Our reader ‘Oomek’ has shared a video, showing a WIP mod for DiRT 3 that aims to make the game’s lighting a bit more realistic. As Oomek noted, many shaders have been rewritten to look natural. This is still a WIP project, therefore there is currently no link in order to download it. Enjoy the video after the jump!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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So I’ve been playing FO4 for a lot of hours now and I feel like FO4’s map is much smaller than Skyrim’s. It actually feels too compact as it feels like a few meters of walk and there’s already a new site waiting to be discovered. There are no long walks unlike in Skyrim. Maybe this is the reason why Todd Howard didn’t directly answer the map size question.
That offtop…
And this is one of the reasons why I strongly think DSOG should have its own forum. This Disquis thingy only get us so far….
My exact thoughts mate.
Its kind of nice tho.. i dont have to make 10000 accounts for 1000 different forums and sites. I dig it.
Well I never complained over Disqus, it’s a nice platform. But it’s not a forum.
Sure, someone was doing that a few weeks ago so i thought it was just the same thing. 😛 Forum can be useful for sure.. i just wish they can make it somehow work with Disqus ;o
Disqus is very convenient because you can have one account that works on many sites. Also, having to visit a forum and search for a thread about every news would be cumbersome.
Well my idea was that the forum could handle everything BUT the news. People could start threads and discuss everything they had on their mind, instead of going offtopic in the news comment section.
That one idea is good.
LOL XD
I’ve been waiting for DSOG to have a forum for a loong time. I don’t think John’s interested to put up one 🙁
No plans yet for a forum, but you can guys discuss games on their appropriate stories 😉
No comparison. What’s the point?
Comparison shots will come when we set up a profile on moddb. There is still a lot of work to do, redo some trees, roads etc. Btw, that’s the first public video and it’s for people who already played Dirt 3 and remember how tragic lighting it has.
To be honest, your point doesn’t make any sense to me, but I’ll just play along.
Can’t make all people happy.
The main reason is that it’s too early for any comparisons because we are still changing a lot in game’s weather files. This mod release announcement wasn’t planned so bear with us just a bit longer and let us prepare a proper mod website when we decide it’s ready for comparisons 😉
Makes sense to me, and wasn’t that hard to understand. Not sure what your problem is?
If a thing is worth doing, it’s worth doing great.
My problem are the mods that do not have any representation of its quality.
Hi Oomek, I really like wat i am seeing, looking forward to having this. Will it work with Dirt 2 aswell ??
No, I’m afraid not, it’s not a postprocess like sweetFX, or ReShade, it modifies the original shaders and textures. But hey, we have started modding Dirt 2 aswell so who knows, maybe we will finish that one too.
Any chance you could do something like this for Dirt Rally?
I’m sure we will get our hands on Dirt Rally eventually.
Considering it’s not a finished game it would be pointless to mod it now. Although we would be happy to help the devs if they invite us to do so 😉
It actually depends on the final state of the game, not on CodeMasters consent. But obvoiusly I wouldn’t mind to be involved in a development process.
yeah we want it for Dirt 2 too 😀
Wow, that looks very realistic, I roughly remember the vanilla looking very fantasy-ish and rich. This looks great.
Good work Oomek !!! It Really looks Great
Dirt 2 was better, yeah I said it.
There’s no need to feel ashamed. I share the same opinion.
Aha, I knew there were others 🙂
I feel the same but Dirt Rally has now holds the throne.
I haven’t played it yet.
agree as well, although Dirt 3 isn’t bad just not as good as 2
agree 😉
same
It looks really, really good. Can’t wait to try.
It looks as good as DIRT Rally. Actually it’s no surprise. The utter trash quickzscopez cod hommie graphics full of overused bloom,chromatic aberration and lens flares (which made it looks like a shtty cod quickzscopez edit in sony vegas) is gone! hooray!
With this mod it looks clean, crips and great! gj Oomek!
just me or does dirt 3 look better then rally?
Would play Dirt 3 again when this mod is released! Thank u! beautifully done! This is what I expect from the PC version of Dirt 3 when it’s released back then.
Here’s a new video showing our new realistic sun shader.
https://youtu.be/CHLXAZb4Srg
Thank you for responding(wish there was a way to private message?), my
main issue in the game is the green tint. If i edit the “postprocess’
folder’s “effects” file i am able to remove the tint. but when in game
the game in geral has a very low contrast/brightness which makes me
think i am disabling the tint affect entirely since i am only editing
via notepad and not thru hex?. again my apologies for the off topic but i
came across this Mod today and am excited about the possibilities
That green tint and overall muddiness is caused by many factors: tonemapping, LUT palettes, vignette, scene lighting, etc. Editing the binary xmls in notepad is a very bad idea as you may affect many parameters at once by editing just one number. That’s why I wrote an app for editing Dirt’s xmls. Maybe I will release is some day after I add all the neccessary exception handling. Be patient please, It shouldn’t take long now as the latest 3DMigoto wraper has got almost all we need to release the mod. We are just perfectionists and we don’t have a deadline, hence the delay 🙂
I forgot to mention all the baked in lighting like skymaps and bouncemaps which also give some tint and which we had to edit as well.
How long before we can get this mod? How much percentage wise is this complete?
I’d LOVE to just have the Postprocessing folder from you as i just want the green tint gone and when i disable the postprocessing folder. the game looks so much better but loses alot of other effects
The mod is 95% complete, so not long I hope. I’m rewriting now all trees shaders (adding subsurface scattering and fixing self shadowing, something I’ve come up with recently.
oH OK VERY COOL. iVE DONE SOME WORK IN REMOVING THE GREEN TINT BY USING RESAHDE AND SWEETFX BY USING THE SEPHIA TO ADD NUETRALITY WITH GREYS AND THEN THE TONEMAP TO REMOVE THE MOST ANNOYING COLOR IN DIRT 3…orange
95% complete about 2 weeks ago. How is progress coming along? Can you release what you have?