Paradox Interactive will acquire the developers of BattleTech, Harebrained Schemes

Paradox Interactive has announced that it has entered into an agreement to acquire 100% of the shares in Harebrained Holdings, sole owner of Harebrained Schemes. Paradox will pay a fixed purchase price of US$7,500,000 at the time of acquisition plus an additional purchase price corresponding to 25% of the acquired business’ earnings before publishing costs over the next 5 years to the extent such earnings exceed the fixed purchase price. The deal is expected to close by June 7th, 2018.

Harebrained Schemes was founded in 2011 by industry veterans Jordan Weisman and Mitch Gitelman. Weisman is the creator of many acclaimed game universes including Shadowrun, Crimson Skies, and BattleTech/MechWarrior, and has founded several previous entertainment companies including FASA Corp, Virtual World Entertainment, FASA Interactive, 42 Entertainment, and Wizkids.

Fredrik Wester, CEO of Paradox Interactive, said:

“Harebrained Schemes have proven themselves as a world-class studio with a very talented team within a genre where Paradox wants to be present. In addition, we really like the studio, the people who run it, and their games; these are all absolute hard criteria for us in any acquisition. Our recent successful launch of BATTLETECH, our first project together, has been a fantastic collaboration, but the possibilities of what we can do together in the long term now that we’ve joined forces — that’s what has us truly excited.”

Jordan Weisman, CEO of Harebrained Schemes, added:

“Mitch and I started Harebrained to create the kind of story-rich tactical games we loved and for the last seven years, our studio has been fueled by our team’s passion and by the generous support of our fans. As the scale of our games has grown and the marketplace has gotten extremely noisy we felt that HBS needed to team up with a company that could provide us the financial stability and marketing expertise that would allow us focus on what we love doing – making great games and stories.”

Mitch Gitelman, Harebrained Schemes’ President, concluded:

“Our experience working with Paradox on BATTLETECH was the best of our careers and proved to us that this was a company we would be proud to be a part of. What’s more, we’ve gotten to experience the incredible audience that Paradox has firsthand. The fans who we met at PDXCON in May after having launched our game were so full of enthusiasm and appreciation. We share a deep respect for our audiences, for healthy and collaborative teams, and for the creative process itself — the fit just works.”

Harebrained Schemes will continue to operate with its own internal management and creative teams, designing and developing the games that have earned them their outstanding reputation. In their new role as a division of Paradox Interactive, the studio will gain access to business and distribution expertise, financial support, and an extended colleague network of strategy enthusiasts. Fans of Harebrained Schemes can continue to count on the community involvement and visibility that the studio has always provided.

8 thoughts on “Paradox Interactive will acquire the developers of BattleTech, Harebrained Schemes”

  1. If that means they SPAM dlc for Battletech, as they traditionally have done, it could maybe be a decent thing?

    Not sure if this is a good thing or not.

    All I know is I want lots of expansions and more campaigns, tech, mechs, etc.

    1. Yea no. The game isn’t bad at all. It’s a great game. And the fact that I’ve played it more than you and the fact that it got rave reviews matters more than your dumb wrong opinion. It is, however, light on content. A problem that DLC specifically exists to solve.

      1. It’s actually a great game. The fact that it’s the worst optimized game I’ve literally ever played (Only a slight exaggeration) doesn’t change that the game is good. It just needs more content, and the performance issues will be ironed out. Why they didn’t use Unreal is beyond me. Unity has no business in comsumer products, period, unless they are 2D.

        In fact, they already fixed the issues with the patch this week. I’m playing it right now and it runs flawlessly – last time I played it it was dropping to 20 fps and took forever between any loading.

        “Light on content” means that after you’ve played the first 100 hours, you could use some new content. So, no, you’re wrong.

  2. My only concern here is that pretty much all of Hairbrained games had a DRM free option and in recent years Paradox doesn’t seem to do that. Hopefully Hairbrained games will still have a DRM free option going forward.

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