A few days ago, we informed you about Red Dead Redemption running in the best emulator for Playstation 3, RPCS3. And today, we are happy to report that Okami HD and After Burner Climax are fully playable from start to finish in the latest version of RPCS3.
According to the development team, and thanks to significant improvements to .sprx relocations by Numan and Nekotekina, Okami HD went from absolutely nothing to fully and perfectly playable. This basically means that the game runs with constant 30fps at 1080p.
Similarly, and thanks to improvements to graphics by kd-11 and the improved recompiler by Nekotekina, After Burner Climax now runs flawlessly at full speed with correct graphics.
YouTube’s member ‘Zangetsu’ has shared a video, showing Okami HD running in this latest version of RPCS3.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
“BUT…. BUT…. MUH EXCLUSIVES!” – console “fans”
Trash comments by dick-cheese console fans incoming…
After Burner Climax on PC is very welcome news.
Always wanted to play this game, would like to see this running at 4k 60 one day.
$hit so blurry my eyes just bled
how can you call this playable?
Scott Pilgrim vs The World is also available to play. You have no idea how awesome that is, since that game might’ve been lost forever, being delisted from PSN and XBLA and drives home the fact that emulation preserves games.
Emulation preserves games, yes.
A better situation: all games should be both cross-platform and continuously updated across time; that is, living games, where the graphics/sounds/animation/other quality would evolve over time, as the games are ported to inevitably-more-capable hardware (newer CPUs/GPUs/etc.).
Even better: given the previous paragraph’s statements, all games should be ensured against obsolescence; maybe an open-source clause if the developers/publishers can no longer monetise it, or if they go under, or what-have-you.
Imagine the possibilities.
I’m the #1 supporter of this stuff. God, I love emulators. It just boggles my mind how Sony doesn’t sink these guys with a C&D. Knock on wood. Long live emulation. Especially emulation of semi-current consoles.