Fallout 4, Star Wars: Battlefront, DOOM & Just Cause 3 Will Take Advantage Of Havok’s Technology

Havok revealed today a number of upcoming titles that will be powered by its technology. Some of these titles range from Bethesda Softworks’ wildly ambitious and gigantic open-world role-playing game,  Fallout 4, to the visually spectacular and blistering firefights of Star Wars Battlefront.

As the press release reads, Havok’s cross-platform suite of technology helps create some of the most ambitious AAA games that leverage the new hardware, and this same technology continues to service future projects that will become milestone titles for years to come.

The following triple-A titles will be powered by Havok’s tech:

·         Star Wars Battlefront – Electronic Arts
·         Dark Souls III – BANDAI NAMCO Entertainment
·         Fallout 4 – Bethesda Softworks
·         Just Cause 3 – Square Enix
·         Need for Speed – Electronic Arts
·         No Man’s Sky – Hello Games
·         Tom Clancy’s Rainbow Six Siege – Ubisoft
·         Tom Clancy’s The Division – Ubisoft
·         DOOM – Bethesda Softworks

Brian Waddle, VP of Sales and Marketing of Havok, said:

“We were so happy to see all the amazing work of our development partners and the industry in general at E3.  Their hard work and innovation is being rewarded by the sheer excitement of gamers around the world. We’re proud that developers behind some of the biggest AAA titles in the world are turning to Havok to realize the true potential of the new console platforms. We’re beginning to see the future of gaming come to fruition, and that future is spectacular.”

39 thoughts on “Fallout 4, Star Wars: Battlefront, DOOM & Just Cause 3 Will Take Advantage Of Havok’s Technology”

          1. exactly. The fanboyism is so deep that they would rather have sh*t physics ran off the cpu than have gpu physics that are orders of magitude greater just because it’s mostly controlled by nvidia. It’s pathetic. What people should be happy about is competition. Competition is what will bring about better and better physics.

      1. Ghost Recon Advanced Warfighter 2. But that was a longggggg time ago before NVIDIA bought AGEIA.

      1. Havok is a physics engine, Star Wars is still rendered with Frosbite 3,.
        But now many of the physics element will be calculated by Havok.

        1. Havok isn’t a engine. Havok is a collection of engine components.

          It offers more than just physics

    1. How’d you work that out? A lot of Ubi games have used Havok in the past aswell as Gameworks. Watchdogs used Havok AND Gameworks.

  1. “We’re proud that developers behind some of the biggest AAA titles in the world are turning to Havok to realize the true potential of the new console platforms.”

    Not sure if i like that phrase

    1. Nvidia admitted that? wow really? I want to see that one.

      So why does MK9 on PC run awesome and uses Nvidia PhysX via software not hardware accel. And yet MKX is garbage on PC and uses Havok? Do we blame havok or developers. I mean let’s blame Havok since everybody blames gameworks.

      1. Again, people confusing PhysX CPU with Gameworks and assume it has bad performance without any proper data. PhysX runtime for physics on the CPU just drops into their game engine, saves them writing their own plus it works on everything. Don’t let people confuse it with PhysX GPU acceleration. Also, PhysX isn’t DirectX version biased.

      2. Both MK9 and 10 has lot of issues online on pc and console. That because of bad programing ddue to bad netcode. Single player and local multiplayer(two people play on the same pc) both run perfect for most of us. I had 2500k 3,3ghz and 560 ti 1 gb when MK9 released on pc in summer 2013. And it worked perfectly at 1080p max settings. Now when Mk10 was released in April this time on 2500k 3,3ghz but GTX 970 G1 GAMING i played it at 4k DSR max settings and again it worked pefect(for local multiplayer and single player , online still has lot of issues to the point that most people stopepd playing it).

  2. For me personally the best gaming related news so far in the latest 5 years. Havok is amazing in every possible way when it comes to performance and overall physics interactions.

    Thank god for this…thank god!!

      1. Haha, it’s a good thing to be a fan of good physics engines. He has a deeper appreciation for the systems involved in game making. Licensing Havok frees up developers to spend more time making content and less time fiddling with custom, in-house physics solutions that are bolted into the rendering pipeline instead of given proper thread priority.

        With Havok games, as far as I am aware, there is no rendering limitations imposed. Some games link physics to frames-per-second, which is not only indicative of console-centric optimization, but of a game that doesn’t utilize physics as an important part of an immersive gameplay experience.

  3. Ubisoft is still gonna F it up.

    EA games like Titanfall did amazing with gameworks and Mirrors Edge with PhysX as well as Alice madness returns has some of the best hair Physics using Nvidia PhysX ever used in a Nvidia game. Pretty much a tie with Tombraider and came out two years before TR…

    EA just has better developers under their belt who care about PC gaming. No downgrades, No console parity BS. That’s a good move AMD made is being partners with EA and S/E.

      1. yeah and it had bug and problems. But you don’t see me blaming AMD. Eidos fixed those bugs. Because they are a decent developer. Not a rush job like it seems like half who Nvidia partners with.

  4. Performance will have the final word. If it’s truly great and efficient, then Nvidia’s Gameworks features are fked!

  5. Finally we get rid of the damn PhysX/Gameworks!
    Havok is really really awesome and so much easier on the hw…great news indeed!

    1. But it is not as impresive s gameworks. Gameworks effects are made for high end cards of nvidia while havoc is madef or low end consoles. This means that havok must do some serious uprades for their pc version physics if they want to compete with Nvidia. Still that dosent stop nvidia for using gameworks in these games.

  6. None of these games previously ever used NVIDIA PhysX CPU/GPU anyway. Just Cause 2 used CUDA for water but that’s about it.

  7. I’m a big fan of Havok physics, ever since HL2. Graphics engines that have an in-house solution to physics often don’t optimize their physics engine for PC, making the physics seem floaty and weird. Havok is FAST.

  8. But which Havok technology’s? and why isn’t this press release on their site? Where exactly did you get this info from?

  9. I’ll take Havok over PhysX. Havok being owned by Intel is still a little worrying. How about some TressFX to go with that Havok ? More games need to use that tech.

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