Pulsebreaker feature

Pulsebreaker is a retro survival horror game inspired by PS1 classics like Resident Evil and Fear Effect

Anthony David Valles has just announced Pulsebreaker, a retro survival horror game that is inspired by PS1 classics like Resident Evil and Fear Effect. It’s sure to put a smile on the face of most old-school gamers. So, let’s take a closer look at it.

In Pulsebreaker, you will explore tight hallways and creepy city streets to find out what caused a big outbreak. You’ll need to gather supplies, manage a small inventory, and fight your way through groups of zombies.

The gunplay will get better and more fun as you find new weapons. You can stop a monster with a well-timed shot and hit its weak spots to exploit its weaknesses. So, while the combat will need good timing and skill, it will feel really rewarding if you get good at it.

There is currently no ETA on when Pulsebreaker will come out. Below, you can find its debut gameplay trailer. This is a relatively short trailer. However, it can give you an idea of what you can expect from it.

As you will see, Pulsebreaker perfectly captures the art style of the PS1 games. It also has the classic kick attack from Resident Evil 4. Movement seems fluid, so I don’t know whether to not the game will have “tank” controls.

Enjoy and stay tuned for more!

Pulsebreaker Steam Trailer

11 thoughts on “Pulsebreaker is a retro survival horror game inspired by PS1 classics like Resident Evil and Fear Effect”

  1. If it really is inspired by Fear Effect, then it better have cheap deaths you won't see it coming.

  2. It looks jankier than games that came out 20 years ago.
    Anyways, I came across Klostyn the other day and I'm starting to feel like I'm sick of these nostalgia trip games

    1. At this point, "nostalgia trip game" is just a pathetic cliche excuse to market an otherwise s󠀀hit󠀀ty and extremely generic indie trash game like the +10,000 others like it on Steam that will end up forgotten just a day after release.

    2. I mean, you can just choose to ignore em and just focus on the games that appeal to you more, but I guess complaining about these trivial things is a must for people in this community.

      1. Is there a rule that says if you complain about a game then that means you’re not enjoying other games?
        Is it too complicated for you to complain about video game x while you enjoy video game y? so dumb

        1. Who said anything about rules? I’m just pointing out that complaining is futile. Plus, nagging is such a feminine trait dude, yet so many male gamers do it all the time. AAA studios no longer make the kind of games I want to play, but I’ve realized that complaining won’t change the situation unless people vote with their wallets.

          There is clearly a market for games like this, despite how niche they are, as demonstrated by examples such as Crow Country and HROT. Furthermore, the number of Resident Evil-style games (i.e. fixed cameras and PS1 aesthetics) or “boomer shooters” is minuscule compared to the vast array of 2D pixel art, metroidvanias, and soulslikes that continue to flood the market every single month. The resurgence of these specific genres is still a relatively new phenomenon. But if you’re already sick of it then that’s a you problem.

          1. They’re not a new phenomenon. Necroing dead genres was a thing that started with Pillars of Eternity back in 2015, and then a year later, Doom 2016 revived the boomer shooter genre, and we’ve been bombarded with them ever since. Where have you been? livind under a rock?

          2. If that's the case then name me a handful of games like the one in the article here that were released a decade ago. Also games that closely resemble titles like Unreal and Quake with actual narrative and a decent budget. The Shadow Warrior franchise is the closest example I can think of after Doom, but most of the others seem to be either AA or indie titles, and even then, there are very few compared to games of other genres.

            Nostalgic trip games of this category have only just started appearing in the last 5 or so years, but just like 3D platformers, they barely have an impact on the market. It's not worth complaining about, considering that many of these titles are often created by solo developers or small teams during their spare time with limited budgets. I wouldn’t say this genre, style of gameplay and visual aesthetic is dead, especially since some have found success in it.

          3. Stop spamming my inbox with your worthless essays you dumb fck, I proved you wrong, shut your mouth, learn from it and move on.

  3. retro style must die quickly before it becomes a mainstream trend. it f*cking sucks, nerds suck. I hate you nostalgia nerds. You don't deserve today's videocards. go back to Pentium III and stay the f*ck there

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