entirely software based. Office PC’s fall under the same direct category of a pre-built, there is no separating what X computer is from another, it’s either you buy a pre-built from a store or online or you build your own custom rig yourself.

            “— If anything, spending 1000$ (figuratively) on a GPU to play games and then wondering why no games take advantage of it sounds asinine to me. ”

            So you’re suggesting no one buys a high end GPU of any kind and just stick to low/medium end?. what about cars and other high end products?.

            High end anything exists for various reasons, high end GPU’s do not solely exist just for benchmark tests.

            A lot of people pay for premium products and if you had to guess right, they too would be in the minority, that’s the real world for you, we ain’t all that rich, that is why we have premium and low.

            I honestly don’t get what you’re getting at with that last part, why the hell would I regret and need some form of pity?. There are some games out there that take advantage of hardware besides a benchmark tool.

          15. “there is no separating what X computer is from another, it’s either you
            buy a pre-built from a store or online or you build your own custom rig
            yourself.”

            — I don’t see what that has to do with gaming PCs honestly. Gaming PCs have nothing to do with whether the machine was custom-built or pre-built, so I’m not really sure what you’re trying to say here.

            “what about cars and other high end products?”

            — Let’s put it this way… you take a stroll along a road and see a lot of cars passing by. How many of those cars would be exotics like a Lamborghini? I’ll tell you, not a whole lot. Luxury items are a symbol of status, not of practicality. The market is driven by the 99%, not the 1%. That’s not economics but common sense.

            “High end anything exists for various reason”

            — True, luxury cars exist to turn heads and elevate one’s societal status. Same for luxury anything really; graphics card included.

            “high end GPU’s do not solely exist just for benchmark tests.”

            — See above. Benchmark tests are to high-end graphics cards what societal status is to exotic cars. And neither makes a dent on the market economy.

            “A lot of people pay for premium products and if you had to guess right,
            they too would be in the minority, that’s the real world for you, we
            ain’t all that rich, that is why we have premium and low.”

            — I won’t have to guess, I know that for a fact. Premium exists as a niche, not as a necessity. That alone makes all the difference in the direction the market grows.

            “There are some games out there that take advantage of hardware besides a benchmark tool”

            — Such as? If you’re talking about 4K gaming (which is a luxury) I agree. Not otherwise.

          16. Yeah, you get to play in 4K. Not much else as I mentioned in one of my previous comments. The games themselves haven’t caught up with the hardware yet.

          17. And they will with time, just like tech does for everything else, such is the nature of humanity’s level of progress and technology.

          18. True, what’s considered premium today will be mainstream in a few years. Early adopters pay extra to stay ahead of the market.

          19. I think you’re confusing it a bit. Premium of today is NOT the mainstream of today. Premium of the future WON’T be the mainstream of the future. Furthermore, premium of today WON’T be the premium of the future either.

            However, we can safely assume that premium of today WILL be the mainstream of the future. Which is absolutely true given how technology has progressed.

          20. You said premium of today will be mainstream of the future which is a thing that works within the flow of technology and what eventually becomes a global standard, this happens with other technologies as well, thus the premium in the future will not become the mainstream until more time has passed for it to become mainstream, the flow in the future follows the flow we have had currently as well as the past.

            Premium is never ever going to be mainstream at all times unless everyone on this planet has the same amount of wealth.

          21. The definition of a premium product is not constant. A GTX 980 is considered premium today. It won’t remain premium 5 years later. Then its performance would be exceeded by a mid-range card. Hence my observation that “premium of today will be the mainstream of the future”. By paying extra, you are essentially getting a taste of the mainstream market of the future.

          22. Which was why I said the premium of the future won’t be mainstream then until more time has passed, just like what is happening with the current premium tech at the moment within the current time frame.

          23. Oh so you meant to say it’ll take time for premium to become mainstream, now I see. In that case I completely agree.

          24. I’m generally speaking of premium anything always existing as for what it is, time makes something current eventually becoming mainstream but premium itself never stops being premium.

            There will never be an end to premium tech/services, all that changes is the current trend of them, not the concept.

          25. Indeed. Which is why keeping up with “premium” trends is a goal not really worth chasing, for either the majority of consumers (gamers) or creators (game developers). And that’s the reason most content on the market is not targeted towards the premium segment.

          26. Perfection follows the same routine and is something not worth chasing, yet humanity tries and has done since time immemoriam to reach a level of attainable perfection, the same way we try striving for a more affordable future.

          27. I still sticks to that general routine we’ve created ourselves centuries ago.

          28. That’s rather noble. The pursuit of perfection for the betterment of mankind. Though I have to wonder where premium products fit into the equation. I suppose they do have some sort of influence on the economy, though negligible. They’re more of a stimulus that drives innovation, yet not adoption (due to financial constraints).

          29. Everyone wants to live the high life one way or another, hardly anyone would choose to be poor and living the worst life in the worst state possible.

          30. Following along your train of thought, I believe there’s always a difference between what people want and what they actually get. It’s just that 1% that I mentioned earlier who usually can afford to get what they want. And since the rest 99% drive the economy, that’s how the market is shaped. But nevertheless, it’s a situation worth critical analysis.

    1. “It’s important to all of us at id Software that Quake Champions remains true to the Quake legacy, and delivers the speed and gameplay our longtime fans expect, while also pressing forward by introducing new gameplay opportunities with new Champions and abilities.”

      How abut now?

      ;D

        1. Right, if id Software’s reps said so, it has to be true! You know, if they were making a game UNTRUE to the Quake legacy, they would say it outright!

          1. this game is an overwatch clone a please buy our skin esport now..it no where near the old quake.

  5. Game is going to be sick. And having it Built for 120FPS is amazing in it’self. Yeah made for it not just oh I have a 120hz monitor. People will feel the difference when you have a game made for it and just a game that has a 240/300 cap for instance. XD

  6. Bethesda are doing some good things in this year’s E3, this and Dishonored 2 and free Skyrim Upgrade are all nice but don’t screw it with DRMs please.

    1. Doom had Denuvo so sadly Dishonored 2 will most likely have it as well. it is a shame cause GoG is just starting to expand (the client, more variety in games from AAA to Japanese titles) and then we have to deal with this.

      i mean Denuvo has it’s own advantages too but i trust customers more than i trust publishers. Denuvo is still way better than the limitations of UWP store though but in the future we may see upgrades to the limitations. EA was their main funder and them and they may do so again for something more restrictive.

  7. Very cool trailer…got a big of a Quake 3 vibe…but not sure how it’ll turn out. Almost certainly can say with confidence, its gonna be nothing like Quake 3!
    Q3A is an immortal game!

  8. So they took Quake 3 and turned it into a hero-shooter? God freaking dammit Bethesda. I’m so salty just now.

    1. Don’t worry. The Quake community rejected Quake 4, a fast arena shooter that plays a lot like Quake 3 because it wasn’t enough like a real Quake game should be. This thing doesn’t even stand a chance to capture the Quake audience. And it’s not meant to any way, it’s a TF2/Overwatch-like for people who play such games and might spend a lot of real money in some virtual shop, at least that wouldn’t surprise me.

      1. Man, I guess we never knew how lucky we had it with Quake 4.

        Ahh well, the new Unreal Tournament is pretty rockin’!

        1. I wasn’t into Quake back then so this is all hearsay but from what I’ve gathered Quake 4 ran badly on an average PC when it launched so it was basically unplayable as a multiplayer game. There’s ONE lesson id seems to have learned. You can’t make a fast multiplayer game that performs badly on the average user’s PC at launch.

          Also, this may be a personal preference of mine but I never liked the way light shadows worked in Quake 4. Quake 3’s graphics actually look better to me. Quake 4 is of course TECHNICALLY more impressive, but everything looks like polished metal and the colors seem off. Quake 3’s baked lighting is a well-rounded look, it works for all lighting conditions, room sizes, you name it. It just lacks dynamic shadows, that’s it.

  9. Soooooo Quake is now a MOBA? Like Overwatch and stuff? Or Lawbreakers?

    Yeah, i don’t dig it yet.. but i always imagined that. When i fist booted Quake 3, i saw how many characters you could pick from. Because i’ve always been a Warcraft 3/Dota fan.. it always made me wish they had different abilities.

    But this is a lil too late. We already got a ton of games like that (both coming out and already out) I don’t really know if this is a good idea..

      1. Well you know, like Overwatch,Paladins,Battleborn,Lawbreakers and all of those games. FPS/TPS/RTS (dota etc) are all the same games for me. They really are. Just different cameras. At least i feel that way (always did lol)

        Some people call them Hero shooters, other call them Team based ability shooters and i just call them Dota clones haha. 😀

        I translate Class into = hero because of Diablo/World of Warcraft and Warcraft 3. Classes that have special abilities only locked to them = Kind of like a hero spec 😛

          1. Well not really. Overwatch has ults, which are the main selling point of Dota type of games.

            Have you seen Dota like games? Yea, as soon as you get the ult, the whole game goes around that. At least with pro people and people with a group of friends.
            Have you see people not using ults in overwatch? Ofc you havn’t . The other day the whole team got 1 shotted by the gunslinger guy. Can you 1 shot 5 people in TF 2 with some kind of special ability on a long CD? No.

            I’ve seen some people in groups that mix the ults just like you do in a Moba like Dota (for better synergy) I’ve never seen that before in any other FPS game, at least not in a super competitive game where both team actually give a damn if they win.

            I have only observed this kind of gameplay in League/Dota 2.

    1. Quake Live (Loadouts) meets DOOM (2016) (Halo Multiplayer), meets Overwatch (Classes/Heroes), I’m betting.

      Because apparently just copy/pasting Epic Games’ Unreal Tournament model of simply making UT2K4 HD (or in this case, Quake 3 HD) was too much to ask for.

  10. to bad its a overwatch clone.this is esport only game.its sad that this is pc gamering now a days.everything has to be buy a skin game.since i hate esports i will pass.

  11. >classes
    >quake

    Pick one. This trash is dead on arrival. We’ll just keep playing Quake Live (or more exotic versions) until someone makes a real successor (official or not) to Quake 3.

        1. “Migrate back to”? They never left.

          Some people moved over to Quake Live, but personally all of the ones I knew abandoned it time ago, between the lack of updates for long stretches of time, the various limitations & now the gameplay changes id Software forced onto them. Sure, it might still be the go-to for Tournaments, which means it’s still got a small playerbase that actively practices on it, but it’s not the mainstream’s “go-to” game anymore by far.

          It may have been picking up some speed at one point, sure, but that was years ago now. Today, it’s both just f*cked & gutted. If you want a real successor to Quake 3, it already exists – it’s called Reflex.

          1. “it’s still being used for Official Tournaments, which means it’s still got a small player base that actively practices on it”

            As opposed to Quake 3 which has how many players exactly?

            “a real successor (…) Reflex”

            Reflex is a much floatier game, way more air control, I don’t really see the comparison to Quake 3 vanilla. Are you a CPMA or pql or whatever other mods there are – player?

          2. I pulled up Q3, clicked Multiplayer & found 400 Servers just now, so, I’m pretty sure it’s still got an active community, even if it’s been reduced due to migrations to Reflex, Quake Live, & whatever else people have moved on to.

            Ah, true, fair enough, yeah, I’m more accustomed to CPMA than Vanilla, which is what Reflex undoubtedly falls closer to, agreed. However, I would argue Reflex nevertheless comes closer to Vanilla Q3 than QuakeLive does, especially now with the insertion of Loadouts, etc.

          3. Loadouts haven’t been a thing for a year now. You seem to know as much about Quake Live as I do about older versions of Quake 😀

          4. They’re a mutator on the servers. You’ll hardly find servers with loadouts in Europe. I’ve heard some American servers use loadouts but who cares.

  12. I’ve never seen excitement for a game go down so fast, it went from 100% to zero in the spam of 3 minuites the moment I heard about a character roster, all with unique abilities and attributes.

    Bethesda want to turn Quake into their own Overwatch,

  13. Why would you care if it was ported TO consoles instead of FROM consoles? As long as PC is the main platform, where the controls are optimized for pc , there is no reason to complain. the reason they do need to cater to consoles is coz consoles , literally 100% of the time , outsell PC. It’s a business… The fact that they read feedback from Doom, and are making this a primary pc platform is enough to appreciate id.. This is the same as those xbox losers whining when Quantum Break came to PC… What do they have to lose?? It was optimized and designed for their platform first… Don’t be a whiner like those idiots….

  14. Bad news for Toxxikk and UT beta. Toxikk isnt a bad game with it doesnt have a strong name like Quake. The UT beta seems to be another DAYZ, a game that it seems to not coming out from beta phase.

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