Metal Gear Solid Delta Snake Eater feature

Metal Gear Solid Delta: Snake Eater will support 60fps only on PC

A few days ago, we informed you about Avowed and Dragon Age: The Veilguard supporting 60fps only on PC. And it appears that yet another current-gen only game will have this restriction on consoles. As Konami has confirmed, Metal Gear Solid Delta: Snake Eater will not have a 60fps mode on consoles. Therefore, the only platform that will be able to offer such an experience will be the PC.

As Konami stated, Metal Gear Solid Delta: Snake Eater will have two modes on consoles. The first one will be 4K/30fps, and the second will be 1080p/higher fps. We don’t know yet whether the team will lock the framerate at something like 40fps, or whether it will leave it unlocked. What we do know, though, is that it will not be able to come close to 60fps.

Now this shouldn’t come as a surprise. Metal Gear Solid Delta: Snake Eater will be powered by Unreal Engine 5. My guess is that the devs will take advantage of both Lumen and Nanite. And, as we’ve seen, most – if not all – UE5-powered games struggle to run with 60fps on consoles.

As I’ve reported a few days ago, Avowed will also be locked at 30fps on Xbox Series X and S. And yes, Avowed is also using UE5.

Generally speaking, you should expect most current-gen games to not have a 60fps mode on consoles. Or at least for the base systems. That’s most likely why devs offer an unlocked framerate. In theory, PS5 Pro should be able to come close to 50-60fps, though I doubt we’ll see a locked 60fps experience even on it.

What this ultimately means is that the PC will be the only platform able to push 60fps and higher. This will be possible in the most demanding games with DLSS 3 or FSR 3.0. Especially if games start using multiple Ray Tracing effects.

Stay tuned for more!

33 thoughts on “Metal Gear Solid Delta: Snake Eater will support 60fps only on PC”

  1. lock the fps on console to 60 but on PC it shouldn't even be considered. Again we gotta rely on the modding community to unlock us from the 60 fps prison.

    1. Nothing in this article said it would be locked to 60 on pc. No UE5 game is. When did people start getting this dumb?

      1. You didnt even read the first sentence of the article?

        A few days ago, we informed you about Avowed and Dragon Age: The Veilguard supporting 60fps only on PC.

        60FPS ONLY on PC. meaning it is 'LOCKED' Mark.

        Why else would I say 'we gotta rely on the modding community to unlock it' since most gamers have a high-end PC can definitely knock most games on 100-120 FPS.

        also literally in the title :

        Metal Gear Solid Delta: Snake Eater will support 60fps only on PC

        Get glasses or go see a doctor.

          1. you cant even read comments? I talk about PC specifically not about the damn consoles.

        1. You missed the point lmfao. Neither of those games came out on pc locked at 60fps either. See how I ended up being right? What the article is saying the game will only support 60fps and higher on pc. May not even get 60 on console at all because it’s UE5. Neither avowed or beliguard came out locked to 60 and could exceed 60 day one without a mod. That’s what happens when you get your news from garbage sites like this

    1. No, it means the game will have some drawbacks for the sake of fidelity. A stable 30 or 40fps mode is perfectly fine if the graphics call for it and the frame delivery and pacing is perfect.

  2. It's pitiful when these console developers offer 60+ fps to PC gamers like it's something special. News flash: 30 fps was sh*t. 60 fps is just the bare minimum. It's not a damn special feature.

    1. Blame the consoles themselves. Console makers always made sure to sell calculators disguised as gaming platforms, so PC devs took the advantage to offer such thing as if was indeed something special.

  3. its locked at 60 FPS because the in-game cutscenes are meant to run on that pace with the ability to control perspective by pressing R1 button anything more than that will break the OG VA audio sync , maybe modders can make a miracle who knows

  4. Everytime a game ran at 30 fps on console in this gen it ended up being an unoptimized crap on PC where the only way to get those 60 is to brute force it with hardware far beyond the requirements

    1. damn, the only negative thing i can think of is that they using the same hud as the new nfs games and forza, other than that, DAAAAMN.

  5. This idea that consoles can't handle 60 fps in UE5 is ridiculous. Maybe the Series S can't but there are plenty of examples of UE5 games running on PS5 and Series X. The real truth is something is making all these devs wanna use FSR in UE5 games instead of of UE5 s own solution. Console performance is also dependant on what version of UE5 you are using as well because later versions have console focused optimizations. Stalker 2 is running with good image quality and a close to steady 60 fps on Series X according to digital foundry so it is damn sure possible to hit 60fps if the proper time and investment is out in to it.

  6. Sony and Microsoft need to come to the realization that a ridiculous 7 years between console generations is just stupid. Here we are just a couple of months shy of 4 years and the PS5 and the Series X are already so outdated they can't even do 60 fps with FSR performance mode enabled which basically upscales 720p to 4k.

    If AMD would get their sh*t together and start using AI for upscaling (They already charged you for currently unused AI cores in the 7000 series) and release a new APU for consoles with RDNA upgrades and AI cores they might be able to keep up but by the time they do that things will advance to the next level and they'll still be a day late and a dollar short.

    1. damn its only been less than 4 years? Feels like at least 5. Also you trash them and rightfully show but devs are also mad that they still make videocards with 8 gb. They better not make new videocards with 8 gb anymore.

    2. Or devs just need to get good at optimising gsmes lol ya'll act like PC can get stable fps on new games no sh*t is unoptimised and this article is bs cause devs literally said otherwise this is just a Pc fanboy spewing lol

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