In an interview with WCCFTech, Reburn shared some new tech details about its upcoming futuristic sci-fi shooter, La Quimera. According to the devs, the game is powered by Unreal Engine 4 and it won’t support Ray Tracing.
As the devs told WCCFTech:
“We’re genuinely excited about the potential of DirectX Raytracing 1.2 and neural rendering. While La Quimera doesn’t currently use real-time ray tracing due to our priority towards achieving strong performance across a wide range of hardware, we do utilize raytracing during the asset creation process to enhance visual quality.”
The good news here is that the game should run better since it uses traditional rasterized techniques. Reburn stated that it has created a custom solution for global (indirect) lighting instead of real-time ray tracing. This gave them better performance, broader hardware compatibility, and more efficient data storage, while keeping a strong level of visuals.
Reburn also claimed that La Quimera will support DLSS and FSR. However, the game does not support their latest versions. So, we could be looking at DLSS 3 and FSR 3.0? If so, NVIDIA and AMD will have to test the game so that they can greenlight it for DLSS 4 and FSR 4.0. Otherwise, we’re most likely looking at DLSS 2 and FSR 2.0 support for launch.
La Quimera is a narrative-driven first-person-shooter game that will release on April 25th. The devs haven’t shared the game’s PC requirements as of yet. Naturally, though, we’ll be sure to share them once they become available.
La Quimera feels like a weird mix of Crysis, Killzone and Metro. This game is being made by ex Metro devs. So, I’m really looking forward to it. Especially since this will be a story-driven title. According to Steam, there will also be co-op online. So, you can play it in solo mode, or with up to two friends.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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From atmospheric FPS game, to generic Call of Duty clone.
From they own engine to generic Unreal Engine.
Someone at 4A Games in decision making department must got hit in his head.
4A Games is still working on the next Metro game (that it will be using its own engine).
First part, yes,
but this is made by EX A4 devs.
Now I'm interested but UE4 also don't have a very good reputation on PC so It will be interesting how this ends up. And boy its been years since a proper 3rd person military shooter landed. Last good I know was Future Soldier & that's it.
Least it's not UE5, that's proving to be a clusterf*** of an engine.
Dude, UE4 is Ghandi compared to UE5
You can achieve exactly the same graphics in both versions.
And what about peformance?
That's the Real factor. You can watch a fan made batman scene video on YouTube in UE4 vs UE5 and clearly see in UE4 the graphics really pops out that as an artist and player you'd want. Whereas in UE5 everything just gets covered with huge volumetric light and fog making the overall scene dull and uninteresting. Then there's performance impact. Tbh the generation hasn't evolved much and should still learn to fully utilise UE4 capability
Lol definitely or I'd say "stellar" than UE5.
Yes, kudos for mentioning Ghost Recon Future Soldier; it's not only underrated, but also sick AF.
https://uploads.disquscdn.com/images/ce48572f2c1079c91c84efa0bc97376dab42f49aabb5b245d2c98b46f0eceee3.jpg
https://uploads.disquscdn.com/images/1f3c7317c4c2250e3f1cdf2284f2bdecce39b68c7a168f6768bf98b6f94a7098.jpg
imo spec ops the line was very slightly better.
Great news, that means I might actually play this before 2027( when sub $2000 graphic cards get good enough to run UE5 games, hopefully)
Good, means it will have amazing performance.
Compared to Unreal5 trash.
A new game that's not UE5 trash? I'm shocked. Maybe it's worth looking into? Maybe it won't be a forced TAA/temporal upscaling mess like most other games these days?