Techland has released the official PC system requirements for Dying Light: The Beast. Dying Light: The Beast will be a standalone new game set in the Dying Light universe. So, let’s see what PC you’ll need in order to run it.
In this game, you will assume the role of Kyle Crane, the man whose selflessness during the initial virus outbreak saved many from a fate worse than death. After more than a decade in captivity, you find yourself in a world that’s changed, and not for the better.
The game will take place in Castor Woods. As the devs noted, the world will have natural landmarks, small villages, and industrial complexes, offering diverse traversal options.
Crane will also have some superhuman powers. After years of experiments, the zombie DNA and his are now intertwined so that you are able to unleash a beast-like power.
To run it, PC gamers will need an Intel i5-13400F or AMD Ryzen 7 5800X with 16GB of RAM and an NVIDIA GeForce 1060, an AMD Radeon 5500 XT or an Intel ARC A750. The game will also require 70GB of free disk space. With this PC setup, you’ll be able to run it at 1080p/30FPS on Low Settings.
For gaming at 1440p/60FPS on Medium Settings, you will need an Intel i5-13400F or AMD Ryzen 7 7700 with 16GB of RAM and an NVIDIA GeForce RTX 3070 TI, an AMD Radeon 6750 XT or Intel ARC B580.
For 4K/60FPS with High Settings, the devs recommend using an Intel i7-13700K or AMD Ryzen 9 7800X3D with 32GB of RAM and an NVIDIA GeForce RTX 4070 TI or an AMD Radeon RX 7900 GRE.
Finally, for 4K/60FPS on Ultra Settings with Ray Tracing, you will need an Intel i9-14900K or AMD Ryzen 9 7950X3D with 32GB of RAM and an NVIDIA GeForce RTX 5070, an AMD Radeon RX 9070, or an Intel ARC B580. The devs claim that you’ll need Frame Gen, and that you will be able to enable the Ray Tracing effects. Techland will use Ray Tracing to enhance the game’s Global Illumination and Reflections.
Dying Light: The Beast will be released on September 19th.
Enjoy and stay tuned for more!
Dying Light: The Beast PC Requirements

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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