METAL EDEN feature

METAL EDEN PC demo is now available for download

Reikon Games and Deep Silver launched a free public demo for METAL EDEN on PC via Steam. To celebrate this announcement, the teams have also shared a new trailer that you can find below.

Going into more details, the demo contains the first two missions from the game. As such, it can give you a pretty good idea of what you can expect from it.

METAL EDEN is an adrenaline-fueled sci-fi FPS that explores a world where humanity’s consciousness has transcended flesh, now residing within robots.

From what I know, METAL EDEN is using Unreal Engine 5. And, the devs have also shared its official PC system requirements. So, let’s see what PC system you’ll need to run it.

PC gamers will at least need an Intel Core i5-6600 or AMD Ryzen 3 3100 with 12GB of RAM and an NVIDIA GeForce GTX 1070, an AMD Radeon RX 5700, or an Intel Arc A580. The devs recommend using an Intel Core i5 11600K or an AMD Ryzen 5 5600X with 16GB of RAM and an NVIDIA GeForce RTX 3060Ti, an AMD Radeon RX 6700 XT or an Intel Arc B580.

You can go ahead and download the demo from this link.

Have fun!

METAL EDEN: Demo Trailer

METAL EDEN PC Requirements

Minimum:

    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64bit
    • Processor: Intel® Core™ i5-6600 | AMD Ryzen™ 3 3100
    • Memory: 12 GB RAM
    • Graphics: Nvidia® GeForce GTX™ 1070 / AMD Radeon™ RX 5700 / Intel® Arc™ A580
    • DirectX: Version 12
    • Storage: 30 GB available space

Recommended:

    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64bit
    • Processor: Intel® Core™ i5 11600k/AMD Ryzen™ 5 5600x
    • Memory: 16 GB RAM
    • Graphics: Nvidia® GeForce RTX™ 3060Ti / AMD Radeon™ RX 6700 XT / Intel® Arc™ B580
    • DirectX: Version 12
    • Storage: 30 GB available space

11 thoughts on “METAL EDEN PC demo is now available for download”

    1. On the surface, nothing I guess. The game seems to be a technical mess however. Hopefully they listen and fix the very obvious issues.

  1. I've just completed the demo. The gameplay is serviceable but nothing special. Enemy design is generic, levels are basically small arenas.

    As far as performance goes – 60FPS with dips to mid-forties at 1440p on 2070 Super with DLSS set to Quality (16 Gigs of 3600MHz Ram and 5700x) and FOV=100. It's using that crappy UE5 which explains it all. Had to decrease DLSS to Performance for it to render at least 78 FPS. Mouse input indeed feels off. Didn't notice a mouse smoothing toggle though in Settings.

    I'd rather have these Ruiner devs make an isometric RPG in cyberpunk setting as opposed to twin-stick shooter that Ruiner was. Why they opted to make a generic looking and horribly performing FPS (on UE5 of all engines) is beyond me. I wouldn't say UE5 gives something here that UE4 wouldn't with the levels this game has.

  2. The game is horrendous. The devs could mess up even with simple fps standards like RAW MOUSE INPUT and TOGGLE MOTION BLUR. I just rage-quit amidst all blur, stutter and unpredictable mouse movement.

  3. The game was OK, but nothing amazing. The dialog was a bit weird. Sounded like it was written by a software dev who fancied themselves a socialist philosopher. The only plus is it's one of the few games with forced TAA or temporal upscaling where you can disable the TAA in the config file:
    https://www.reddit.com/r/FuckTAA/comments/1juqi1k/metal_eden_demo/

    Of course the game uses Lumen Global Illumination by default, and there's no option to turn it off in the settings. Fortunately if you disable it via the config file the game appears to have pre-baked lighting (why force Lumen in that case?) and the lighting doesn't look too bad with Lumen GI off. Of course the game is a dithered mess with TAA off, but I'd still rather have that over the ghosting mess that it causes.

    For those who are dumb and would say "just use DLAA, it solves every problem" I'm sorry to report that the game doesn't have it. It does have DLSS, but it caps out at "Quality". Not that I care, as I'd rather just have no in-game AA at all and use ReShade to inject whatever I want.

    1. Hopefully the tweaks you mentioned will continue to work when the game releases.

      Shame they won't help with generic enemy and level design.

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