Gunfire Games has released the first PC beta patch for Darksiders 3. According to the release notes, this patch introduces multiple improvements to help performance and loading. These performance improvements should also significantly reduce stuttering in high-density areas.
In addition, this update adjusts invulnerability windows across all difficulties, modifies hit indicators for better readability, adds FOV scaling to keep correct FOV on 21:9 monitors and fixes various crashes.
Furthermore, Gunfire Games has adds the Force Respawn functionality. This option is available in the game options menu and it will kill Fury and return her to the last Vulgrim Waypoint that you visited.
In order to gain access to this beta patch, PC gamers will have to right click Darksiders 3 from the Steam library menu, select properties, head over to the Betas tab and select the beta from the new window.
Below you can find the complete changelog for this first beta patch.
Darksiders 3 First PC Beta Patch Release Notes
Improvements:
- Multiple improvements to help performance and loading. Performance improvements should also significantly reduce stuttering in high-density areas.
- Updated Story mode to be more forgiving.
- Adjusted invulnerability windows across all difficulties. The windows are consistent on Balanced, Challenging and Apocalyptic and even more significant on easy.
- Modified hit indicators for better readability.
- Added version number on the main menu.
Fixes:
- Added FOV scaling to keep correct FOV on 21:9 monitors.
- Fixed various crash issues.
- Added Force Respawn functionality. This option is available in the game options menu. It will kill Fury and return her to the last Vulgrim Waypoint that you visited. This option is a last resort to be used if you think you are stuck in an area for whatever reason.
- Added functionality on Force respawn that will force the hollows to re-equip to Fury. This is for the issue where Fury’s hollow abilities appear to have stopped working.
- Fix for issue where Force blocks were getting stuck in Scar. If you have encountered this issue, it should destroy the stuck block, and if you come back to the area, it will reload the block in the correct starting area.
- Fix for issue where certain stacked breakables wouldn’t break in Bonelands.
- Fix for issue that would break Gluttony fight. Fix should also fix saves that had this issue.
- Fixed multiple issues where players can get Fury into unintended locations or unintended locations without expected Hollows (in some cases Force Respawn may need to be used).
- Reduced Fafnir enhancement’s damage output.
- Increased Havoc Generation on Obscurus Enhancement
- Increased Health and Damage amounts on Fortifier Enhancement

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Rebench please.
Still single-threaded though the stuttering when loading new areas has been decreased (it’s not silky smooth but it’s better than before, especially at the areas towards the end of the game where things were really bad).
GoG version FTW… #FCKDRM
I agree but we still get shafted with the patches 🙁 , I just verified my files and I am still on ver 1.0.
I guess tomorrow or probably Monday.
If you just Gog Galaxy, the patches are same as steam or even before steam sometimes. Just use galaxy to keep your have updated. That’s what I do.
Huh is yours > 1.0 on Galaxy? I am on Galaxy as well and stuck on 1.0 after a verify, I will go check the manual files on the web site and gladly install that if they are there till Galaxy catches up(which it should not)…
[ Edit ] manul files on the web site are 1.0 as well. All well I can wait, so glad they fixed the FOV! I really hope 5760×1080 scales correctly as well.
Yeah, it will probably hit us on Monday then. Sometimes we get it earlier and sometimes we don’t. Glad to see we you are a part of the DRM-Free movement brother. #FCKDRM
GOG versions update slower than steam but no-DRM is worth it.
Anyone on Ultra Wide plus Steam know if “Added FOV scaling to keep correct FOV on 21:9 monitors.” also works for multi screen and they made a generic/complete solution that works for every setup?