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First AMD Ryzen 9 7950X3D gaming benchmarks surface online

The review embargo for the new AMD Zen 4 CPUs with 3D V-Cache will be lifted on February 27th. However, the first gaming benchmarks for the flagship model, the AMD Ryzen 9 7950X3D, have appeared online.

On one hand, we have some first-party official gaming benchmarks, coming directly from AMD. AMD claims that the Ryzen 9 7950X3D will be 6% faster on average than the Intel i9 13900K at 1080p. The red team also claims that this CPU will be 16% faster than the Ryzen 9 7950X. The slides are courtesy of HDTecnologia.

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Then, chii11eddog leaked some third-party gaming benchmarks. Four games were used for these benchmarks, using an NVIDIA RTX3090. In those tests, the AMD Ryzen 9 7950X3D was 12% faster than the Intel Core i9 13900K.

AMD RYZEN 9 7950X3D leaked benchmarks-4

From the looks of it, the AMD Ryzen 9 7950X3D will be able to beat Intel’s CPU in most gaming benchmarks. Still, there were some games in which the Intel Core i9 13900K was faster than the AMD Ryzen 9 7950X3D.

It will also be interesting to see the performance of the AMD Ryzen 9 7800X3D. This particular CPU will have a single 8-core CCD and won’t rely on CCX scheduling. So, in theory, it may be the better option for gaming.

Stay tuned for more!

19 thoughts on “First AMD Ryzen 9 7950X3D gaming benchmarks surface online”

    1. Marketing obviously. If they used the KS the difference would be around 3 percent between the 7950x3d and the 13900ks. That would be also without using memory that takes advantage of raptor lake’s better memory controller. 6000mhz is the sweet spot for the 7950x3d, but for the 13900k it should be the 7200 or 7600. Don’t also forget the lack of titles that intel cpu’s traditionally do well in. Overall, the performance of both would be very similar. Nothing wrong with that realistically though.

  1. When i heard 7800X3d was due April, i went for a 13600kf, kept my DDR4 (up from I7-8700). It was a close call between this and 5800x3d, but the productivity killed it for me.

    It seems i did alright.

  2. I had a suspicion that the 7950X3D would be a flop, but I never anticipated it would be this bad. The official numbers from amd show a 5.6 to 6 percent using an 7900xtx and a 4090, but they don’t include any games where intel dominates (factorio, civilization 6, riftbreaker, etc.) and use 6000mhz memory for both. Also, they fail to oc the 13900k, which is clearly an option unlike the 7950x3d. The reality is that fully tweaked raptor lake still wins. Not to mention that the 13900k is quite a bit cheaper than the 7950x3d. I’ll still wait for benchmarks to drop tomorrow before upgrading, but I doubt there will be a difference. AMD should have been honest about the uplift instead of claiming “up to” numbers, which is so disingenuous. Our CPU is up to 21 percent faster on a specific map, in a particular part of the map, with these exact settings, and while you are looking at the sky.

    1. A flop? You forgot the little detail of the 13900K that consumes twice as much, you’ll say it next time, you’ll underline it better this summer…

      However, it can be said that they will more or less go the same, AMD will have to adjust the price, so Intel will be the real flop.

      Finally, you mention special maps & conditions for AMD, to follow up with Intel-optimized tests. When it comes to consistency…

      Who knows how the 7800X3D will go, consuming and costing even less. What should fit for 99% of RIGS.

  3. It will also be interesting to see the performance of the AMD Ryzen 9 7800X3D. This particular CPU will have a single 8-core CCD and won’t rely on CCX scheduling. So, in theory, it may be the better option for gaming.

    Good advice, John!

    Although personally I would just get a non-X Zen 4 CPU, because they offer the best energy efficiency currently, while still being capable enough to offer good performance.

  4. It doesn’t matter what CPU you have, it does not fix PC game stuttering.

    Until PC hardware is able to fix shader compile stuttering, none of these CPU matter.

    I would rather have 30fps without stuttering than 200fps with stuttering.

    PC versions of games aren’t even reviewed anymore by mainstream gaming sites because of the horrible stuttering on PC.

    We need dedicated solutions to this problem because it is embarrassing to see all the stuttering on PC. Until then, I will continue to buy console versions of games like most gamers.

    I also refuse to “upgrade” my PC until there is a solution to this problem.

    1. You again keep talking about something you don’t understand:

      Developers can implement a pre-compilation step to their games, which thankfully is being used more frequently in recent times.

      The other option is Valve’s shader database on Steam, which especially helps us Linux gamers, since it’s OpenGL & Vulkan only at the moment.

      Both of these options get rid of shader compilation stutter, just like on the consoles.

      The other type of stutter, namely traversal stutter, happens on all platforms, but can be mitigated on the PC via more powerful hardware & software optimizations, such as compiling your own kernel optimized for your own hardware, like I do myself.

      None of that is even an option on the consoles, where you are completely stuck being at the mercy of the developers, with no mods to take matters into your own hands like a man…

      1. Developers can implement a pre-compilation step to their games, which thankfully is being used more frequently in recent times.

        if you think people will accept a 20 minute loading screen, that will reappear after every game update or driver update, you’re deranged

        preloading shaders with loading screens would make me quit PC gaming

        1. You can do other things while it compiles. Alt+Tab is a thing and I would rather have the pre-compilation wait times than deal with immersion breaking stutters any day. This is the reality of DX12 and Vulkan. They are low level APIs that require developers to be more hands on with optimization and more mindful of shader management. So, it is not a hardware issue, but a developer issue. Also, better CPU hardware will shorten those compilation times.

  5. If all you are doing is gaming the 7800X3D is the way to go …. But if you want both better gaming and still keep productivity high then the 7900X3D and 7950 X3D is the way to go ……

    Last Gen I opted for the 5800X over a 5800X3D because I couldn’t afford the hit in Productivity for professional use plus the X3D was $450 and the 5800X was $310 and there is no way I was going to get $140 worth of extra performance in the single player maxed graphics games I play … The difference between 70 FPS and 77 FPS is basically unnoticeable but something taking 10% longer to get done is noticeable because in business Time is Money

    I’m also interested in delidding one of these ….. Judging by the thickness of the IHS I suspect instead of shaving down the CCD die to make up for the increased height, there are going to instead shave down the thickness of the IHS over the CCD that has the cache on top of it which should keep manufacturing costs down.

  6. Interesting independent review just went up on Gamer’s Nexus YouTube channel ….. Basically for gaming AMD turns off the non-cache cores so you are effectively running 8 cores/16 threads for games and the other 8 cores/16 threads are “parked”

    What that means is the 7800X3D should have the same performance in games as the 7950X3D but it will get smoked in productivity. Basically there is zero advantage in Gaming going for a 7950X3D over a 7800X3D although I’m sure a lot of gamers will buy it anyway just for bragging rights

    Also interesting is it uses about half the power of a 13900K and actually less than the 7950X so you’ll make up that about $40 difference in price in no time just with electricity savings

    Intel – We create twice as much excess CO2 as the next leading brand ……

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