inZOI screenshots-1

inZOI gets detailed PC requirements, will support Ray Tracing

KRAFTON has released the detailed PC system requirements for its upcoming game that will rival EA’s The Sims. inZOI is a life simulation game that will be powered by Unreal Engine 5. So, let’s take a look at these latest detailed PC requirements.

To run the game, PC gamers will at least need an Intel i5 10400 or AMD Ryzen 5 3600 with 12GB of RAM and an NVIDIA RTX 2060 or AMD Radeon RX 5600 XT. The game will also require 40GB of free disk space. KRAFTON recommends using an Intel i7 12700K or AMD Ryzen 7 7800X3D with 16GB of RAM and an NVIDIA RTX 3070 or AMD Radeon RX 6800 XT.

Now as you can see, the PC specs are similar to those we shared in August 2024. However, KRAFTON has added two more tiers. The first one is the Medium PC Specs and the other is the High PC Specs. For the High PC Requirements, KRAFTON lists an Intel i7 14700K or AMD Ryzen 7 9800X3D with 32GB of RAM and an NVIDIA RTX 4080 or AMD Radeon RX 7900 XTX.

KRAFTON has also created eight different preset options tailored to four system tiers and various gameplay preferences. These presets reveal that the game will be indeed using Ray Tracing. However, we don’t have any more details about them. Since this is a UE5 game, I can assume that the RT setting is basically Hardware Lumen.

Finally, the game will support NVIDIA DLSS Super Resolution, AMD FSR 3, and Intel XeSS. However, there is no word on whether it will support Frame Gen. We also don’t know whether it will support DLSS 4 at launch.

inZOI will hit Steam Early Access on March 28th.

Enjoy and stay tuned for more!

inZOI: Graphics Comparison by System Specs

inZOI Detailed PC Requirements

inzoi detailed PC requirementsinzoi detailed PC requirements-2

17 thoughts on “inZOI gets detailed PC requirements, will support Ray Tracing”

  1. The game optimization is ass…The gameplay trailer from few months ago shows the game running in 15-20 fps.
    The game director was working on Korean MMO games that flopped hard, all of them were boring, empty, with big focus on grind.

  2. Such insane requirements for a crappy-looking MMO online game. Most online game developers have the mindset that they should at least minimize the size of their game and have moderate requirements to ensure a decent amount of player base, and the differences are barely noticeable past the medium settings minus one or two parts to justify these ridiculous requirements (I don't play crappy online games at all, much less when they're MMOs).

    And what's with the extreme blurriness in the low requirements, mostly around the character models? Do people still play in 480p resolution in 2025? Are these people still living in the Jurassic period or what?

      1. OK, not MMO, just an online life simulation game (I don't care about life simulation games either, worse still when you make it an online game because a game being online-only immediately makes me add it to my "can't wait to ignore" list, even if it has a cool concept).

        I'll edit the comment to add strikethroughs.

      1. Like I said, I don't care about neither life simulation or online games so I don't know about that stupid Sims series, it's even worse when you combine both of them.

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