Fallout fans, here is something special for you today. Radian-Helix Media has just released its massive fan prequel to Fallout New Vegas, Fallout New California. This mod adds an all new story around a new player character, an adopted resident of Vault 18, embarking on a journey through the wastelands of the New California Republic’s Cajon Pass.
This mod is described as a new campaign, meaning that players will be able to launch it from the main menu and not access it via an in-game portal. New California runs in the New Vegas engine but it is not set in New Vegas (it’s set in New California at a place called The Pass).
Fallout: New California features a huge world (around 2/3rd the size of Fallout: New Vegas’ map), offers from 6-8 hours to 15-30 hours of new gameplay, and packs 13 endings that – according to the developers – are radically different stories start to finish. The game also features 16942 lines of dialogue (14877 of which are voiced by characters and non-repeating from 60 volunteer voice actors), new textures and meshes, and 48 main quests.
Those interested can download the mod from here, and below you can find some installation instructions!
- Download New California BETA 200. Download BETA 201 PATCH. Put them on your hard drive.
- Open your mod manager.
- Go to Package Manager. (The same on Vortex, MO2, NMM, and FOMM.)
- Select New New California BETA 200.
- Follow the On Screen Wizard. (DLC Patches if you have DLC! If not, skip.)
- Wait between 2-8 minutes on average….
- Done!
- Open Package Manager again. Select New New California BETA 201. Install. (Overwrite Yes to All!)
- Done!
- Final Step: Don’t forget to check NewCalifornia.esm in your load order to activate!!!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Thank goodness for the modding community. What a far cry from Bethesda, who are retconning established lore and admitting to fans the game they are about to release is broken and unfinished.
if you think this is great wait till the frontier its out, thats on a whole new level.
Bethesda is so lazy that they outsourced the towns to the player in fallout 4 and they know outsource the npcs to actual players in flopout sh1tty six
I’m pretty sure they got the idea for the settlements in Fallout 4 from that popular building mod for Fallout 3. If this trend continues, the next proper Fallout game should have a major feature based on Sim Settlements or something like that. Sadly Bethesda always ignores all the tiddies when taking ideas from mods.
even idea of stimpak animation was stolen from modding community on new vegas, you could tell because on vanilla fallout 4 there’s only one drug animation and that is stimpak injection, it seems as if they thought game was lacking and added that at the end of the development.
had no idea about frontier, watched a trailer and wow. even though graphic is outdated and animations are wonky, it nails post apocalypse so good. kind of reminded me of warhammer 40k and bit of terminator salvation. faction war feels like a video game spawning characters in fallout 4 instead of post apocalypse humans fighting each other, this trailer got me hype.
watch?v=wfi6VJWxKio
i’d kill for a new obsidian fallout game.
Gave up, bored, with Fallout 4. This looks way better.
I find it hard to believe the modding community is capable of good writing and therefore I find it hard to draw up any enthusiasm.
Fallout 1.5 Resurrection has long proven you wrong.
Didn’t liked that mod, lack of choice, etc
A retarded monkey can write better than Bethesda.
You must not mod very much. Some of the best stories have been done through them. Good, high production voice acting does not equate to good writing. There was a period when AAA was even far worse than what modders put out.
Only used gameplay and immersion mods, never content mods. I guess I’ll give this a swing and see how it turns out!
I like the modding community but I’d prefer it if they worked on official games as employees for these companies so they could mod with more resources.
So they would be shurning out DLC’s?
downside of these great mods is their shetty voice acting.
well…
Need mirrors for the mirrors.