It appears that with the release of the Atlas Rises update, Hello Games is really supporting its – previously thought dead – title. After all, No Man’s Sky has received four massive patches in just two weeks. Today, the team released a new patch for No Man’s Sky that updates its version to 1.34.
This patch fixes FoV in photo mode showing degrees as a temperature, a graphical issue where a blur effect would be applied while teleporting, as well as an issue when claiming a new base location (which caused base NPCs to stop responding).
In addition, this latest update increases the maximum number of paths which can be rendered in the galactic map, alters teleporters in space stations to allow players to teleport directly to other stations as well as to their base, adds correct emotion animations for various interactions with NPCs, and improves ordering of icons on the galactic map to more accurately indicate missions and system information.
This patch will be auto-downloaded from Steam and you can read its complete changelog below.
No Man’s Sky – Patch 1.34 Changelog:
- Fixed an issue where large numbers of portal visits would be added to save files, greatly increasing the save size and impeding the ability to save the game. We’re aware there are still some players experiencing this issue, and we’re currently investigating any remaining reports.
- Prevented the terrain editor draining in charge when editing empty voxels
- Prevented players being able to edit terrain outside their base radius for free while standing inside their base
- Fixed responses made to Artemis and Apollo at times being incorrectly tracked
- Prevented players being blocked from progressing if they decline to enter glyphs into a particular story portal
- Fixed instances where Atlas text was appearing as though it came from an NPC
- Fixed FoV in photo mode showing degrees as a temperature
- The discovery screen will now show images from a larger number of visited waypoints
- Added a placeholder image in cases where a waypoint image is not available
- Allowed scrolling of names on the discovery page which are too long to be displayed
- Fixed a graphical issue where a blur effect would be applied while teleporting
- Improved prioritisation of systems you have teleported from when listing your most recent teleport locations
- Altered teleporters in space stations to allow players to teleport directly to other stations as well as to their base
- Improved ordering of icons on the galactic map to more accurately indicate missions and system information
- Increased maximum number of paths which can be rendered in the galactic map
- Improved appearance of the message displayed when your starship is out of range
- Fixed warning symbol on broken tech appearing too small
- Fixed an issue that sometimes caused glyphs not to be awarded correctly
- Fixed an issue in tutorial messaging when you repair your pulse drive but nothing else before entering your ship
- Added the amount of units you will earn for a discovery to the Analysis Visor interface
- Added correct emotion animations for various interactions with NPCs
- Fixed an issue when claiming a new base location (which caused base NPCs to stop responding)

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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so the game slowly comes out of alpha to beta stage…k then
Just a head up guys:>
Marvel vs. Capcom: Infinite Has denuvo
Incorporates 3rd-party DRM: Denuvo Anti-tamper
5 different PC within a day machine activation limit
the game is gonna be garbage anyway.
agents of mayhem had denuvo and it was cracked really fast, why do they even bother anymore.
“We tried. See? We tried. Not my fault.”
“Not my fault.”
you are very fast, accurate and very well informed when it comes to video game cracks, i wonder why
to be fair the arguements about “hur dur piracy” and john articles on denuvo got me to care.
Notice how none of these “this game wont come to pc because if piracy” clowns exist anymore. Pc games are selling and denuvo aint the reason, more and more games come out on pc and denuvo aint the reason.
Denuvo had its run, it did not increase sales.
“It appears that with the release of the Atlas Rises update, Hello Games
is really supporting its – previously thought dead – title.”
By who exactly?
it will always be no mans lie.
Are they gona patch in a refound option ?
This is the usual bug fixing updates that get released after a Major Patch, you’re overreacting.
they should patch they’re brain to the latest version
More bullshots. I wish the game actually looked like that..
John are you shilling or you just have an article quota to make?