DEFICIT feature

DEFICIT is a new indie FPS, inspired by Half-Life & Condemned

ITEM42 has announced a new first-person action game, called DEFICIT. DEFICIT is said to be inspired by Half-Life, featuring a Condemned-style combat system. And, below, you can find its debut gameplay trailer.

In this game, players will have to steal the [Interpolator] and use it to escape the sprawling research labs of Project Sidereal. Project Sidereal is housed within Hadrian’s Wall, a maze of concrete warrens and liminal installations policed by the seasoned officers of the Oversight Taskforce.

Players will be able to sneak past their enemies, turn their defensive systems against them or take them head-on. As such, the game will offer various ways for players to confront their enemies.

DEFICIT will focus on intense close-quarters combat, using creative and deadly tools. Some of the weapons you’ll use include hammers, screwdrivers, paint cans, bricks, batons, pistols, and SMGs. As said, the game will have a combat similar to the Condemned games. Or at least that’s what the devs claimed. From the trailers, I got both Condemned and Riddick vibes.

To be honest, DEFICIT reminds me of those indie UE3 FPS games we’ve been getting in the ’10s. While it will set the world on fire, it might be a pretty fun experience. Just make sure to temper your expectations. This isn’t going to be the next Half-Life or Deus Ex.

ITEM42 has also shared the minimum PC requirements for DEFICIT. According to them, you’ll at least need an Intel I5 8600 or an AMD Ryzen 7 1700 with 8GB of RAM and an NVIDIA RTX 2060 or an AMD RX5700.

There is currently no ETA for when the game will come out. Naturally, though, we’ll be sure to keep you posted.

Enjoy!

DEFICIT Announcement Trailer

14 thoughts on “DEFICIT is a new indie FPS, inspired by Half-Life & Condemned”

  1. My Jam, Linear SP FPS, Support what YOU want more of, Because the sheeple will support CoD and/have destroyed AAA gaming.

  2. I hate how all the retrowave FPS are single player only it makes them feel like a cash grab. the majority of fps in the 90s had multiplayer atleast a deathmatch mode.

    1. In the 90s there was also a potential of gaining a decent playerbase with a tacked on multiplayer mode, or at least developers believed there was. Now you're delusional if you think the effort of making multiplayer is worth it unless you can compete directly with the likes of COD, CS2, Siege etc. To get a multiplayer game off the ground now it needs to be FREE and polished and you need a big marketing campaign and you need addictive gambling mechanics and so on and so forth. Adding a multiplayer mode to a paid singleplayer game would be completely pointless. It would be dead within a week.

    1. Probably Unreal Stutter Engine and a project by devs who are not aware wtf they been doing with it.

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