FBC Firebreak feature-2

FBC: Firebreak is a co-op FPS, set in the world of Remedy’s CONTROL

Remedy and Microsoft have just announced a new co-op FPS game that will be set in the world of CONTROL, called FBC: Firebreak. The game will be coming to PC and Xbox Series X|S in 2025, and below you can find its debut trailer.

Here is the game’s description.

“As a years-long siege on the agency’s headquarters reaches its boiling point, only Firebreak—the Bureau’s most versatile unit—has the gear and the guts to plunge into the building’s strangest crises, restore order, and blast their way back from the brink.”

The debut trailer has numerous gameplay sequences. And, to be honest, I’m a bit surprised by the combat mechanics. The game looks fun and the weapon handling appears quite good.

In a weird way, this is what Redfall should have been. A fun co-op FPS with great combat and weapons mechanics. The shooting looks fun, and the enemy reactions are great.

I just hope that FBC: Firebreak will be something more than a co-op MP/GaaS title. The game would benefit from some story missions. So, let’s hope that Remedy will expand the world of CONTROL via this title. Let’s also hope that it will have lots of different missions. Otherwise, it will become repetitive in the blink of an eye.

Anyway, since I’m mostly a single-player game, this isn’t a game for me. Still, I’m surprised by how polished the game looks in this trailer. So, good job Remedy.

Enjoy!

FBC: Firebreak – Official Announcement Trailer | Xbox Partner Preview October 2024

32 thoughts on “FBC: Firebreak is a co-op FPS, set in the world of Remedy’s CONTROL”

  1. It does look unusual from a gaas pov I guess but it's kind of jarring to see the world of Control which is more of a quieter mindphuk type of scary weird then a rambo rungun type of thing. Usually remedont has a lot of tie ins so maybe Control 2 will be more of a brute force type of thing, the combat there got very repetetive pretty quickly but the vibe when not in combat was spooky. Enjoyed it but the trannylongstockings main protag wasn't my fav.

    1. I agree the music choice here doesn't match the tone of the first game or how they painted the FBC to be. Maybe it marks a departure from how the first game was but I'd prefer they kept it more serious and not lighthearted like something as ghostbusters, for example.

    1. What's also painful is the horrifically generic song they used in the trailer. Oh, the comments are extremely cringe-inducing too. It wouldn't surprise me if microsoft themselves are deploying bot farms on their azure servers then having them write vapid comments to generate fake hype.

    2. What's also painful is the horrifically generic song they used in the trailer. Oh, the comments are extremely cringe-inducing too. It wouldn't surprise me if microsoft themselves are deploying bot farms on their azure servers then having them write vapid comments to generate fake hype.

        1. Which is exactly why I said that it would NOT surprise me if they were using them. Might surprise some other naive noobs but not someone as blackpilled as myself.

      1. I agree the music choice here doesn't match the tone of the first game or how they painted the FBC to be.

  2. I'll give it a try when its on gamepass. I dont normally stick with these but hopefully it turns out well for anyone excited.

    1. boy i cant wait for more stupid design choices, garbage wave combat and a cryptic story that goes nowhere and wastes your time with countless useless audio logs you cant listen on the go.

  3. Another boring wave shooter, why should people play this over the other dozens of games like this already?

    Is just a re-skin for Control enthusiasts.

  4. Shïtty valorant-like crap? – check
    Shïtty music for the modern audience? – check
    Social media disguised as a "game"? – also check

    Miss me with this geh shït

  5. I love Max Payne and Alan Wake 1, but Remedy has been totally captured by the DEI/ESG agenda and honestly the gameplay of Control was very mediocre. Another once great developer that should be left to die.

    1. alan wake 1 sucked, it was borring, remedy has not made a good game since max payne 2. I never played quantum break but control was a super mixed bag, some good stuff here and there covered by mountains of sht and questionable game design decisions, the story sucks, at the end nothing has been resolved and you got more questions than answers, the only thing remedy has now is graphics.

      1. The combat of Alan Wake 1 definitely got repetitive at the end of the game, but I enjoyed it for the most part. I enjoyed the story & Steven King style atmosphere of the game. Haven't played Alan Wake 2 but it seemed like it had all the charm sucked out of it in favor of edginess.

      2. The tone and mood of remedy games needs a specific type of person to enjoy them. It's half Finnish mythology, half squizo sh*t, in the case of Control it's their take on SCP on top of those things. I wouldn't call it sh*t though. It's just not for everyone.

          1. The are similar in tone, but not in intensity. AW is obviously much more edgy.

    2. Couldn't disagree more. Control has excellent gunplay. The core gameplay loop is simple I'll give you that, you shoot creeps, from the beginning till the end. But I don't have a problem with that.

  6. I think this has potential be a good game. Remedy may not make games with wide appeal, but you can't say they make bad games either, even if they've been making deals with the De(i)vil, their games are still pretty good. Only thing I worry about is the red goo everywhere, and the gun that shoots yellow goo also, I hope this a not a territory/splatoon like mechanic, don't know how that's going to work in a game like this. It's kinda jarring even, when compared to the tone the FBC building was meant to convey. But I'll still give it a try. Never played a bad remedy ever, let's see if this is the first one. Hopefully not.

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